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Latest Warrior changes Follow

#1 Dec 11 2008 at 5:02 AM Rating: Good
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in the 3.0.8 PTR

Quote:

Warrior

* Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
* Fury:Titan's Grip: The hit chance penalty has been removed.


Well well ... seems like they fixed fury ....

Edit : Sorry, to clarify, I'm talking specifically about the Bloodsurge change, the hit penalty wasn't much of an issue at 5% ... nice that it's gone, though.

Insta slam chance on HS, BT or WW ... Woot I wonder if WW counts as 2 chances ;-)

Edited, Dec 11th 2008 2:05pm by robertlofthouse
#2 Dec 11 2008 at 5:47 AM Rating: Decent
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Removed? I thought warriors were teh overpoweredzor before it ever got a hit penalty and that was the reason it came to be in the first place.

I should be crying since I play rogue, but I actually like this change (even though it doesn't benefit me at all). Titan's Grip seems like a solid talent now, not just some 'change of playstyle that requires you to gear a bit differently'.
#3 Dec 11 2008 at 6:20 AM Rating: Good
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Mozared wrote:
Removed? I thought warriors were teh overpoweredzor before it ever got a hit penalty and that was the reason it came to be in the first place.

I should be crying since I play rogue, but I actually like this change (even though it doesn't benefit me at all). Titan's Grip seems like a solid talent now, not just some 'change of playstyle that requires you to gear a bit differently'.


The thing is Moz, the 5% hit penalty was pretty much a joke. Getting enough hit to overcome that happens as a matter of course, without even trying, so effectively it wasn't there at all. Unfortunately, putting at anything higher hurts the mechanics of the spec (rage building up with no way to dump it when your specials missed). So, I suppose you could actually argue that the talent was a mistake, cos in order for it to exist in a usable state, it has to be very powerful.

As for TG being "teh overpoweredzor" talent, it may have appeared so at the time, but when closer analysis was done, at that stage, TG warriors were scraping the bottom of the pile in terms of DPS. Other things in Fury have since been buffed, which now means that everything should have been evened out now.

I tell you one thing though ... any thoughts of going Arms are now well and truly out of my head.
#4 Dec 11 2008 at 10:35 AM Rating: Decent
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The TG change is more of a buff for lesser-geared warriors, or for leveling. As robertlofthouse explained, overcoming the hit penalty really wasn't difficult at all, once you started collecting some gear. The problem was that the spec sucked without any hit gear. Prior to this change, there's no way that you'd go TG at 60 because of the complete lack of hit rating available to you. This change makes fury a lot more fun for leveling.
#5 Dec 11 2008 at 5:22 PM Rating: Good
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Quote:
Insta slam chance on HS, BT or WW ... Woot I wonder if WW counts as 2 chances ;-)


I read on the WoW warrior forums that it does count as 2 chances, but I also read that overall the proc rate of bloodsurge dosn't change much unless you are using HS over 2 times every 10 seconds.

About the TG change I'm still going to be keeping hit in the mid 300's to keep a consistant rage generation going, being raged starved with 2hers isn't fun at all lol
#6 Dec 12 2008 at 12:08 AM Rating: Good
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Imtar wrote:
Quote:
Insta slam chance on HS, BT or WW ... Woot I wonder if WW counts as 2 chances ;-)


I read on the WoW warrior forums that it does count as 2 chances, but I also read that overall the proc rate of bloodsurge dosn't change much unless you are using HS over 2 times every 10 seconds.

About the TG change I'm still going to be keeping hit in the mid 300's to keep a consistant rage generation going, being raged starved with 2hers isn't fun at all lol


Yeah, keeping a decent amount of hit is probably still a good idea, and is probably something you'll still see warriors doing regardless (and without gemming for it too), which is why I laugh at all the "OMG .. TG is soooo OP now ... wait for the Nerf" comments ... face it, it's not going to change things much, if at all.

wrt the bloodsurge proc ... assume a 40% crit rate, with the old Bloodsurge that's a 40% chance to proc off BT every 5 secs. A 20% chance on hit means that your chance for it to proc OFF BT is halved. Add to that a 20% chance (x2) to proc off WW every 10 secs (which can loosely translate to a 20% chance x1 every 5 secs), you're back at your 40% chance. So taking BT and WW into consideration, all things are equal ... as soon as you weave in a single HS, your chance improves (fractionally, but it improves)

Sooo, yeah, all that being said ... the overall proc rate won't improve that much (assuming 40% crit, which may be a bit low for a raider), it may even make it all come out equal as Mentioned ... but what it does allow is a more spread out use of the ability, allowing slight better rage management.

All in all, this is a fury playability buff patch, not a fury DPS buff patch ...

Oh yeah, in another change, I see that BT now refunds 1% of max health for the next 3 hits after a BT strike, as opposed to 0.6% health for the next 5 hits. Same amount of HP gain, but over 60% of the hits it used to take. Again ... a playability buff, not really anything major.
#7 Dec 12 2008 at 12:33 AM Rating: Good
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the nice thing about bloodsurge proccing off of WW comes in the form of aoe pulls. for each mob you add to the pull (up to a limit of five with glyph) youre adding another two chances for bloodsurge to proc per WW. thats a big boost.

also, used with recklessness, you can bloodthirst crit > slam crit > whirlwind crit > slam again in quick succession. three of the four moves will be crits for sure and one of them will be unnormalized.

this change is a big buff to a talent that needed it. i liked bloodsurge before, but i could see the detriments to it too. now it really seems like its worth the three talent points, and it rewards you for using HS too (something thats always a bit painful to do when youre using a pair of 2h's).
#8 Dec 12 2008 at 1:54 AM Rating: Good
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Quor wrote:

also, used with recklessness, you can bloodthirst crit > slam crit > whirlwind crit > slam again in quick succession. three of the four moves will be crits for sure and one of them will be unnormalized.


Crits are not going to play a role in the setup here, so while the above situation may indeed arise, it will only do so if your BT and WW hits proc (at 20% - 40% (for 2 WW's) chance) bloodsurge ... ie, you're not guarenteeing 2 insta slams when you pop reclessness.
#9 Dec 12 2008 at 1:26 PM Rating: Good
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8,779 posts
i see that now. i misread it. thats what i get for reading it at midnight after two finals.
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