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spellpower vs hasteFollow

#1 Dec 07 2008 at 8:21 PM Rating: Good
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110 posts
Hi all,

With haste being introduced into alot of gear in Northrend, it's available on lots of things including like quest rewards, when it used to be used only on some higher end gear.

I am not really sure as to it's value yet. It obviously lowers the cast time of my spells, which is good for soloing and healing duties, it improves the average health per second of my healing, but doesn't change the health per mana stat.

So far I have been concentrating on spellpower for the most part, with INT and SPI as secondary.
With the new talent tree, even crit rating has a place, due to the Holy Concentration (and the Improved version).

My priest is currently level 73, and is levelling full healing spec. Grouping whenever I can.
73 gives just enough talent points to spec 23 Disc down to IDS, and 41 Holy, down to Circle of Healing. That's my spec at the moment.
My haste is 104. My spellpower is 784 (but i believe Armory doesn't show buffs any more, so that is without IDS and Inner Fire)

So what's the bottom line concerning haste for a priest? where does it fit in on the scale of useful things to stack?
#2 Dec 07 2008 at 10:43 PM Rating: Decent
Honestly I dont like that haste is being added to the healing gear all that much,
I am a lvl 80 holy priest and I spec deep holy with Guardian Spirit and CoH (and Lightwell >:O )

my importance on items is, in this order

SPIRIT (spirit increases mp5 and spell dmg as holy)
spellpower
MP5
Int / Spell Crit
Haste



in my opinion haste is very last, because in most raids you will be spamming CoH and flash heal, and in 5 mans greater heal too, but as holy crit is more important than haste because of clearcast, which gives you free heals which is great
#3 Dec 08 2008 at 6:27 AM Rating: Good
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121 posts
Yes, haste is useful. As far as I can make out, its intellect and crit that are our top stats now for holy/disc, followed by spellpower, spirit (for holy, not so much for disc), haste and mp5. Still need to read up a bit more about this stuff. As for where to start I'm not sure!
#4 Dec 08 2008 at 7:08 AM Rating: Good
Shadowpriest.com is a nice place to start, then from there link yourself to the site dedicated to healing priests.

Edited, Dec 8th 2008 10:08am by NorthAI
#5 Dec 08 2008 at 7:20 AM Rating: Decent
I LOVE spell haste, as Shadow. Before the recent changes, haste was the only way I could compete with other classes for DPS, since we were designed to be a utility class.
10% spell haste will give you a 2-second Mind Flay. Imagine doing 1000 DPS just with Mind Flay.
Personally, I would not consider haste a replacement. I think the thread should be entitled "spell critical versus haste", because one will end up trading slots for one or the other if they wish to stack them. Our coefficients are still not as good as other casters, which makes spell damage a priority, while critical hits are nice for us DPS, but not as efficient as speed.

Hey, what do you guys think of the Frostweave sets? There's no intellect, but the spell damage and haste is really nice. Is it meant for us priests, and do you think it would be better for DPS or healers? They look like a good way to stack haste, but I really could not stand a punch to intellect to get it.
#6 Dec 08 2008 at 9:54 AM Rating: Excellent
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4,074 posts
sederix wrote:
Hey, what do you guys think of the Frostweave sets? There's no intellect, but the spell damage and haste is really nice. Is it meant for us priests, and do you think it would be better for DPS or healers? They look like a good way to stack haste, but I really could not stand a punch to intellect to get it.


I'm wearing the mystic frostweave robe and shoulders right now. The extra crit is nice and they gave me higher spellpower and regen than anything else I had, plus they were really cheap to make. But my mana pool is suffering. I'll have my moonshroud robe next week, and then the frostweave stuff gets sharded.
#7 Dec 10 2008 at 9:35 AM Rating: Decent
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129 posts
My priorities for my gear stats have been intellect, mp5, spirit, spellpower, haste. My guild leader (a holy priest) and I have decided to aim for a mana pool of 20k and haste of 300. Since we mainly run 25 mans we are often MT/OTs healing with GH, haste helps alot here since we can spam out a couple and get back to raid healing the "little people". Blizzard seems to be obsessed with the ticking poison debuff in these runs... I do use CoH alot more now than i ever have before. Which is why I am finding Mp5 much more helpful since it is very hard to find more than 5 seconds to regen my mana. I will start to focus more on spirit once our raid DPS/tanks are a bit better geared, but for now the fights last too long and there is a great deal of raid dmg.

What do you guys think of the t7 healing gear? I was surprised to see crit as one of the main stat bonuses to the gear.
#8 Dec 10 2008 at 3:49 PM Rating: Good
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110 posts
Thanks for the replies. I think I should have called the thread 'haste vs everything else', but you get the idea.
I'm nowhere near hitting 80 yet, I'm still healing groups going through Utgarde Keep and the Nexus. Taking my time leveling.
Next stop is Grizzly Hills!
#9 Dec 11 2008 at 12:53 AM Rating: Decent
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561 posts
I think that spell haste must be sustained by two other stats: intelect and mana regen. If you will be casting faster, you'll go OOM faster. Thus, you need the mana pool and the regen to sustain it. Haste will be much better when dps gets better. The faster the boss goes down, the less important is your mana pool.
#10 Dec 11 2008 at 5:06 AM Rating: Good
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4,684 posts
As a healing priest, the duration of the fight doesn't depend on you at all. Which basically means that in a specific fight, the tank will always take X damage; you need to keep your mana and mana regeneration high enough to be able to heal that X damage. The only thing haste changes is the way you deliver it; with a 0,5 second haste you have some more room for mistakes.

Casting faster does not mean you'll go OOM faster since as a healer you will not suddenly be casting *more* heals.

For a shadow priest, your statement is right; it's just that shadowpriests should generally have enough mana regeneration tricks up their sleeve to counter the increase of the total amount of spells cast (due to haste).
#11 Dec 11 2008 at 11:09 AM Rating: Decent
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561 posts
Actually.. the tank will not always take X amount of damage. As the dps increases, the boss dies faster, so delivers less damage to the tank. :) Then you have to heal less, so you can even have less mana (int) and less regen, and more haste/crit.
#12 Dec 11 2008 at 12:02 PM Rating: Excellent
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2,101 posts
Mozared wrote:
As a healing priest, the duration of the fight doesn't depend on you at all. Which basically means that in a specific fight, the tank will always take X damage; you need to keep your mana and mana regeneration high enough to be able to heal that X damage. The only thing haste changes is the way you deliver it; with a 0,5 second haste you have some more room for mistakes.

Casting faster does not mean you'll go OOM faster since as a healer you will not suddenly be casting *more* heals.

For a shadow priest, your statement is right; it's just that shadowpriests should generally have enough mana regeneration tricks up their sleeve to counter the increase of the total amount of spells cast (due to haste).


That's not entirely true. When healing, you take into account different variables and have to make an on the spot decision. Haste, or quicker cast times, can alter that decision process.

You take into account things like:

What moves the mob has.
How much damage your tank is taking per hit.
How much damage your tank is taking from special attacks/situations.
How much your heals actually heal for.
How long each cast is.

Now let's take the Hall of Lightning. The first boss is a warrior, who stance dances. He jumps from defensive, to battle, to berserker stance, in any given order and random times.

When he jumps into Berserker stance your tank can take loads of damage in a short amount of time. So your decision making has to be that much quicker.

If you had no haste, you may decide that you won't be able to keep up with damage using heals alone so you bubble the tank, cast PoM, Renew, then 2 flash heal when the bubble breaks.

Now with haste involved, you may decide that you can keep up with the heals because your casts are coming faster. So you , renew, PoM then spam two greater heals instead of shielding...

Now forgive me for this part, I'm at work, so I am going off of base mana for a level 80 priest is 3863, according to wowwiki. And am not using any talents that reduce mana(don't have the time for that math sorry).

In scenario one, without haste, the healer casts PW:S for 889 mana, then hit the tank with a renew for 657 mana, then a PoM for 580 mana, and finally 2 flash heals heal for 696 mana each. All together that cost the healer 3518 mana.

With haste, you cast renew for 657, PoM for 580, and 2 greater heals for 1237 each. To make a total of 3711.

So in the end, the same amount of damage was taken by the tank. But because your decision process was different, it made you cast differently and cost more mana (albeit not much more, but still more). This is just a simple scenario. You could take it even farther and include variables like the Five Second Rule. Would the bubble from the "No Haste" have kept the damage off the tank long enough for the healer to regain mana at the OOFSR rate? Possibly.

#13 Dec 11 2008 at 2:10 PM Rating: Good
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4,684 posts
Quote:
Actually.. the tank will not always take X amount of damage. As the dps increases, the boss dies faster, so delivers less damage to the tank. :)


The thing is, the tank will always take X amount of damage over Y amount of time. Naturally, decreasing Y here also decreases X, but that simply doesn't change the fact that you will still need to heal amount X over amount Y of time.

Imagine there's a fight that lasts 1 minute. The tank will be hit for a total of 50K damage. You will need to heal 50K damage. Going with your earlier posted logic, you'd have faster casts on heals --> more heals cast in that 1 minute --> 60K damage healed. Which is pointless, since the tank will only recieve 50K damage. You're assuming that a healer is spamming spells from the start of the fight 'till the end; he isn't, that's a DPS's job.

Quote:
That's not entirely true. When healing, you take into account different variables and have to make an on the spot decision. Haste, or quicker cast times, can alter that decision process.


Alright, yes, I have to admit that's true. Eventually PvE healing is a lot less predictable than PvE DPS due to the fact that the damage taken by your groupmates is more random than the damage dealt by a proper DPS rotation. I was just trying to state that you won't suddenly need more intellect and spirit to 'compensate' for gained spell haste. While you may or may not find yourself OOM faster when you've got a specific amount of haste, it will be because of a change in your heals used, not because of an increase in heals done.
#14 Dec 15 2008 at 8:59 AM Rating: Good
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129 posts
I would think that because of the haste we can now get a couple of heals faster than before, therefore we will now have a little more time to stand back and regen from our spirit than we did prior to all that haste. I've been finding this true at least in fights where the dmg comes in waves and the melee dps is not taking constant dmg.
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