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Glyph of Renew and more....Follow

#1 Dec 08 2008 at 6:10 PM Rating: Decent
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Reduces the duration of your Renew by -3 sec. but increases the amount healed each tick by 25%.

So the math...

MY Renew reads, Heals for 888 over 12 sec.
Bottom line? 74/sec
So with glyph is it:
74*.25=18.5 for the added 25%, 18.5+74=92.5/sec, over 9sec=835.2 total.
This one figures out the heals per sec taking off 74/sec*3 up front lowering the total healed to 666/9sec and then adding in 25%/sec.

OR, Heals for 888 over 9 sec.
Bottom line 98.6/sec
98.6*.25=24.65 for the added 25% 98.6+24.65=123.25/sec over 9sec=1109.25 total.
This one figures that the heals stay the same but over a shorter period of time changing it to 98.6/sec and then adding in the 25%/sec

Either way, I see the Glyph as adding more healing faster. I just want to know how much the HOT goes up (or with one the total heals that it does go up...)
There is a Glyph of Prayer of Healing and a Glyph of Circle of Healing that I'm looking to fill the slot with. But if the total heals does go up then I might wait till I hit 80 and pick one of the others. Oh yeah, I was playing with my build and was thinking of this taking my last 8 lvls to fill Mental Strength and Enlightenment (as of now I can do all the rest).

Feedback?

And yeah, I read somewhere and agree we need a new FAQ.
#2 Dec 09 2008 at 6:23 AM Rating: Decent
16 posts
I added glyph of renew and the imp renew talent to my priest - the healing increased from about 74-76 to 100+; it looks like the glyph does increase healing and decrease time (I thought it too good to be true).

When I get /inv to a group to heal, I can usually keep a good MT healed using just renew and the odd 'proper' heal.

ofc, I'm only lvl36 atm, but I've run DM, SM and uldaman and only wiped with a crappy MT (his fault - not mine :) ).

that's my two pence.
#3 Dec 09 2008 at 6:59 AM Rating: Good
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4,684 posts
I'm going to ask confirmation on this, but as far as I know the renew glyph does not increase the amount healed. Renew lasts 15 seconds and ticks once every 3 seconds. Which means the spell has 15/3=5 ticks. The renew glyph removes 3 seconds from it's duration, effectively throwing it down to 12 seconds. The ticks still come once every 3 seconds. Aka, 12/3=4 ticks. These 4 ticks all get a +25% healing bonus however, and 4X25%=100%. Which is exactly the 100% of the tick we lost.

That is basically the reason why I don't want it; the shorter my renew last, the more often I'll have to cast it on the tank to keep it up, the shorter amount of time I'll spend outside the 5 second rule. I've got other, more reliable ways to deal with burst damage.
#4 Dec 09 2008 at 8:03 AM Rating: Decent
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561 posts
You heal the same amount as unglyphed renew, just faster.

And i usually cast renew at the end of a FH/GH. That doesn't add to the 5SR. And renew is not good to counter burst damage, but is good for steady damage. GH + renew a tank (and maybe a shield also), and you can take care of other party members that need healing.
#5 Dec 09 2008 at 8:04 AM Rating: Good
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2,101 posts
Yes the glyph does not increase the total amount your renew heals for. What it does it takes your total amount healed by renew and does it in 4 ticks instead of 5.

I had it at first. But the more I have to cast renew, the more mana drained I became. That's a major drain, renew is not that mana efficient to begin with.

My glyphs right now are Flash Heal, Circle of Healing and Prayer of Healing. When Circle of Healing gets nerfed, I am thinking about going with either the dispel magic or holy nova glyph.

I'm not sure about the holy nova though, that spell is a huge mana drain and I really don't like to use it at all, but with 40% increased healing it may be worth it, too bad it's limited to party members.
#6 Dec 09 2008 at 8:20 AM Rating: Excellent
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4,074 posts
Now that mana is more of an issue, I don't want to be casting Renew as often, and I'll be replacing that glyph with another. I'm oddly in love with the Dispel Magic one; Prayer of Healing is another good option for Holy, since they'll be nerfing CoH again and we're likely to use it more. My other two slots are filled with Flash Heal and CoH.

I'm not relying on Renew for speed.
#7 Dec 09 2008 at 5:07 PM Rating: Decent
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343 posts
Ok. So it heals the same just in a shorter ammount of time. Blah...
I'm ditching it.

What is this nerf I keep hearing about? What are they doing to CoH?

Oh and I LOVE the Glyph of PW: Shield. I've always used my shield on dps'ers that have gained agro. Shield and renew. Now my shield heals for 20% damage taken too. It's nice on a tank when I do use it. Keeps me gaining mana longer outside the 5 sec. We ran Heroic Shadow Labs last night and our 80 Druid tank got pull happy... so loved my shield then too... Shield, Renew, PoM for when shield drops, and GH to get him back up. It was wild... first time in a long time my tank has dropped below 70%... WAY BELOW :-)

And I went and changed my spec to include CoH... sounds like it might not be worth it.... so yeah, ummmm what is the nerf?
#8 Dec 09 2008 at 8:22 PM Rating: Good
Simskin wrote:
I went and changed my spec to include CoH... sounds like it might not be worth it.... so yeah, ummmm what is the nerf?


A cooldown.

Blue post here:
http://forums.worldofwarcraft.com/thread.html?topicId=13275671464&pageNo=1&sid=1#4

Quote:
I feel the need to post here in the hopes of alleviating player confusion.

The first FAQ was a link to my quotes attempting to explain our concerns about Circle of Healing and Wild Growth. This FAQ by contrast is written from a player POV that this is a shaman issue. It isn't in our minds.

We looked at the three main AE heals and found that CoH and WG were being used too much in too many different situations and making AE healing too easy. CH is supposed to be used in more situations, because the shaman ******* is smaller. It isn't as easy to use as CoH and WG. Shamans are still casting other spells.

Of course we realize not every Holy priest is spamming CoH. That's good -- you all will notice less of a difference after the change.

Some encounters will likely be more difficult with this nerf. Malygos phase 1 comes to mind. We are prepared to make encounter changes if necessary.

We explored several options to nerf CoH and WG and eventually settled on a cooldown. You can use those AEs when needed and then switch to single-target heals to top everyone off.

I'm not going to keep responding to this thread, because we have plenty on the topic already, but I wanted to offer a clarification.
#9 Dec 09 2008 at 8:56 PM Rating: Decent
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343 posts
Thanks.
#10 Dec 10 2008 at 9:17 AM Rating: Good
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1,030 posts
So far, I'm loving the PW:S Glyph. Between that one and the SW:P Glyph (+10% damage to MF while the target's afflicted with your SW:P and then the P&S talent allowing MF to refresh SW:P ... Smiley: grin). Of course, that's leveling as Shadow.

I'm still not sold on the Renew Glyph - there's enough problems with mana efficiency right now that adding in the need to cast an extra Renew in the cycle (casting 5 in the time we'd've cast 4 before for 100% uptime). I think I'll leave that one sitting in the bank.

The CoH Glyph is still a nice Glyph. Smart healing 6 targets instead of 5, in the raid? Yes, please. Especially if I'm going to have to be waiting 6 seconds before I can cast it again. It makes the glyph a little more relevant. If the CD on CoH means you're not going to be using it, then obviously, the boost the glyph provides doesn't mean much to ya. :)


Edited, Dec 10th 2008 12:17pm by Shamandin
#11 Dec 10 2008 at 4:10 PM Rating: Default
Just wanted to ask. I dinged level 15. I'm a shadow priest. Any suggestions on glyphs. Psychic Scream for major and...oh I don't know lol so many.
#12 Dec 11 2008 at 5:00 AM Rating: Good
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4,684 posts
Glyph the spells you find yourself use often. You can always adjust your glyphs when you adjust your playstyle.
#13 Dec 15 2008 at 11:44 PM Rating: Decent
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988 posts
I found the Shield glyph rather useful in the beginning because of throwing the shield on myself all the time. Ans since I did most of my leveling as a Shadow Priest, it was rather nice..

I threw it out now, though. As a disc priest it caused more trouble than anything else. With the boost to the shield itself and the relatively high crit chance of the spec, the darn heal would crit when cast on somebody else, with me drawing aggro right away, and the spell of course being on CD now. Awesome for PvP though, and I hope the dual-spec thingie will become a reality soon.

Glyph of Renew is in my book right now. Mostly because I can't afford taking the points out of Spirit Tap for Improved Renew at this point. Thinking that maybe that's what it's intended for. I find the spell in itself kinda lame, but that's coming from a tree druid and doesn't help this discussion :)
#14 Dec 16 2008 at 2:24 AM Rating: Excellent
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407 posts
I have the PW:S glyph and my spec is very similar to the one above with a Disc/Holy Hyrbid build. I also have the renew glyph. I will ditch it when I get higher for COL or similar but for levelling I find it useful as it will heal me faster which is good when I am trying to stay alive and DPS at the same time. I use renew to get myself out of trouble, shield, renew, run like hell lol Having extra heals per tick works if you need it to keep you alive while you DPS the last little bit when surrounded by many mobs, especially if you already used Desperate Prayer. In a raid it is useless though as you shouldn't be casting it when health is so low that the extra tick makes a difference.

Edited, Dec 16th 2008 5:26am by ysabellstohelit
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