Mozared wrote:
Granted, I haven't spend too much time in the BG's since 80, but I feel I don't really have problems with DK's. Treating them like warriors usually does the trick; CloS and/or vanish when they use Death's Grip+ice thingie (fair enough, I guess once DK's get more skilled they'll stop using both their gap closers as the same time) and it's usually good game. It's fairly easy to kite them and DOT them down.
Chains of Ice isn't on a cooldown, just a frost rune. I spam CoI in PvP, as there's really nothing else to eat up my frost runes but Obliterate (and I just use that to put up burst). You're going to see a lot of DG+CoI.
Treating DKs like warriors is going to get you owned, especially versus Frost DKs. They have Howling Blast, which is a 30 yard AoE that can hit for upwards of 4k.
Really the best way to deal with a DK is to drop a stunlock on him as you open; that'll get him to pop IBF (Icebound Fortitude, prevents all stuns and reduces damage by 50%). During IBF you pretty much CloS/Vanish to get back into stealth. Be careful, because good DKs will drop DnD where you Vanished (if they have the runes up). Wait out your DRs on stuns, then open again. From there, you can
kinda treat a DK like a warrior, though IMO it's a mistake to try to 5-8. I can burn a rogue down that's 5-8ing me much faster than his bleeds are going to tick through me, and I'm not even Frost.
I guess I really don't have an answer for you, since good DKs will almost always beat rogues, especially if the rogues are mut.