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Death and DecayFollow

#1 Dec 10 2008 at 3:32 PM Rating: Decent
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163 posts
Sorry if this has been posted before, but I looked around here and EJ and didn't see this concretely in any of the DPS threads. Can someone please show me a page that proves/argues why Death and Decay is a sub-optimal ability for DPS?

This request is not because I don't beleive the ability isn't for for DPS, or that I want to argue the point, but mainly because I want a reference to point Deathknights to when I tell them this, ask them to stop using it (or at least actually give the tank time to build threat), and all I get is "lul why, its great DPS, and the threat shouldn't be a problem!"
#2 Dec 10 2008 at 3:46 PM Rating: Decent
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19,369 posts
Riftaru wrote:
Sorry if this has been posted before, but I looked around here and EJ and didn't see this concretely in any of the DPS threads. Can someone please show me a page that proves/argues why Death and Decay is a sub-optimal ability for DPS?

This request is not because I don't beleive the ability isn't for for DPS, or that I want to argue the point, but mainly because I want a reference to point Deathknights to when I tell them this, ask them to stop using it (or at least actually give the tank time to build threat), and all I get is "lul why, its great DPS, and the threat shouldn't be a problem!"


You don't need a post to prove something like that to ignorant dps DKs. As a tank and/or healer all you have to do is let them die. *SPLAT* talks louder than words.


DND is high threat. High threat moves have always, always been designed with tanking in mind. Damage is never the primary goal on high threat moves, it is increased in some cases to make tank specs more solo friendly. What does this mean? It means if you deliberately using a high threat move you're asking for aggro. Let them have it.
#3 Dec 10 2008 at 3:48 PM Rating: Decent
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19,369 posts
Or link to Theo's DK DPS FAQ:
Quote:

Death and Decay
I know it makes a really cool noise, it's an AoE, and it looks really trippy, but it's terrible rune use and terrible for DPS, on top of causing a metric crapton of threat. Don't ever, ever use it when you're DPSing.
#4 Dec 10 2008 at 4:31 PM Rating: Decent
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13,048 posts
Yeah, really all you have to do is examine how much damage DnD does to a boss, then see how much an Oblit+HS crit would do.

It's a terrible use of runes, and losing a potential Oblit/HS crit is awful.
#5 Dec 10 2008 at 8:04 PM Rating: Decent
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500 posts
Oh for crissakes. Tell them to read the spell. "This ability produces a high amount of threat."

If they are not the tank and they use this, no healer should ever heal them, and they should die horrible, painful deaths.
#6 Dec 11 2008 at 1:19 AM Rating: Good
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1,004 posts
And if they've glyphed for D&D... and everything runs behing the tank in fear, only to start wailing on their back -- send a ticket to Blizz asking to be allowed to kill your own faction members.
#7 Dec 11 2008 at 4:35 AM Rating: Good
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676 posts
I've tanked all the way up to 73 as Unholy. Obviously I use a lot of AOE when I'm tanking trash, between my own DnD and my diseases being spread with pestilence, then popping Unholy Blight.

I've had several DK's drop DnD 3-4 seconds after the mobs got to me and were standing on my own DnD, just as I was putting up pestilence. I check most of them to see if they have the reduced threat talent from blood, then I watch to see if they are pulling aggro. If they aren't, I just let it go. If they are, I whisper the healer not to heal them and ensure that the mob doesn't go for the healer once they are done with the idiot.

There are quite a few experienced players out there, capable of using an AoE mechanism like DnD on larger trash pulls to put out more DPS overall. (Obviously it's retarded to use it as DPS on a boss fight unless adds are out and the tank for some reason can't manage them all and they are going for the healer)

Unfortunately, just as many idiots are out there thinking that just because they are in blood and not frost, that the move won't ever pull off the tank. Most of these idiots are the same ones who drop DnD, then attack out of the normal kill order, ending up pulling off the tank.

I'm also sure that it's different for tanks of different specs who might have less AoE damage going out to all the mobs in the pull. Between DnD and my 3 diseases running on all the mobs, as well as UB, I have had people nuke targets out of order and still not pull off me before the mobs died.

Mostly what it boils down to is idiots. If they are, they aren't any good anyway, if they aren't, well tell them to stop acting like it.

BTW: The DnD glyph causes them to cower, not flee.
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