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#1 Dec 11 2008 at 11:58 AM Rating: Good
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undocumented changes wrote:
New Glyphs
* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
* Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.

Skills
Feral
* Maim duration has been increased by 1 second. (3/4/5/6/7 seconds)
* Survival Instincts now temporarily grants you 30% of your current maximum health for 20 sec. (Old - 30% of your maximum health)

Talents

Feral
* Feral Instinct now affects all versions of Swipe. (Old - Swipe (Bear) only)
* Thick Hide now Increases your Armor contribution from cloth and leather items by 4/7/10%. (Old - All items)
* Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old - Only worked with Bear/Dire Bear Form, damage reduction was dependant of the amount of players in the group)
* Berserk now hit up to 1 target instead of 3. (Error ?

Balance
* Starfall has been slightly changed. Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect.(Source )


patch notes wrote:
* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
* Remove Curse and Abolish Poison can now be used in Moonkin form.
* Genesis: Now works with Tranquility and Hurricane.
* Growl: Range increased to 30 yards.
* King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
* Nature's Grace - Now also effects Revive.
* Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
* Protector of the Pack: No longer changes value based on party size.
* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
* Starfall will now be cancelled by any shapeshifting.
* Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
* Wild Growth now has a 6 second cooldown.


Nothing in the standard patch notes that we didn't know about.

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#2 Dec 11 2008 at 12:14 PM Rating: Excellent
You missed one thing that's not really druid specific, but will make kitty druids happy while questing/grinding about:

Quote:
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.


<3


Edit: But apparently I missed something too, Growl at 30yds!? Holy bacon-wrapped twinkies! No more running around to snap mobs back!

Edited, Dec 11th 2008 3:18pm by Norellicus
#3 Dec 11 2008 at 12:40 PM Rating: Good
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Also the Nelfs on mechanostriders and Tauren on raptors. Which will be hilariously awesome.
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#4 Dec 11 2008 at 12:41 PM Rating: Decent
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undocumented changes wrote:

* Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old - Only worked with Bear/Dire Bear Form, damage reduction was dependant of the amount of players in the group)
* Berserk now hit up to 1 target instead of 3. (Error ?


"Only worked with bear/dire bear form"? It sounds like it still only does. Is it it "Increases your attack power by 6%. In addition, you take 12% less damage while in bear/dire bear form" or "While in bear/dire bear form, increases your attack power by 6% and you take 12% less damage". The former would be rather odd - would this be a staple of all builds then, tank or DPS? It seems unlikely as Blizz originally wanted to move us away from being equally tank and DPS.

I assume the berserk thing is an error like it says. Hope that isn't a bug about to show up, it would make berserk rather useless for bear form for a while.

patch notes wrote:

* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
...
* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.


Love this, losing the Savage Roar buff anytime you tried to break a root effect was rather annoying. Swipe (Cat) seems pretty wicked, if rogues do 100% of both weapons but we do 260% of ours, and an additional 30% if talented! 1.3*2.6 = ~3.4x weapon damage. Ow.

I know more of a rogue's overall damage is made up of their white hits than ours but jeez, that seems to be a pretty large gap.
#5 Dec 11 2008 at 1:08 PM Rating: Good
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7,732 posts
The main change with PotP is the removal of the party requirement. Which is excellent for solo play. Killing elites and giant packs of mobs will be easier. So instead of 6 mobs pull 10.

Just noticed this in the bug fix section.

bug fixes, same source wrote:
Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.


The Mangle thing is news to me, not sure how much I will notice it as I have been Maul/Swiping a lot. Will suck for boss fights but otherwise I probably wont see a big difference.

The Savage Fury Rake bleed bug fix should be a nice cat form DPS boost.
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#6 Dec 11 2008 at 2:57 PM Rating: Good
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If ya'll don't mind my asking, when can we expect to see these changes in effect? A week or so?

I'm currently leveling a druid on a friend's server and I feel that the Feral Attack Power buff will definitely help me on my way to Outland and eventually Northrend.

I'm also really looking forward to the "Survival of the Fittest" changes, I'm only level 46 and already uncrittable, I can't imagine that large an armor bonus as well. Now is it a straight 66% bonus to armor after the 370% from popping into dire bear, or is it a total 436% armor?

EDIT: Spelling

Edited, Dec 11th 2008 2:57pm by Jonofthedead

Edited, Dec 11th 2008 5:36pm by Jonofthedead
#7 Dec 11 2008 at 3:42 PM Rating: Good
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92 posts
Norellicus wrote:
You missed one thing that's not really druid specific, but will make kitty druids happy while questing/grinding about:

Quote:
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.


Edited, Dec 11th 2008 3:18pm by Norellicus


Oh, it makes just more than kitties happy. It makes my lock very happy too... can't tell you how many times I've had a mob taken from me after I've casted a DoT on them and the first tick of damage hasn't gone through yet when a DK or Hunter or something hits it and "taps" it... ugh. So... hurrah!
#8 Dec 11 2008 at 10:46 PM Rating: Good
Your armor on the cloth and leather pieces is multiplied by :-

1.66(SotF) * 1.1(Thick Hide) * 4.7(DireBear Multiplier) * 1.02(Metagem if you have it)

For a total ~8.75 multiplier. Very nice.

#9 Dec 12 2008 at 2:37 AM Rating: Good
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Horsemouth wrote:
* Nature's Grace - Now also effects Revive.


The only good thing coming for Restos. I always have rez races with one of our priests (which I usually win because I'm down to a 9.07s Revive), and soon I can spam Regrowth while waiting for combat to drop (looking at you, waiting for poison clouds to disappear on Grobb) and get it off another half second faster (more if I get a trinket proc).
#10 Dec 12 2008 at 2:56 AM Rating: Decent
a cooldown on wild growth....? that strikes me as an unnecessary nerf made purely at the behest of petty, jealous paladins and priests.
#11 Dec 12 2008 at 8:05 AM Rating: Good
Jonofthedead wrote:
If ya'll don't mind my asking, when can we expect to see these changes in effect? A week or so?


These notes are for PTR, and they really want some of this stuff tested out first, so I'm guessing we'll see them live beginning of January.

Edit: And LaFey, CoH is getting the same 6 second cooldown :P

Edited, Dec 12th 2008 11:14am by Norellicus
#12 Dec 12 2008 at 10:19 AM Rating: Good
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1,888 posts
Quote:
* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.

Am I the only one who liked this? Sweet potatoes, no more wiping the group cause starfall aggroed a mob thousands of miles away.
Plus, more dps is always good, even more in a CD'd spell.

Edited, Dec 12th 2008 3:20pm by Brisin

Edited, Dec 12th 2008 3:25pm by Brisin
#13 Dec 12 2008 at 11:07 AM Rating: Good
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GC wrote:
Bear tanking idol
A Bear tanking idol is indeed needed and we are therefore looking into getting one added to the game (Source)

Feral Druid Weapons
It will be a slight nerf, but we're talking such a slight nerf that I would be surprised if you noticed it.

An item like the Staff of Trickery would give you a 10 AP loss, or 30 AP with Kings, after this change.

We use a conversion of 1 Str = 2.33 AP with Survival of the Fittest and Kings. I'm not sure where the extra AP is coming from in the conversion quoted above. (Source)

Changes to Starfall
We will let you shift from caster to Moonkin form or back without cancelling the spell.

We just didn't want players going cat or travel and racing around with Starfall hitting everything. It is an unusual spell since it requires no channeling and moves with you. We have to make it a little restrictive to solve some of these creative uses. (Source )
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#14 Dec 12 2008 at 5:02 PM Rating: Decent
Quote:
And LaFey, CoH is getting the same 6 second cooldown :P


well that is at least ameliorating. still unnecessary though, i think, given the restrictions of a brave, new mana-conscious world.
#15 Dec 12 2008 at 10:32 PM Rating: Good
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nah, CoH and WG are too damn strong now. most healing can (and is) done just by spamming wild growth or CoH if youre specced for it. blizz doesnt want that to be the norm for a variety of reasons.
#16 Dec 15 2008 at 1:17 AM Rating: Good
Quor wrote:
nah, CoH and WG are too damn strong now. most healing can (and is) done just by spamming wild growth or CoH if youre specced for it. blizz doesnt want that to be the norm for a variety of reasons.


tell me why WG is too damn strong now?
and plz tell me how most healing of a druid can done by wild growth if u want to be at least a little bit of use in a raid?
wild growth is a support spell and nothing else. The heal is not good enough, to be viable in real group healing.
It ticks with 500-600 over 7 secs? Thats nothing in AOE encounters these days.
And in a 25-raid u wont even notice the spell cause all players will be topped of before WG's 2nd tick comes.


BTW: I like the feral-changes and shapeshifting changes really much :-)
(except the mangle-bug-fix: a loss of 16% damage from mangle will be a real downfall to our aggro...)
#17 Dec 16 2008 at 2:29 PM Rating: Good
By spamming Wild Growth, I have always topped the meters in the 25man Wintergrasp boss. With my gear being crap compared to the other healers.

The trouble with COH & WG is that they make AoE healing too easy which then forces Blizzard to up the AoE damage even more to try and create a challenge. They would rather reduce our reliance on WG and balance the fights with less AoE. If you weren't on tank duty, priests are ONLY using COH & we are ONLY using WG - there is rarely a need to use anything else, and that is boring.

By adding a CD, we have to use a greater variety of our tools and they just balance the AoE damage around that - sounds good to me.

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