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Question about AOE tankingFollow

#1 Dec 07 2008 at 10:57 AM Rating: Decent
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Never having been a tank before, I'm curious about this. What are the crucial stats in terms of relevance when AOE tanking? (unholy) Is it any different than tanking individual crowd controlled mobs?

I've asked my healers and they say they have no problem healing me, and to go ahead and AOE (but the healers have been higher levels). I have no problem holding threat at all. But somehow I feel as if I'm still taking too much damage. I am making sure to utilize the damage mitigating spells such as boneshield and Icebound Fortitude. I'm still only 74 .. hoping to hit 75 today.

I've been a priest and know how to heal, and what I see is my character occasionally taking damage spikes.

(Edit: I'm thinking my defense rating could be higher to avoid this?)



Edited, Dec 7th 2008 12:58pm by wildsimian
#2 Dec 07 2008 at 11:28 AM Rating: Decent
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500 posts
Oh, and I have a question about expertise and how it relates to parry. This may be a dumb question but I'll take that chance.

Two chest pieces:

1 - 1262 Armor
50 Str
58 Sta
+ Crit 24


2 - 1262 Armor
34 St
42 Sta
+ Exp 48


I put on the second piece and of course my expertise goes up .. but my parry rating goes down. Why?


Like I said I'd rather ask now than be dumb later.



Edited, Dec 7th 2008 1:29pm by wildsimian
#3 Dec 07 2008 at 12:03 PM Rating: Decent
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Quote:
Two chest pieces:

1 - 1262 Armor
50 Str
58 Sta
+ Crit 24


2 - 1262 Armor
34 St
42 Sta
+ Exp 48


I put on the second piece and of course my expertise goes up .. but my parry rating goes down. Why?


Death Knights have a passive talent that increases parry as you add more strength. Dunno the name of it offhand, but if you look for it you'll see what I mean.
#4 Dec 07 2008 at 12:54 PM Rating: Decent
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500 posts
(edit: double post)

Edited, Dec 7th 2008 2:59pm by wildsimian
#5 Dec 07 2008 at 12:58 PM Rating: Decent
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500 posts
Forceful Deflection. Thank you!

Now the:

Def Rating
-Stam/Str
--Dodge/Parry
---Hit/Exp
----Crit/Agi
-----AP


Makes a lot more sense. I knew I had to be overlooking something simple.
#6 Dec 07 2008 at 4:58 PM Rating: Excellent
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13,048 posts
Expertise should be higher on your list. Removing as many dodges as you can from the attack table (i.e. 6.5% dodge removed) will help your threat tremendously, and will also remove some parries so you don't get parrygibbed.

"Parrygibbing" is what people have started calling boss parries. When a boss parries, his swing timer resets and he instantly attacks again. If you get parried twice in a row by a boss that hits for 15k, grats you just took at least 30k damage in under a second.

That's the importance of Expertise (though it's impossible to remove it from the attack table, it's possible to get it to the point where you don't get many at all) in tanking, and why DW is so terrible compared to 2h weapons for DK tanks.
#7 Dec 07 2008 at 9:07 PM Rating: Decent
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Ok .. making more sense as we go along. Here's one more thing please.

What is the difference between defense as a skill, and defense rating? In a nutshell, is this statement true?

-"DEFENSE RATING changes as you level. DEFENSE (SKILL) remains consistent. Defense Rating contributes progressively less to your character the more you level based on the item level and the character level."




#8 Dec 07 2008 at 10:02 PM Rating: Good
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1,622 posts
Theophany wrote:
"Parrygibbing" is what people have started calling boss parries.

Specifically when a tank dies from the sped-up swing timer after a parry. This is *less* of a problem in WotLK due to changes in Crushing Blow mechanics, as it used to be common for a boss to eat through the Shield Block charges on a Warrior and then land a few crushes that would "gib" the tank before the healers could react.
Theophany wrote:
When a boss parries, his swing timer resets and he instantly attacks again. If you get parried twice in a row by a boss that hits for 15k, grats you just took at least 30k damage in under a second.

I don't think it's quite that simple of a mechanic. IIRC, the basic version of it is that it gives shaves about 60% off the swing timer for the boss (which is still very bad). The long version I'd have to look through my links, which I'm not going to do at 1 am.

Also, while most bosses in WotLK can be parry hasted, some of the really hard-hitting melee bosses (Patchwerk, and I think Maexxna) have this mechanic turned off, as did some of the harder hitting bosses in TBC (Mother, Brutallus).

And if DKs operate at all like Warriors in TBC, Expertise gives you both mitigation and threat in the same stat ... like Theo said it tends to be a very good stat for a tank.
#9 Dec 08 2008 at 10:41 PM Rating: Decent
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1,039 posts
Just a quick note,
blizzard has confirmed that some bosses dont have parry-haste on them anymore (patchwork being one I think).
They will still parry the attack and take no damage, but they won't swing faster because as GC said, they were designed to hit hard and fast to begin with.

Also, here's a curious question, does stroke from a blood DK prevent the parry haste?

Edited, Dec 9th 2008 12:41am by EnthalpyTheBurninator
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