Tavarde wrote:
So I modified my feral dps rotation and I have noticed a fairly significant improvement in my overall damage done and DPS on Recount. On trash I've changed to: Mangle > Rake > Savage Roar > Rake > Rip > Shred
On bosses I use just about the same thing but I sneak Berserk and Tiger's Fury in there whenever possible. Also, that rotation isn't precise and exact for each and every kill, but that is more or less what I've changed it to.
The reason I'll do shred last is because of the presence of bleeds. Mangle, Rake and Rip make for a more powerful Shred than my previous rotation which had Shred damage primarily off Mangle only.
1) Whatwhatwhat? Does Shred's damage really get increased by
each bleed effect on the target? I've never heard that, and frankly can't believe that's the case.
2) Why hit 'em with a second Rake while the first is still ticking? Negates the DoT value, no? My M.O. is to make sure Savage Roar is up for me, and that Mangle + Rip are up on my current target, then I Shred 'em when I have the energy.
3) As far as opening from combat, I myself do Rake first for the cheap combo point, then Savage Roar to amp my AP, and THEN I Mangle to take advantage of the AP boost and boost my Rake damage. If I'm out of combat, I'll open with Pounce to get my SR-enabling combo point because that gives you such a nice long bleed DoT, then pop Savage Roar, then unload a Mangle to amp up the Pounce damage.