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Tick tock tick tock season 5 starts tuesday....Follow

#1 Dec 11 2008 at 4:42 PM Rating: Decent
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Sup guys? Yall ready to own on Tuesday with your shiny new lvl 80's? I'm really liking mut at the moment the opening burst damage is so fun I might just team up with another Mut Rogue to see how we do.

Do you guys have your teammates picked out yet for 2's and 3's? I haven't even looked to see what's out there yet for options. What spec are you guys going for in s5?

I'm thinking of 41/5/25 it's been working well in world pvp so far...

Can't wait for the new season to start!
#2 Dec 11 2008 at 5:10 PM Rating: Default
I'm running Boomkin/Rogue as either 12/5/54 or 17/0/54 idk which will provide greater arena utility.
#3 Dec 11 2008 at 6:34 PM Rating: Decent
DK/Rogue, probbaly going to try as prep mutilate unles I get weapons for Sdance.
#4 Dec 11 2008 at 10:51 PM Rating: Decent
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I'll be eating rogue's faces with my feral druid/blood DK combo.
#5 Dec 12 2008 at 3:08 AM Rating: Decent
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Hoping to have 80 by the end of the weekend as well as land a couple epics to start PvP. Damn RL and priorities.

I think I might go Blood DK/Muti Rogue for 2v2, not sure for the other ones depends on who wants to arena I suppose.
#6 Dec 12 2008 at 3:13 AM Rating: Decent
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munter wrote:
Hoping to have 80 by the end of the weekend as well as land a couple epics to start PvP. Damn RL and priorities.

I think I might go Blood DK/Muti Rogue for 2v2, not sure for the other ones depends on who wants to arena I suppose.

ShD would probably be better with Blood. Blood has the most susceptibility to being kited of any of the DK PvP builds, and with how kiteable mut is, it would be very easy for a team to kite you.
#7 Dec 12 2008 at 3:25 AM Rating: Decent
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Ahh thanks theo makes sense.

See I'm new to the whole arena thing, started on the rogue too late to get good for the previous seasons. Now that I am somewhat with the curve I am trying to at least get some decent gear out of it.
#8 Dec 12 2008 at 7:15 AM Rating: Decent
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I'm all set and prepared. Fixed up voice communication with my healadin partner, aiming for 2100 at the least. Mut/prep spec here, like mentioned a couple of times. Just waiting for the starting signal right now...

Edited, Dec 12th 2008 4:18pm by Mozared
#9 Dec 12 2008 at 8:14 AM Rating: Decent
I haven't had any plans for this, nor do I have a DK or druid to do it with. My Druid 2v's with a warrior, and my DK friends aren't as hardcore and aren't even 80 yet (wtf?). I do have a priest though... My points would probably come from 3's in all honesty. Not even sure what spec I'll use, since I'm mute for PVE i'll probably do something different.
#10 Dec 17 2008 at 5:35 AM Rating: Good
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Ret/Rogue as always. The rogue is mut/prep spec, so we're gonna divide and conquer with some double-cold blood burst action.

Fantastic changes to our set-up: Sap works on basically anything. And arcane torrent is off the GCD! I made a heresy macro (stun+silence). Blink/Hand of Freedom out of that one, sucker.
#11 Dec 17 2008 at 9:00 AM Rating: Good
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To ArtemisEnteri:

"Fantastic changes to our set-up: Sap works on basically anything. And arcane torrent is off the GCD! I made a heresy macro (stun+silence). Blink/Hand of Freedom out of that one, sucker."

I am thinking of running Ret/Rogue, any more advice on a spec or tips I can give to my pally friend? Also my glyphs I am using are SnD, SS, and Garrote... What suggestions can you offer on updating for PvP. I am not sure if the SAP one is worth it since they can trinket out of it, or at least most can.
#12 Dec 17 2008 at 1:08 PM Rating: Decent
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Paging Doctor Theophany to the thread please.

I'm the paladin in the set-up (by the way, i never got higher than 1840 i'm certainly no expert) so here are some very basic points to consider:

Get on Vent, or TeamSpeak or Skype or strap a telephone to you ear (my original stopgap solution). Ret/rogue is one of the more difficult teams to play. It's certainly viable, much more so than just any old dps specs slammed together, but you need to co-ordiante a lot of stuff. You'll want the pally leaping in and beating up the opponent the second after you've sapped his friend.

He will want some targeting macros to apply various effects to you. If a warrior gets some dps time, or a feral druid opens on you, you're going to need Hand of Freedom. It stops bleeding so you can restealth, and gives 10 seconds of PHYSICAL damage immunity. You can manually right-click the buff to restealth, or continue attacking.

Another one is Hand of Freedom. Mutilate specs especially are a little prone to being snared and kited around. The pally can bubble and laugh, so Hand of Freedom is generally reserved for the rogue. Put Hand of Sacrifice on as if it were a buff at the start of the match. The pally becomes immune to most forms of CC (they will break when he takes the 33% shared damage).

The macro i use is

/target (arena partner)
/cast (hand spell/cleanse/heal etc). There is an infinitely better version which lets you cast the spell without losing your current hostile target, but i can't remember it :P

Speaking of which, Cleanse can remove any disease poison or magical debuff. Walk into an Ice Trap? Get Feared, or Polymorphed, or Repented, or Hammer....you get the idea. A single press of a target-cleanse macro will clean that right off. Unless you have other trash debuffs on you like winter's chill and so on.

I'll let Theo or Kavekk or someone discuss rogue specs and glyphs and what-not, heres my prefered lv 80 (arena) pvp spec:

http://www.wowhead.com/?talent=sZ0ebGcZxdbtbfufMkgzAo

Important bits: Deep enough into Prot to take Hammer of Justice and half the cooldown. Most ret/rogue matches will last about a minute or less, this talent is fantastic. Only 1/3 Heart of the Crusader. A bit of loss to crit chance. Doesn't matter since judgement of command auto-crits a stunned target, and my rogue partner has a mut-prep spec. Cold Blood times 2!

3/3 stoicism 2/3 Sanctified seals. Exploits the dispell mechanics. Purge and Dispell will aim for the Seal first and bounce of the 96% dispell resist leaving other buffs intact. That might have been fixed, i'll have to check. Divine purpose self-breaks stuns. HoFreedom to break kidney shots leaving the trinket to break blind and ruin a rogues escape. Everything else is pure burst chaos, not as much mana efficiency/regen as a ret would normally have but the fights wont last long enough for that to matter. I'll make another post about strats against some common teams, cause this is becoming an essay.
#13 Dec 17 2008 at 4:37 PM Rating: Decent
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PvP Mut

Shadowdance daggers

Shadowdance

Those are the builds I'd use as a rogue in arena.

Sap glyph is worthless in PvP, as your sap is already capped duration. SS is worthless as well. Evis is one of the best glyphs you can have, and I also like the Sprint major.

If you're a ShD daggers build, get the BS glyph. Otherwise, use whatever you like. Evasion, Vigor, whatever.

For minors you should have at the very least the Vanish glyph. I personally use Blurred Speed, Vanish, and Safe Fall.
#14 Dec 18 2008 at 1:31 PM Rating: Good
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Which build do you use or favor the most Theophany?
#15 Dec 18 2008 at 1:41 PM Rating: Excellent
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I am kinda excited for arena. I only started playing in February this year so my gear was less than spectacular earlier in the year and though I wanted to do arena I couldn't convince my friends to do it. Now the playing field is a little more level in terms of everyone only having been 80 for a short period of time. I did Archavon 25 man last night and while I didn't get any deadly gladiator gear I did get Valorous Bonescythe leggings which were a nice upgrade from what I had. Looking forward to getting all my new PVP gear (I refuse to get the t1 blues though, t3 or bust, I will make leatherworking t1 pvp gear if I need it).
#16 Dec 18 2008 at 1:42 PM Rating: Decent
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ammerman wrote:
Which build do you use or favor the most Theophany?

ShD daggers in this arena season. Burst is king, and ShD is king of burst.

I'm not playing my rogue, though. I don't know if I ever will again, sadly. DK is too much fun.
#17 Dec 18 2008 at 3:20 PM Rating: Good
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Check this build out... IT is the highest rated rogue build at arena junkies.

http://www.arenajunkies.com/talents/rogue/42_5_24/

synopsis: Pretty standard Mutilate PVP spec with prep. Not sure if Initiative is even worth it as mutilate since you already have mass combo points. Could stick two of em into Imp Ambush and the other into camo.

My question is why?
#18 Dec 18 2008 at 3:37 PM Rating: Decent
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ammerman wrote:
Check this build out... IT is the highest rated rogue build at arena junkies.

http://www.arenajunkies.com/talents/rogue/42_5_24/

synopsis: Pretty standard Mutilate PVP spec with prep. Not sure if Initiative is even worth it as mutilate since you already have mass combo points. Could stick two of em into Imp Ambush and the other into camo.

My question is why?

Uh, because the people that rated it are stupid?

That's almost the same as my build except it takes Focused Attacks instead of Imp KS, and Initiative instead of Camo.
#19 Dec 18 2008 at 4:45 PM Rating: Decent
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Well, so much for arena right now... Can get 'till 1630, then we get dual mage teams who both do 8K pyro's followed by 6K arcane blasts my palladin and it's good game. I guess I'll have to try ShD's 10K ambushes or wait it out for a bit.
#20 Dec 18 2008 at 5:51 PM Rating: Good
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Did some skirmishes with a prot warrior just for fun a little while ago, we lost one out of 25 against some genuinely decent teams. It's a tremendous amount of fun. He has endless healing pots, enraged regeneration and that herbalism heal thing; it's like trying to chew through a brick wall killing him. If i get opened on and need to bubble and heal up he can happily smash face with shield wall and last stand.

He was hitting something like half my damage too. And as a nice bonus the incredible overpopulation of retadins simply aren't frightening, nothing can kill him quickly enough that i can't snap off a few heals. Great team, no idea how viable it will be higher up.

Edited, Dec 18th 2008 8:51pm by ArtemisEnteri
#21 Dec 19 2008 at 6:06 AM Rating: Decent
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That's skirmish though. You might have more luck until 1700 I estimate, then mages will probably take their toll; out of ~20 skirmish matches me and my pall won 19, while out of ~30 normal matches me and my pall won 20.
#22 Dec 19 2008 at 11:22 AM Rating: Decent
We've been having such good fortune with Mut/prep + retpally that I'm afraid to try ShD... I mean, more burst? it would seem unreal. But the potential is there.

I'm just so comfortable with mute, i'm afraid I'll get to panicky with shd..

#23 Dec 19 2008 at 9:43 PM Rating: Good
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Ret/mut is disgustingly effective. Granted, it all goes to hell in The Ring of Valor (Org) but that level of control and burst is a winning combo. As long as you resign youself to the fact that **** (9k pyros and executes, 5k scourge strikes) happens.

Not to say that there aren't problems. Unholy ghouls and mages Mirror Images can apparently just ignore re-stealthing. And the shadow of death....ahhh. It's hard to call anything overpowered at the moment, but i read the talent as being more gimmicky, and less 4k crit Claw attacks that proc on-hit diseases. Oh welp.
#24 Dec 20 2008 at 4:30 AM Rating: Decent
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5-5 this week as double rogue mut & shd. We have some major work to do to work together efficiently.
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