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Warlock Help PlsFollow

#1 Dec 17 2008 at 8:02 AM Rating: Decent
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354 posts
Ok. So, let me preface this plea for assistance by saying that my lock (lvl 71) was an alt. For me, it was toon to get away from my lvl 80 prot. warrior... As such, my gear... um... well, /facepalm sucks. I know that and I'm working on it.

Now - with that being said, I have taken up warlock in a more serious way. Particularly since the influx of prot. warriors now days. And, I'm LOVING IT.

Solo play - all is well. Very little problems. However, now that I am more serious - I have taken up running instances much more. And wow.... how depressing. My dps is down there with the rodents. I know that my gear has a lot to do with it (if not almost entirely). With that being said, I have been looking at some other builds and I would like to have your opinions on soloability / dps viability of these.

Affliction: http://www.wowhead.com/?talent=IbxrburhoiVRcstZEc0V
Haunt / Ruin: http://www.wowhead.com/?talent=IfxMbu0AoVq0IstZiMhV
Felgaurd / Emberstorm: http://www.wowhead.com/?talent=IZ0xIzsgkq0spzZVchVrzuV

I grabbed these from: http://forums.worldofwarcraft.com/thread.html?topicId=13392295480&sid=1

Now, currently, I am deep demo and like it - no downtime. I'm excited about each of these builds above. So, I'm confuzzled.

I have a lot of digging to do about what stats to focus on / hit ratings / spell power / etc. and what the ideal stats should be.

I guess, for me, falling in love with an alt. resulted in a lot of work. LOL

Thanks
B
#2 Dec 17 2008 at 5:49 PM Rating: Good
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173 posts
One of the great things about warlocks is that the playstyle changes a lot depending on your spec. I'm personally a big fan of affliction, so I can only really tell you about that part of it. Note: I'm a really big fan of affliction, so this became sort of long :P. Hope you can use it.

Affliction is absolutely awesome for solo grinding/farming, decent in 5-mans (it takes at least 30 secs for aff to get to full dps, so it's lacking on trash. Doesn't mean that it's bad though), and awesome in raids. IMO there's nothing out there that can beat it. You can dot a mob up, immediately target the next mob, dot that one up, next mob, etc., drain life as needed and remember to loot. It's only the mob spawning that will slow you down. With this build you'll be using the imp (on passive) or the felhunter (but needs the talent in aff to be effective). With dark pact you can steal their mana, and keep your own up almost indefinitely. Since your pet can't tank for you, you'll be taking the hits, but with haunt, siphon life and drain life this is a non-issue. There's very little that can't be drain-tanked (not including hard-hitting elites - don't forget where the summon voidwalker spell is).

One of the challenges as aff is to maintain the dot rotation on bosses. It is necessary to have a dottimer to do this. It will show you how much time there's left before the dot falls off. I recommend DoTimer. I couldn't play a lock without it. Once you've learned to use it, the goal is to keep all your dots up at once, refreshing when they drop off (but only when they drop off, not before) and filling in with shadowbolts and life taps/dark pact.

A good dot rotation for bosses is shadowbolt, haunt, immolate (immo), unstable affliction (UA), curse of agony (CoA), corruption (corr) and maybe siphon life if there's a lot of AoE damage.
On trash mobs you'll have to learn to judge how many dots to put up. If it doesn't have a lot of hp, just use corr and shadowbolt. The more hp, the more dots you put up.
For soloing you'll want haunt, immo or UA, CoA, Siphon, corr. This will take any mob down quite fast, but if you have enough spellpower you can also just use the 3 instant dots, however, since the mobs in wotlk have more hp, I've found that it takes too long to kill them with just these. There's also the fact that you can only drag a mob so far before it evades and resets, and as aff you'll be running around a lot.

Hmm, what more. In instances, it's your duty to keep the healer soulstoned and provide the group with healthstones. It's best to throw a soulwell up before each boss.

As for your spec (haunt/ruin), it's not too bad, but I would make a few changes. Most important is dark pact. You cannot go this far into aff and not take it. It is a baseline talent for aff. I would also take the points out of malediction, at least for now. It might be very useful for raiding (depends on your raid composition), but it has no use anywhere else. In destro, take the points out of molten core. The only fire spell you'll be using is immolate, and the points are far better spent elsewhere. I'd suggest something like http://www.wowhead.com/?talent=IbxrbhMAoViocstZE00q with 2 points left over. It's good for soloing and 5-mans, and decent for raiding. Shadowburn is a neat spell for soloing.
The affliction build you posted is very close to the haunt/ruin one, my comments are the same as to that one.

As for gear. Stam, int and spirit is good (not sure if int is better than spirit now - it's been changed lately). Spellpower is your most important secondary stat, but only when levelling. When you reach lvl 80 hit becomes the most important stat; you'll want 157 for heroics and 447 for raids. Spellpower then becomes second in importance, and then comes haste and crit. As with int and spirit there's quite a bit of discussion about which is best, and I'm not sure myself. But take some of both once you're hitcapped and you'll do fine.


Edited, Dec 18th 2008 2:59am by KhamulDB
#3 Dec 18 2008 at 6:08 AM Rating: Decent
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354 posts
Thanks Kham for the time you took to write your response. I'm excited about playing a different build - been demo the whole time. I have printed off your info and will rely on it.

Thanks again!
B
#4 Dec 18 2008 at 7:00 AM Rating: Decent
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1,729 posts
Quote:
As for your spec (haunt/ruin), it's not too bad, but I would make a few changes. Most important is dark pact. You cannot go this far into aff and not take it. It is a baseline talent for aff. I would also take the points out of malediction, at least for now. It might be very useful for raiding (depends on your raid composition), but it has no use anywhere else. In destro, take the points out of molten core. The only fire spell you'll be using is immolate, and the points are far better spent elsewhere. I'd suggest something like http://www.wowhead.com/?talent=Ib...ViocstZE00q with 2 points left over. It's good for soloing and 5-mans, and decent for raiding. Shadowburn is a neat spell for soloing.
The affliction build you posted is very close to the haunt/ruin one, my comments are the same as to that one.


Just want to add, that Dark Pact is really not needed. Life Tap returns more mana per cast, and with Haunt and Siphon Life, the health shouldn't be an issue. I'd rather my Imp keep the mana to nuke crap. Also, while Drain Tanking works well with this build, so does Drain Hunting. I do not beleive either to be "better", just depends on how you like to play.

Quote:
As for gear. Stam, int and spirit is good (not sure if int is better than spirit now - it's been changed lately). Spellpower is your most important secondary stat, but only when levelling. When you reach lvl 80 hit becomes the most important stat; you'll want 157 for heroics and 447 for raids. Spellpower then becomes second in importance, and then comes haste and crit. As with int and spirit there's quite a bit of discussion about which is best, and I'm not sure myself. But take some of both once you're hitcapped and you'll do fine.


Int has never been that important. I mean it comes on the gear with Spellpower, so we get it, but never go out of your way to stack Int. Also, depending on your build, Spirit can be more useful than Sta, though not while leveling. While leveling, focus on Spell Power as stated, and if you see quest rewards or drops with +Hit, get them and bank then so you have them when your ready to start gearing up for raids.

Hit > Spellpower > Crit/Haste(depends on spec which is worth more) > Spi/Sta Until Hit Capped(then just take Hit out)
#5 Dec 19 2008 at 6:23 AM Rating: Decent
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354 posts
Thank you for your input! After so long of playing warrior, playing a caster (lock) is a lot different. I have been reading up on the rotation complexities of and affliction build too. Can't wait to get to Heroic / Raid level!

I have done a few heroics with my Prot. Warrior, but, honestly - pugg'in has almost killed prot. warrior for me. My lock has been a refreshing change to the whole WoW environment.

B
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