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Mage Change for Next PatchFollow

#1 Dec 10 2008 at 11:25 AM Rating: Decent
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So, I'm bored at work and trolling around when I see this on WowInsider:

"Ghostcrawler announces Mage changes for next patch"

I've posted Ghost Crawlers Forum Posts below. The summary is "I can now probably go back to arcane"

The arcane blast buffing Arcane Barrage is SWEET.

The evocation change in conjunction with the glyph

Elemental Precison now affects Arcane as well

Arcane Blast now get the benefit of TTW



Here is the text of Ghost Crawlers Forum Post:

The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.

1) Evocation – cooldown reduced to 4 min.
2) Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
3) Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
4) Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
5) Elemental Precision – renamed Precision and now works on all spells.
6) Improved Blizzard – snaring effect reduced to 20/40/50%.

EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.
[ Post edited by Ghostcrawler ]



I'll try to explain this better. It sounds more confusing than it is. Here is the tooltip:

Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 200%. Effect stacks up to 3 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.

Consider a few scenarios:

Arcane Blast -> Arcane Barrage
Next Arcane Barrage is 15% more damage.

Arcane Blast -> Arcane Missiles
Each missile in the next volley is 15% more damage.

Arcane Blast -> Arcane Blast
The second Blast does 15% more damage, but costs 3x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast
The third Blast does 30% more damage, but costs 5x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast
The fourth Blast does 45% more damage, but costs 7x normal cost.

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Blast
Any Blast beyond the fourth is still at 45% more damage, and still costs 7x. I wouldn't do this. :)

Arcane Blast -> Arcane Blast -> Arcane Blast -> Arcane Barrage
The Barrage is 45% more damage, but at the normal cost and consumes the charge so you are back to normal damage after that.
#2 Dec 10 2008 at 11:31 AM Rating: Good
pretty significant changes. No mention of fixing FFB double sipping from "precision". If only it was a tier-1 talent...

nevermind, separate blue post:

"It actually does affect raiding mages and benefits competitive warlocks more than they realize. There was a bug where a Frostfire mage was actually double-dipping by getting 3% hit from frost AND fire or 6% total. With the change, it is always 3%.

Arcane will technically be able to get 6% but they need it. "

Edited, Dec 10th 2008 2:37pm by Anobix
#3 Dec 10 2008 at 11:56 AM Rating: Decent
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The more I think about this the better I thing it could be. I'm thinking of casting 2 AB's then hopefully get a missle barrage proc. What would the potential damage of that Missle Barrage be? I will still probably spec into frost enough for the precision talent and 1 point in Imp Blizzard.
#4 Dec 10 2008 at 11:58 AM Rating: Good
A lot of discussion going on at the EJ boards. Many are thinking a 18/53/0 build or something like that. (going to need a lot more hit though) but for an extra 12-14% damage for fireball (not ffb anymore, that was fast) would make a pretty decent difference (potentially).
#5 Dec 10 2008 at 12:29 PM Rating: Decent
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I read through that discussion. I didn't see any talk about an Arcane Spec being viable. It was all about fire or ffb. It would seem to me that the change where arcane blast will increase your next Arcane spell dmg by 15% should cause a spell rotation built around Arcane Blast, Arcane Barrage, and Missle Barrage when it procs would be competitive or is ignite to much to overcome?

I'm thinking of something like:

http://www.wowhead.com/?talent=of0qfz0IzxGuGtxdcZhhcoz

#6 Dec 10 2008 at 1:16 PM Rating: Good
I think it will be more competitive, but I highly doubt it can surpass the amount of crit and damage that a fire build does.

That plus the changes to TTW can provide some interesting mechanics for fire etc.
#7 Dec 10 2008 at 1:18 PM Rating: Default
why dont they want us to break away with damage dealing. we need it since our armor sucks. and I also have a death knight and I can level it twice as fast as I can level my mage since I am always drinking water.
#8 Dec 10 2008 at 1:28 PM Rating: Good
sixtoe wrote:
why dont they want us to break away with damage dealing. we need it since our armor sucks. and I also have a death knight and I can level it twice as fast as I can level my mage since I am always drinking water.


What do you mean our armor sucks?

Only plate wearers tank something (minus feral druids).

and fwiw, I can probably count the number of times I had to drink on two hands from 70-80.

Edited, Dec 10th 2008 4:29pm by Anobix
#9 Dec 10 2008 at 1:34 PM Rating: Decent
currently level 55 with 5,500 mana. fire build with most fights against 55-58 and often I have fight 2-3 at at time in pve. This uses mana quickly and I have to drink a lot. If I fight only two I rarly take damage but the drinking slows me down a lot. the deathnight takes some damage but I can seem to fight almost nonstop
#10 Dec 10 2008 at 1:59 PM Rating: Good
sixtoe wrote:
currently level 55 with 5,500 mana. fire build with most fights against 55-58 and often I have fight 2-3 at at time in pve. This uses mana quickly and I have to drink a lot. If I fight only two I rarly take damage but the drinking slows me down a lot. the deathnight takes some damage but I can seem to fight almost nonstop


Well it is a bit unfair to compare the two. A dk has 1 real bar to worry about (health) which is replenished with talents whenever your swing does damage (plus other abilities/talents). And your runic power which refills quite quickly similar to rogue energy/warrior rage. So of course a class/character who doesn't have to cast at all will not have to stop as much, but that is the difference in fighting styles, the DK doesn't really "cast" all that much and the mage doesn't/shouldn't be meleeing.
#11 Dec 10 2008 at 2:08 PM Rating: Decent
I am going to change my build to mirror yours anobix and see if that improves my performance. I think my mana is ok for my lever but am not sure. that mana level is with the intellect potion that i make so it is not purely due to armor. I wonder if I need better equipment but I am saving gold for when I hit sixty so I can get my new mount. health is currenly 2700 and I dont know if this is good either. I looks like when I hit 58 that the specs on the armor are better also
#12 Dec 10 2008 at 3:57 PM Rating: Decent
While the changes are nice, all I see is a set up to nerf mages to the ground for PvP later on. Like what has been said, these probably won't make going arcane better then fire or FFB for raids. What the changes will do is make people get large crits with arcane barrage. Then after a few thousand posts of "I was in arena and a mage crit me for 10k with a instant cast" (although not stating that the mage was in S5 and and they were in quest greens), they'll nerf the only tree that allows us to do well in 2s. So we will all go back to frost for PvP and stick with 5s in hope that the other team doesn't target us right away.
#13 Dec 10 2008 at 11:04 PM Rating: Good
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Anobix the Wise wrote:
A lot of discussion going on at the EJ boards. Many are thinking a 18/53/0 build or something like that. (going to need a lot more hit though) but for an extra 12-14% damage for fireball (not ffb anymore, that was fast) would make a pretty decent difference (potentially).


I'm not ready to go back to the old Fireballin' ways. I still love my FFB.

I just hope when they find fireball builds to be too powerful that they don't nerf us in a way that hurts those of us still specced Frostfire.
#14 Dec 11 2008 at 1:23 AM Rating: Excellent
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Anobix wrote:
not ffb anymore, that was fast

So is(was) FFB only preferred because of the lower hit rating or am I missing some other changes?
#15 Dec 11 2008 at 6:46 AM Rating: Good
After reading the EJ post, and I must admit I can't say I understand everything, my impression is that changing from FFB to FB would net you a 1% dps increase (because FFB was ahead of FB, and now FB picked up 12-14% dps, thus making them comparable). The other side to that is that FB is perhaps less mana efficient than FFB.

If this is the case, I may have to agree with Pold on this one. I don't know if I want to give up mana efficiency for only 1% dps. Let's be honest here, I'm not in the top tier of raiding anyway.
#16 Dec 11 2008 at 7:16 AM Rating: Good
Tynuv wrote:
Anobix wrote:
not ffb anymore, that was fast

So is(was) FFB only preferred because of the lower hit rating or am I missing some other changes?


FFB was preferred because of the mana efficiency and the really high (330%) crit modifier. I will probably stick to FFB myself, but given that you can afford to makeup the hit and get a 18/53/0 build or something like that and you truly prefer casting fireballs instead of FFBs then that potential 1% increase may be useful.

But as our gear scales (barring nerfs in other places) I can only assume our crit rating will go up in T8 raids and so forth thus expanding FFBs performance.
#17 Dec 11 2008 at 11:57 AM Rating: Good
Current compiled list of changes:

Skills
Arcane

* Slow Fall can now be cast on other players.
* Arcane Blast now increases the damage of all Arcane spells by 15% and lasts 10 seconds instead of 3.


Talents
Fire

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting..
* Hot Streak now also affects Living Bomb.


Frost

* Frostbite now also reduces the cast time of your Frostfire Bolt spell by 0.17/0.34/0.5 sec. ((Source)
* Elemental Precision has been renamed to "Precision" and now affects all spells.
* Improved Blizzard now lowers the target's movement speed by 25/40/50%. (Down from 30/50/65%)


Arcane

* Torment the Weak now affects Arcane Blast as well and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
* Arcane Flows now also reduces the cooldown of Evocation by 1/2 minutes.
#18 Dec 11 2008 at 12:08 PM Rating: Decent
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Adding anothere proc chance for Hot Streak, Reducing Mana, and allowing FrostFire bolt to be talented down. I guess I won't be going back to Arcane. I will be able to cast 2.2 sec FFB's with my current gear. I wonder how much lower I can get that?
#19 Dec 11 2008 at 12:23 PM Rating: Good
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Looks like decreased FFB cast time at least was a mistake and will not be on the PTR or in the patch. Source.
#20 Dec 11 2008 at 6:59 PM Rating: Good
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Quote:
* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting..


Yay! Spirit's useful now! Woo!
#21 Dec 12 2008 at 2:48 AM Rating: Decent
Quote:

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting.


frost is now absolutely and irreversibly useless in pve.
#22 Dec 12 2008 at 3:32 AM Rating: Good
Quote:
Mages
o Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
o Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
o Elemental Precision: Renamed to Precision and now works on all spells.
o Evocation: Cooldown reduced to 4 min.
o Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
o Slow Fall is now castable on others.
o Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).


Here are the changes from the PTR post on the main page. I don't see anything about a change to pyromaniac. Are you guys getting this info from somewhere else?
#23 Dec 12 2008 at 3:46 AM Rating: Good
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NCspaz wrote:
Here are the changes from the PTR post on the main page. I don't see anything about a change to pyromaniac. Are you guys getting this info from somewhere else?


It's stuff that MMO-Champion has posted. Likely datamined, meaning the changes may or may not go through, but are at least being tested.
#24 Dec 12 2008 at 5:27 AM Rating: Good
LaFey wrote:
Quote:

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting.


frost is now absolutely and irreversibly useless in pve.


Welcome to 2007!
#25 Dec 12 2008 at 5:54 AM Rating: Good
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Anobix the Wise wrote:
LaFey wrote:
Quote:

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting.


frost is now absolutely and irreversibly useless in pve.


Welcome to 2007!


To be fair, frost has been pretty effective in 5 man PvE since WotLK came out. What's really killing it isn't the pyromaniac change but instead the arcane changes. Arcane should be a much more effective tool in those short lived fights than frost ever was.
#26 Dec 12 2008 at 8:01 AM Rating: Good
The One and Only Poldaran wrote:
Anobix the Wise wrote:
LaFey wrote:
Quote:

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting.


frost is now absolutely and irreversibly useless in pve.


Welcome to 2007!


To be fair, frost has been pretty effective in 5 man PvE since WotLK came out. What's really killing it isn't the pyromaniac change but instead the arcane changes. Arcane should be a much more effective tool in those short lived fights than frost ever was.


You're right, I was unfair with that statement. I should have specified:

Well geared frost does not have the same amount of potential dps as a decently geared fire/frostfire mage would have (in a raid circumstance).
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