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tanking spec questionFollow

#1 Dec 07 2008 at 5:24 AM Rating: Decent
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210 posts
Just getting ready to come back to grind my way yet again to the next level cap of 80 and just needed a few pointers on my tanking build. Obviously it's set for 80, but figured that would be the best way to look at it.

http://www.wowhead.com/?talent=s

Thanks for any input
#2 Dec 07 2008 at 5:43 AM Rating: Decent
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5,159 posts
Go back, fill it in again, and copy the link from where it says "link to this build". You accidentally linked the empty talent sheet.
#3 Dec 07 2008 at 1:15 PM Rating: Decent
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591 posts
or better yet, scroll down 1/2 the page and read this thread first.
#4 Dec 07 2008 at 11:13 PM Rating: Decent
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210 posts
sorry, here's the link http://www.wowhead.com/?talent=sVZ0xVAduMteIohoxf0u
#5 Dec 08 2008 at 5:26 AM Rating: Good
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542 posts
I wouldn't take Seal of Command and Conviction over Guarded by the Light not sure when you'd be using Seal of Command anyway while tanking.
#6 Dec 08 2008 at 11:13 AM Rating: Good
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1,131 posts
2/2 Guarded by the Light reduces all incoming magic damage by 6% and decreases the mana cost of your most-used spells by 30%. Just get it!

Judgements of the Just is also mandatory if you are going to do 25-man raids.
#7 Dec 08 2008 at 11:27 PM Rating: Decent
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1,330 posts
jeromesimina wrote:
Judgements of the Just is also mandatory if you are going to do 25-man raids.


Really? I would have thought this is when it would be least important as you are most likely going to have others in the raid to apply this or similar effects. The benefit of this talent seems greater to me for 5 and 10 mans.
#8 Dec 09 2008 at 1:05 AM Rating: Good
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1,004 posts
In 25 mans, the other tanks are all in a different area of the room tanking their own mobs. Unless you want the Warrior to thunderclap for you during the 1/2 second that you're close enough together while you trade mobs in the Four Horsemen, for example.

Its use in 5 mans is obvious. In 10 mans, the tank situation is similar to 25 mans, the other will often be off tanking their own mobs -- but enemies hit for a lot less so the speed reduction isn't as major.

Not to mention, Judgements of the Just is the cheapest and most desirable of the slow-effects to have on single mobs if everyone is together anyway.. It basically only costs you a Global Cooldown for a spell that you cast all the time in standard rotation anyway.

Edited, Dec 9th 2008 3:06am by Losie
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