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Badge gearFollow

#1 Dec 12 2008 at 12:10 PM Rating: Good
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Yes, it's emblem gear now, but still....I know that when I dinged 70 I was supposed to save up 15 badges for the feral idol. What are the mandatory emblem purchases for ferals nowadays? (Complicated of course by the fact that we can now tank or dps, and my DK-heavy guild needs me as dps in raids.)

I just got my 40th emblem last night and it seemed that I should theoretically spend them on this http://wow.allakhazam.com/db/item.html?witem=40684;source=live since it's useful in bear and cat.
#2 Dec 12 2008 at 3:53 PM Rating: Good
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355 posts
Hourglass of the Unraveller on crack. I like it.
#3 Dec 12 2008 at 4:16 PM Rating: Good
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depending on your luck with drops shoot for the t7 pieces. from my experience vanquisher tokens drop a lot less then the others, while we have to compete with 4 classes instead of 3
#4 Dec 13 2008 at 12:19 AM Rating: Good
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1,047 posts
throttler wrote:
depending on your luck with drops shoot for the t7 pieces. from my experience vanquisher tokens drop a lot less then the others, while we have to compete with 4 classes instead of 3


Oddly enough, we see about 75% Vanq drops, in both 10s and 25s. Not that I'm complaining or nuffin :)
#5 Dec 15 2008 at 9:39 AM Rating: Decent
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276 posts
So should a feral tank by that item? I'm completely new to tanking but it seems like that's better for kitty. I have 45 emblems right now and am unsure what my first purchase should be as a bear tank.
#6 Dec 15 2008 at 9:44 AM Rating: Good
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861 posts
It's better for kitty but the extra ap would help with holding hate as bear too. The tank trinket looks pretty sweet as well, I figure my first 40 will go to the dps one, the second to the tank one, then fill in the gaps from items that havent dropped in Naxx.
#7 Dec 15 2008 at 12:00 PM Rating: Decent
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276 posts
Is the tank one you're referring to the Valor Medal of the First War?

I might purchase that one, I don't want to spend badges on stuff I can replace from Naxx drops though, but it might be awhile before we care completely clearing Naxx.

Edited, Dec 15th 2008 3:03pm by Jedius
#8 Dec 15 2008 at 1:01 PM Rating: Good
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861 posts
Yes, the new badge of tenacity:

http://wow.allakhazam.com/db/item.html?witem=40683;source=live

Imagine that's the top item for tanks. I split my time between dpsing in Naxx and tanking in pugs and guild heroics, so I may opt for the dps trinket first.
#9 Dec 15 2008 at 1:34 PM Rating: Decent
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276 posts
I'm wondering if that's worth purchasing if you already have Moroes Lucky Pocket Watch. Granted, the Valor stretches it out longer, but the overall effect seems to be the same. Is the plus 40ish increase in dodge from equipping the item worth 40 badges in people's minds?
#10 Dec 16 2008 at 3:55 AM Rating: Good
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387 posts
Jedius: when min-maxing this is indeed worth it very much. And the min-maxing is often the case. In practice though, it is all up to you whether you think it is worth it or not.
#11 Dec 16 2008 at 6:30 AM Rating: Decent
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276 posts
Is there an article or info on min-maxing? I've never heard of that concept and would like to look up some info.
#12 Dec 16 2008 at 7:45 AM Rating: Good
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Jedius wrote:
Is there an article or info on min-maxing? I've never heard of that concept and would like to look up some info.


No article that I know of, but the concept is easy. The best gear for the job is what you should have. Anything else is inferior. So ask yourself the question: is it an upgrade? If you answered yes, by min/maxing standards you NEED to have it.

It doesn't really talk about the order of getting items, because eventually you should have them all.

For my tank, I think I'm going with this order:

1. tier 7 chest
2. 25 emblem neck
3. trinkets

The trinkets may or may not be worth it to me. I like the dodge one as a tank, but I'm leery of those "oh sh*t!" button trinkets. When the time comes I usually forget them or am too busy pushing several other buttons. Also I'm looking at the Darkmoon Card: Greatness. 90 agility, with a 300 agility proc? That's a good amount of mitigation too, and unlike the dodge it will also marginally help damage and crit. The strength one is probably better for dps, but for a tank the agility one looks awesome.

Edit: Even tier 7 is a toss-up for me because of the polar gear (awesome stamina) and the handwraps from the CoT Stratholme quest (they're pretty amazing and free). I don't min/max; second or third best pre-raid is fine with me. But that also means I'm having a tough time choosing an item :-P

Edited, Dec 16th 2008 10:46am by LockeColeMA
#13 Dec 16 2008 at 9:24 AM Rating: Good
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387 posts
It is exactly as LockeColeMA says.

Crude example: you have a socket with a gem in it that gives +40 AP. There is a gem available that gives you +41 AP but costs you about 30,000 gold. In min-maxing it is an easy choice: you better get yourself that cash because there is an improvement to make. Because of the "mechanics" of min-maxing, dps-classes have the easiest time, because literally everything evolves around getting the highest total dps possible, how minimal the improvement might be. So there is EXACTLY 1 set of gear for each of the dps classes that gives the highest dps for that class. Just like there is EXACTLY one talent spec and rotation for those classes that provides the highest dps ->for each encounter<-, in the min-max situation that is. For tanks there are at least three factors, being damage mitigation/avoidance, rough health to absorb the remaining damage and high threat generation. Therefore it is a lot tougher to min-max a tank.

That being said, it is a perfect-world scenario, so things like oh-**** are not taken into consideration and might in practice have a lot more value than let's say +100 AP.

Generally speaking, min-maxing is a theory that you should not try to follow, unless you have the choice to do so. Which means fellow group or raid members that know EXACTLY what they are doing, lowering the human error factor (and thus oh-**** moments) towards zero. And that is something that maybe, very maybe guilds like Nihilum can say of themselves...

Now for the original remark by Jedius (40 badges for +40 dodge): eventually when there are no easy large upgrades for your badges, you WILL get that +40 dodge. At the moment it might not have priority though.

Does the above make any sense?
#14 Dec 16 2008 at 12:17 PM Rating: Decent
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276 posts
Yeah, that all makes sense. I was expecting the "min-max" to be some extravagant, mathematical theory, but it's pretty simple. Thanks for the feedback. I'm new to tanking and I'm having a hard time deciding what to u/g. On some of the items I might just wait for drops in Naxx rather than spending hundreds on crafted items only to replace them in a week. I guess that wouldn't be min-max then. :)
#15 Dec 16 2008 at 12:21 PM Rating: Good
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7,732 posts
Don't forget that today after maintenance is done your itemization will be different.

I will spend time changing around gear now that my old armor rings aren't as sexy as some of the new ones I have with more Sta and other stats.

Same goes for my back and neck. The back amazed me that it lasted so long. But the armor was to much to swap it out. Which is a bummer as it the only piece I don't have a replacement for yet. :(
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#16 Dec 16 2008 at 10:00 PM Rating: Decent
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276 posts
Ok, so I've got 51 emblems of heroism. I looked at the badge loot for 1 hour and still have no idea what I should be getting. I didn't see any huge u/g's, but I'm a tanking noob. My armory is listed below, would anyone have a suggestion on which item I should get first?

http://www.wowarmory.com/character-sheet.xml?r=Baelgun&n=Lebowske
#17 Dec 17 2008 at 2:57 AM Rating: Decent
neck item.
#18 Dec 17 2008 at 7:13 AM Rating: Decent
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276 posts
Well if the neck is weak, I'm glad I asked. I would have not picked that slot since I just got an epic piece from Naxx...after looking at it I guess it's more of a kitty dps item?

So should I be getting the Chained Military Gorget (sorry not sure how to link items) then?

Edited, Dec 17th 2008 10:14am by Jedius
#19 Dec 17 2008 at 9:27 AM Rating: Good
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387 posts
Jedius, I have no idea what other necks are available, but looking at it it seems more like a warrior/paladin tanking neck. This is because +str translates to block value and for a bear it only translates into more threat created. On top of that, the defence for them translates not only in an increase in chance to be missed and an increase in chance to dodge (druid tanks) but also an increase in chance to parry and block. Defence is not by far as sexy for druid tanks as it is for warrior/paladin tanks.

Somewhere on the first page here there is a thread in which the most important tanking stats are shown. No time to look it up for you now, I am sorry for that, but you will not have a hard time finding it.

Edit: I edited this post just to tell you, Jedius, that I absolutely and utterly love your guild's name!!



Edited, Dec 17th 2008 12:30pm by Immunios
#20 Dec 17 2008 at 10:13 AM Rating: Decent
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276 posts
Ok, Immun I'll search for those "best stats" being new to tanking it's hard to decipher whether I need defense, dodge, strengh, armor, etc...

Yeah, I laughed really hard when I first saw the name too. Our website is www.randombeatingservice.org as well. When I first saw the ".org" I was rofl...it sounds like a business or some public service organization! :)

I appreciate all the help, it seems like you guys keep this board pretty active.

Edited, Dec 17th 2008 1:14pm by Jedius
#21 Dec 17 2008 at 10:30 AM Rating: Excellent
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676 posts
Jedius, for tanking I would go with Stamina until you get in the 40Kish range, Armor, although this usually comes naturally(big changes coming to our numbers here), then Agility & Dodge Rating, Expertise and Hit pretty much in that order.

Stam gives you that huge hp pool to take more hits since you can only dodge and use your high armor to mitigate damage

Armor mitigates the damage you take, that's why we have so much since we can't block or parry, even with our huge dodge numbers we get hit a little more often than warriors/pallies.

Agility will work in a lot of ways, the biggest being your dodge, but it also increases your crit chance for higher damage = more threat and adds a minimal amount of armor.

Dodge Rating only gives you an increase to your dodge, though point for point it is now better than agility at it.

Expertise helps you get parried and dodged less, important for a tank since you'll be standing right in front of the mobs.

Hit obviously gives you a greater chance to hit.

Having Crit and AP is cool too, for extra threat, but I wouldn't go out of my way for them.

Edit: Grammar/spelling ftl!

Edited, Dec 17th 2008 1:31pm by Galenmoon
#22 Dec 17 2008 at 10:32 AM Rating: Good
While the defense would be mostly wasted, it does provide a little avoidance, plus it has a buttload more Stamina on it than what he has now, and the extra Strength can only help aggro/stuff dying faster, plus hit for landing specials and stuff like that (though you're trading hit for expertise, though I don't know if Expertise affects Growl, while Hit does).(Corrected, didn't see the Hit on what he had now, so point is moot) I'm not sure 36 agility can make up for that.

Edited, Dec 17th 2008 1:35pm by Norellicus
#23 Dec 17 2008 at 10:50 AM Rating: Good
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861 posts
Question for those saving up for the badge chest -- isn't this potentially pouring emblems down the drain? I havent had a token drop for me yet in Naxx but in theory this should be available there, yes?
#24 Dec 17 2008 at 12:27 PM Rating: Decent
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276 posts
Ok, Galen thanks for breaking that down. I'm gonna prioritize in that order. Right now raid buffed I'm only about 32,000 hp, so I need plenty of STA to hit 40,000. Once that's done I'm gonna work on the other stuff.

It sounds like trying to find items with high STA, armor, or dodge might be the best route. What's the deal with the upcoming armor changes?
#25 Dec 17 2008 at 12:30 PM Rating: Excellent
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355 posts
Armor from rings, cloaks, necks, and trinkets isn't going to get the dire bear form multiplier anymore. Which makes armor on those items much less appealing. To balance this out, we get an additional 66% armor from our leather items from SotF (and cloth items, but that's splitting hairs, nobody tanks in cloth...). As I understand it, that is.
#26 Dec 17 2008 at 12:39 PM Rating: Decent
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276 posts
Ah...I see. So are there any crazy good STA chants/glyphs out there that are must haves? I'll research it more tonight when I get on. I need to make up 8,000 hp and right now that doesn't seem very easy after looking at some potential u/g's.
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