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Not completely sure on uptime, but if we assume that you HS 6 times every 30 secs (6 HSs per rotation as 51/13/7), you're almost assured a proc once a rotation, giving you about 10-15 secs for every 30 that the buff isn't up.
So roughly 86.5 crit, full-time?
The way I see it, your 2 Blood Rune HS every cooldown, and 1 set of your FU rune HS every other rotation, meaning 18 HS every minute of uninterrupted dps.
15% of 18 is 2.7ish, so we can assume that the sigil proc will be up an average 27 seconds per minute, so 45% of the time. That's assuming no internal cooldown of course.
Now, assuming 51/13/7 as a spec and going by the numbers we have
here...
173 Haste = 107.5 dps
107.5 X 45% = 48.375dps
Now if it's crit...
173 Crit = 194.45
194.45 X 45% = 87.5dps
So yes, by going from Haste to crit, the Sigil almost double it's effectivness - and it's even better for non-blood spec, because Blood gets more out of Haste then the other specs and less out of crit then the other specs.
Although keep in mind Frost/Unholy only do 12 Blood Strike per minute, not 18, so that does change the calculation somewhat, still, the new sigil will still be better.
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This is just rough math that I did very briefly, but it's definitely better than the starting sigil.
+90 damage per HS/BS means 90X18 for a Blood spec so 1620.
1620/60 (seconds) = 27dps
And it will of course be much weaker for a Frost or Unholy DK (18 dps only). Even if the 90 damage is boosted by the 9% of Bloody Strikes or the 15% of Blood of the North, it is still fairly weak.
So the current sigil of the haunted dream is actually better then the starting sigil and the new crit one will be much better.
I guess people say it sucks because it costs 15 Emblems and only increase your dps by about 21... considering people easily push 2.5k+ dps, 21 dps more is nothing to write home about.
Now the 2 big questions are:
1 - How do those new level 74 Sigil compare to the new Sigil of Haunted Dream.
2 - The Sigil of Haunted Dream's Haste will be converted to Crit, but will it be converted to the same amount (175 crit rating)?
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Statistical "caps" are not magic numbers. Even if you have 540 def, more is still good. Every bit of defense adds avoidance. 540 is just the amount of defense needed to remove crit from your life but that is not the end-all of your tanking stat needs.
More avoidance = less damage = more healer mana = happier raids.
Agreed.
I don't think the tanking sigil is meant to allow you to reach Defense Cap, but rather meants to give you a touch more avoidance once you've already reached it.
I know I'm personally sitting at 521 DEF in my tank set, and I'm still short a few piece. The new Glyph will put me well into the Uncrittable range by itself. This new Sigil is just icing.
Edited, Dec 14th 2008 2:07pm by Tyrandor