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#1 Dec 08 2008 at 3:24 AM Rating: Decent
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Hi there. I played Priest to level 45 sometime during The Burning Crusade's life and I absolutely loved it. I was loved by people around my level on my server as I was pretty darn good at healing instances (which I know is easy, and I'm probably considered average or less on these forums). I quit the game but I am returning at christmas because I need to experience all 80 levels and see what the game has to offer. The temptation has got the best of me. :P

What I really need to know is the state of the game for priests. Are they as strong a class now as they ever were? Have druids and Paladins been buffed by such an obscene amount that Holy Priests are rendered useless? Are Shadow priests chewed up and spat out by most classes (including the new Death Knight)? and have Priests received major nerfs since WOTLK?

I already saw that they got rid of Priest racials (as a Belf I only had Consume Mana anyway >.>) and I like the sounds of that. Please somebody answer these questions. Thanks!
#2 Dec 08 2008 at 4:19 AM Rating: Good
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679 posts
All 3 trees are strong raid options. Holy is set to get a nerf to circle of healing but so is wild growth. The state of shadow scaling past naxx is as yet unknown.
#3 Dec 08 2008 at 4:23 AM Rating: Good
I believe his questions about Shadowpriests was more towards PvP, or so it's how I interpreted it.
Right now, Death Knights have such obscene amounts of damage towards clothies it's not even funny. However, the next Arena season haven't quite started yet and thus we don't really know how resilience is going to come into play. Still, I don't see Shadowpriests as too good in PvP just like they weren't really any good in TBC. Too little mobility and survivability, even though we can dish out some serious damage.

If you want to deal with a Death Knight or pretty much any other damage class, go Disc.
#4 Dec 09 2008 at 1:59 AM Rating: Good
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679 posts
Agreed, pvp is always going to be the realm of disc. They tried to make shadow more viable but I doubt it will have worked.
#5 Dec 09 2008 at 5:15 AM Rating: Decent
16 posts
I am pretty clueless on the role of Disc. As far as I've seen it offers greatly reduced damage (after all, who needs to heal when you don't take any damage?) and buffs. Am I missing something? Are there viable Disc specs for combat or is it just for survival of yourself and others?
#6 Dec 09 2008 at 6:52 AM Rating: Good
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4,684 posts
The thing with clothies is that they get killed easily since they generally have low HP and armor. PvP Warlocks deal with this with the use of CC (from both them and their pet), a 20% damage-to-pet mitigation, and specs that give them payloads of hit points. PvP mages deal with it by having obscene kiting measures; you'll have a hard time hitting them. Since priests only have one (30 sec CD) reliable method of CC, no speed boosts, no pet and not a payload of hit points, we need *some* way to ensure we're not gonna die when we get focus-fired. That's where the discipline spec comes in.

Disc focusses on A) Survival and B) Longevity. Going (nearly) full disc pumps your mana and mana regeneration up to insane levels, ensuring that you will not be the one to run out of mana when it's you+DPS vs healer+DPS. Furthermore, disc allows for excellent ways to counter burst damage (which rules PvP); a disc priests' shield can take a payload of damage and there's always pain supression. Borrowed Time ensures that you can get a quick heal off after you shield. Martyrdom and Focused Will are at your disposal to deal with crits. Then there's imp mana burn which allows you to basically ensure that the enemy healer wÃll run out of mana before you do. Power Infusion can be used to allow you to get another extra mana burn off while doing so. And last but not least, there's all sorts of small PvP talents in the tree which do things like reducing stuntime (Unbreakable Will), make your spells nastier to dispel (Silent Resolve) and give you some respite after a critical heal (Divine Aegis).


So basically, even though you said you were clueless, you pointed out the spec's main feature yourself. It offers greatly reduced damage. Which is what we need to get by in PvP. The fact that it also somewhat improves our ability to help partymates survive is why it's picked over Holy. Shadow is another case, but because disc = survival/healing and shadow = DPS you can't really compare the two; too much depends on your bracket and groupmate here.
#7 Dec 09 2008 at 8:49 AM Rating: Decent
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129 posts
Like you I put WOW down for a while (I had just gotten to 70 and was OK equipped for BC).

My experience now is that Holy Priests are in demand because everyone is either a Death Knight or speced for leveling.

However, it is incredibly easy to get ganked and Death Knights think they make good tanks but don't really (at least the one's I've tried to heal in instances).

But I am still learning the new stuff and re learning the old stuff.
#8 Dec 09 2008 at 2:21 PM Rating: Good
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19,369 posts
NCJim wrote:
Death Knights think they make good tanks but don't really (at least the one's I've tried to heal in instances).


Most DKs don't know what it takes to tank. It's not the class. It's just players are learning the hard way.
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