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#1 Dec 11 2008 at 12:46 PM Rating: Default
I respecced to a Shadow Priest after getting tired of being blamed for any wipes by idiots who had no idea what they were doing, and standing on the sidelines while everyone bragged about their damage and the size of their swords. I now like being able to dps and solo and hold my own in one on one battles, but the moment I get double (or triple) teamed, I'm toast. I can use my little shadow friend that dies within 30 seconds, or use fear, which only buys me a few seconds and the mobs come back madder than ever, but other than that there doesn't seem to be an escape route for a priest. I can't vanish, sap, or dump aggro (feint does nothing when soloing). I just hit lvl 70 and have the appropriate gear, but what can you do when your outnumbered? Any tricks of the trade that you can share?
#2 Dec 11 2008 at 12:48 PM Rating: Good
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2,101 posts
Bubble + Fear + Run.

#3 Dec 11 2008 at 2:13 PM Rating: Good
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4,684 posts
What Synn said. Running is mostly the thing to do when you can't take on something. We don't get vanish.
#4 Dec 12 2008 at 4:05 AM Rating: Decent
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988 posts
Shadowmeld if you're a Night Elf
#5 Dec 12 2008 at 4:12 AM Rating: Good
If you are properly Shadowspecced, you will also be using Fade to remove movement impairing effects. Also, get a trinket for those nasty mobs that somehow CC you. Dispersion is another "ohnoz i r been gankd by mobz0rs" button. Buys you six seconds of mobility when running.
#6 Dec 12 2008 at 6:51 AM Rating: Decent
As a holy priest who changed specs to shadow to level to 80 recently, I understand where your coming from. Single mobs were no problem. When I got 2 on me I would throw a devouring plague and a SWP on one of them, bubble and hit it with a mind blast then turn to second mob and put a SWP on it, bubble followed by MF. At this point 1st mob should drop dead then just MF or wand second mob. 3 mobs are a little more tricky but can be done. Your bubble is your best friend in these fights. Fear should be used only if there are no other mobs in the area or if you have decided to run. Keep your dots (DP, SWP, VT)on all mobs if possible, use your shadowfiend, bubble MB or MF. Dot all three but focus on one at a time, the fewer mobs beating on your shield the better. When your shield is up you may have to heal yourself. Dispersion can be a lifesaver if you need a few seconds while waiting on your shield cool down. I spent alot of time running from fights and one day decided that it wouldn't take any longer to run from the graveyard as it did to run away and run back again to finish the quest. Now I like putting myself in situations that are hard to get out of and have learned how to play my character better because of it. One final note, most mobs in wotlk can be shackled. Turns a 3 mob fight into a 2 mob fight that should be able to be done with ease. Good Luck
#7 Dec 12 2008 at 7:18 AM Rating: Decent
16 posts
Sometimes MC'ing one of the mobs helps - let him take the beating for you. PW:S should stay up in the time it takes for your minion to pull aggro off you. Let them weaken each other for you a little bit :)
#8 Dec 12 2008 at 7:55 AM Rating: Decent
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129 posts
I leveled to 70 as shadow, and loved it. Then I started raiding... The spell rotation was boring, I still got to listen to everyone else brag about their dps and ect. I know Spriests can deal some heavy dmg, but every raid I just kept thinking "I'm just a walking buff, and no one even cares". I found it boring basically (I'm not knocking shadow, it is a great spec!). After getting passed up for 5-mans one too many times, I switched to holy, one week later I was healing and having so much fun. I also found holy to be EASIER for lvling to 80. If I pulled my targets right, I could down 4-7 at a time, and still have close to 100% health. I can see your frustration with being blamed for wipes, some of the Heroics in Northrend have been shaking my confidence as a healer... Maybe just find a dependable group or guild that you can run with. Also when you get to heroics, find out what your tanks defense is at 540 is cap. I've been finding this makes a huge difference in some runs...
#9 Dec 19 2008 at 10:07 AM Rating: Good
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1,030 posts
tcbearclaw wrote:
As a holy priest who changed specs to shadow to level to 80 recently, I understand where your coming from. Single mobs were no problem. When I got 2 on me I would throw a devouring plague and a SWP on one of them, bubble and hit it with a mind blast then turn to second mob and put a SWP on it, bubble followed by MF. At this point 1st mob should drop dead then just MF or wand second mob. 3 mobs are a little more tricky but can be done. Your bubble is your best friend in these fights. Fear should be used only if there are no other mobs in the area or if you have decided to run. Keep your dots (DP, SWP, VT)on all mobs if possible, use your shadowfiend, bubble MB or MF. Dot all three but focus on one at a time, the fewer mobs beating on your shield the better. When your shield is up you may have to heal yourself. Dispersion can be a lifesaver if you need a few seconds while waiting on your shield cool down. I spent alot of time running from fights and one day decided that it wouldn't take any longer to run from the graveyard as it did to run away and run back again to finish the quest. Now I like putting myself in situations that are hard to get out of and have learned how to play my character better because of it. One final note, most mobs in wotlk can be shackled. Turns a 3 mob fight into a 2 mob fight that should be able to be done with ease. Good Luck


One thing you might try - instead of just SWP and DP on that "off" mob, drop VT on it as well. After 3.0.2 it with it's MASSIVE changes to the spell coefficient for VT, it's easily our hardest hitting DoT. By the time I VT+VE+SWP+DP one mob and start my full rotation on the second (VT+SWP+VE+MB+MF(x2 if need be)), the DoTs have wiped out the first one. They're quite likely to die at the same time. If they don't, that's just more Spirit Tap goodness to deal with the second mob.

The spellpower coefficient (aka how much of our bonus spellpower a particular spell receives) for VT is 200%. When sitting on about 1000 spellpower (low 70's junk quest gear and self buffed), each tick of VT was doing as much as the base spell did - total. With my gear (level 78, ~1200 spellpower with Imp Inner Fire up in mid-70's blues), each tick of VT is pushing almost 900 damage while each tick of SW:P isw only good for about 650 - 700.

Don't forget, once you hit level 75, if you've got multiple mobs, shield up, put up your DoTs (VT+VE+SPW+DP) on one of them and Mind Sear him. The others will be close enough together to get multiple hits. By the time the guy dies from your DoTs, the others will be dying from Mind Sear. Mine's ticking for about 800/pulse and crits for ~1150 or so. With the Lightning Capacitor (love that), the 4 charges QUICKLY fill up and that's another 800 - 1000 damage from the Lightning Bolt.

[edit - added the Mind Sear and spell coefficients stuff)

Edited, Dec 19th 2008 1:13pm by Shamandin
#10 Dec 23 2008 at 10:42 AM Rating: Default
Who cares about DPS? I was in a group with a mage who was bragging about his DPS after the damage meter came up. I replied to him with "My heals are more powerful than your damage so who's better at their job?"
#11 Dec 23 2008 at 12:38 PM Rating: Decent
You should be able to take on 3 even con npcs without a problem unless your SP is absurdly low. Make sure you use keep all the npcs dotted and that you are using VT and VE. My spell rotation (before changing to Holy at 80) was:

VT > MB > VE > DP > SW:P > Wand

Use VT to pull because of the cast time, and cast MB immediately to start the mana regen. Then drop VE to start your health regen, and put up your instant dots. Put DP up first because it has the longest cooldown.

Then either wand the first guy down if he is solo, or dot up the other npcs using VE > DP (if up) > SW:P.

When your health gets down to 80 or 90%, cast PW:S and your health will come back up on it's own because of VE. If you have to, throw a renew on yourself while shielded and go back to shadowform.

Cast shadowfiend when your mana gets to 50%, but pick an NPC that is going to live long enough for you to get full mana regen from it.

It is important to use your wand because you want the benefit of Spirit Tap and to stay out of the FSR.

As a shadow priest you can farm and rarely need to stop to eat or drink.
#12 Dec 30 2008 at 1:41 PM Rating: Good
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1,030 posts
Xert wrote:
When your health gets down to 80 or 90%, cast PW:S and your health will come back up on it's own because of VE. If you have to, throw a renew on yourself while shielded and go back to shadowform.


If you glyph PW:S, you don't have to worry the Renew (as much). The PW:S glyph should be healing you for ~1k+ depending on gear. Between that and VE, I rarely have to heal myself - even with multiple mob pulls.

Xert wrote:
As a shadow priest you can farm and rarely need to stop to eat or drink.


Between Dispersion, Replenishment, and Shadowfiend, I only drink after really bad boss fights or when I'm healing an instance while Shadow. I don't think I've had to drink while questing in ... 5 or 6 levels.
#13 Dec 30 2008 at 9:03 PM Rating: Decent
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1,330 posts
Quote:
If you glyph PW:S, you don't have to worry the Renew (as much). The PW:S glyph should be healing you for ~1k+ depending on gear. Between that and VE, I rarely have to heal myself - even with multiple mob pulls.


Not to mention DP.
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