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Prot - Why a fast weapon?Follow

#1 Dec 03 2008 at 10:01 PM Rating: Decent
I understand that protection paladins used to prefer a fast weapon when Seal of Righteousness was the tanking seal of choice. Fast weapon = more hits with holy damage = more threat.

With the 3.0.2 changes (specifically HotR and Shield of Righteousness) we're able to front-load threat on a main target very quickly. Seal of Vengeance needs to get up to 5 stacks and then it just needs to be refreshed once every 15 seconds to maintain the threat benefit. Since HotR is based on weapon damage, I'm wondering if anyone has tried using a slower 1h weapon and compared the threat they generate. From what I've seen, you'd be losing out on the potential benefit of defense and/or dodge and/or parry from a "tanking" weapon (all of which seem to fall into the 1.4-1.6 speed range0, but none of the tanking weapons I've seen so far offer so much by way of additional avoidance that it couldn't be made up for somewhere else.

Or am I just horribly delusional?
#2 Dec 04 2008 at 12:56 AM Rating: Decent
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HotR is not based on weapon damage, it's based on weapon DPS. Actual weapon damage is irrelevant, it'd be normalised. Assuming I had a 100 DPS weapon, one with 1.6 speed and the other with 2.6, both would deal the exact same damage - four times their DPS.

A faster weapon is still preferable for swifter applications of SoV. That said, you don't take as much of a threat hit for using a slower one as you used to, since SoV is guaranteed to proc and our shield bash ability has become our main single-target threat generator.
#3 Dec 04 2008 at 3:41 AM Rating: Decent
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The only thing to be gained by using a slow wpn is fewer parries as you'll have fewer white attacks. But with expertise being fairly prevalent on the new tanking gear you should be expertise capped when using the glyph of SoV or so close it won't make much difference.
#4 Dec 04 2008 at 7:34 AM Rating: Decent
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I thought you tanked trash with Righteousness and bosses with Vengence???

The trash didn't have the time to build up the 5/5 stack, so Righteousness did better damage in the short time, but anything that would take more than 2 or 3 rotations would benifit from the Vengence stack.

Never considered weapon speed because on trash it's never mattered and on bosses - I didn't think wep speed affected Vengence Proc or Proc amount.


Am I wrong?
#5 Dec 04 2008 at 7:57 AM Rating: Good
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2,183 posts
It used to be Righteousness for trash, Vengeance for bosses, but not anymore. With Vengeance stacking on every hit (including HotR - yes, all 3 targets) it's perfectly fine to use Vengeance on everything.
#6 Dec 04 2008 at 9:07 AM Rating: Decent
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You talking Heroic everything or Normal everything?

(Or does it just not matter - the normal everything can die so fast that who cares... Just keep Vengence in the action bar for lack of switching... *I switch them for boss/trash fights on my 8 key*

If that's the case - then who uses/needs Righteousness???
#7 Dec 04 2008 at 9:33 AM Rating: Decent
Borsuk wrote:
You talking Heroic everything or Normal everything?

(Or does it just not matter - the normal everything can die so fast that who cares... Just keep Vengence in the action bar for lack of switching... *I switch them for boss/trash fights on my 8 key*

If that's the case - then who uses/needs Righteousness???


I don't even have Righteousness on my action bar anymore. The thought occurred to me that if I really needed to crank out some extra threat, I could stack Vengeance to 5 and then seal Righteousness (threat from Vengeance tick + threat from Righteousness proc). Re-seal Vengeance after 10-12 seconds to refresh the debuff stack and then back to Righeousness again. I'm not sure what (if any) benefit that would have, but I do know that it would be a very mana-intensive proposition. In reality, I haven't had any problems with threat that weren't caused by trigger happy dps, especially vs. single targets. It's something I might play with in the future, but I'm still working at getting 100% comfortable tanking with my pally after leveling 70-77 as Ret.
#8 Dec 04 2008 at 9:34 AM Rating: Good
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Borsuk wrote:
You talking Heroic everything or Normal everything?

(Or does it just not matter - the normal everything can die so fast that who cares... Just keep Vengence in the action bar for lack of switching... *I switch them for boss/trash fights on my 8 key*

If that's the case - then who uses/needs Righteousness???


I just have vengance up all the time, whether I am solo questing, group questing, or doing instances. I assume this will be the same in heroics and raids. With a fast weapon and with Vengance stacking with HoR use, you get a 5-stack on almost everything before it dies, and if you don't get to a 5-stack, who cares, your target is dead anyway.

IMO the only people who need Seal of Righteousness anymore are people that are not high enough level to have seal of Vengance. In RARE cases (like I didn't pay attention to my health or mana and forgot to eat/drink when I really should have) I use seal of Light or Seal of Wisdom, but those are pretty rare. I haven't used seal of Righteousness a single time in the expansion.

The other thing I will occasionally do now if I am solo questing, not paying attention, and get "accidentally low" on health/mana is I will just LoH myself, even if it isn't a TOTAL emergency. The 20-minute cooldown makes it a lot easier to just waste a LoH on yourself from time to time.
#9 Dec 04 2008 at 9:51 AM Rating: Decent
Not sure how people are still having threat issues... Only time I ever need Vengence is a rare occassion in raid content. Most of the time I sit a good 30-50k threat above the next person below me and that is true even with something like seal of wisdom... Only time I have had threat issues was with a ****** ret paladin who would run in with divine storm before I was even in range of the mobs -_- Though after a few deaths he realized he was doing something stupid and there were not any problems the rest of the run. My current weapon is a 1.6 delay tanking weapon (sta/str/def) I just find the seal use to be situational but I always judge wisdom since that helps the most people usually.
#10 Dec 04 2008 at 12:02 PM Rating: Good
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389 posts
Am I the only one who uses Seal of the Martyr for tanking? I used to use Vengeance, but I tried out Martyr and my tps skyrocketed. SOV is nice for when I have to deal with pugs who can't comprehend the huge complexity of hitting the skull first, but these days I'm generally tanking for t7 dps (with me in mostly pre-heroic gear lol) and I find I really need the threat boost, especially on the first target. The glyph also helps me keep my mana up (seem to be having trouble with it these days, even through the lovely new Bosanc :s).

I mostly use SOV for soloing these days, so I can use HotR to stack it on the entire pack I just pulled and laugh while they beat themselves to death on my shield.
#11 Dec 04 2008 at 1:41 PM Rating: Good
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1,004 posts
Blood with a 1H weapon really shouldn't be giving you any valuable TPS or DPS at all... In theory it should be less than Righteousness. I'll look into the mechanic and see if it's changed recently though.

As for threat issues and needing a threat seal... no -- I have yet to see threat become even remotely close to an issue (including running with DPSers who have nearly everything they want out of current content). You know what else isn't even remotely close to an issue? Mana while tanking. The most valuable seal for me while tanking is then Seal of Corruption because it provides me with the biggest boost to DPS.

Yes... DPS. Not TPS. I'm not even kidding when I say that contributing a valuable amount to the overall DPS is more important for the tank now than focussing on surviving or threat. It's easy to survive with a little pre-planning and threat is hardly an issue. It's an odd odd state of affairs, but it's the way it is.

As for a fast weapon. Weapon speed isn't a notable issue anymore. One the one hand, you get 5 stacks of Blood Corruption up a little quicker. On the other hand, you might get parried a little more. It's not really too much of an issue. I personally prefer faster, because it generates a slightly smoother stream of threat than a slower weapon (not MORE threat, just smoother -- and hardly noticable at that) but whatever, right?
#12 Dec 04 2008 at 2:41 PM Rating: Decent
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591 posts
Quote:
Am I the only one who uses Seal of the Martyr for tanking? I used to use Vengeance, but I tried out Martyr and my tps skyrocketed.


SotM/SoB should be about 50% the dps of SoV and maybe 60% of the tps since you gain some threat from being healed for the extra damage you're doing to yourself. Like Seal of Righteousness, it will be slightly quicker threat but less than SoV if the mob is alive long enough to apply even a 3 stack of Veng.

According to ability coefficients from EJs prior to Wrath launch using my current gear(lvl 79, 1669ap/454sp, 12.47% melee crit, 4.01% spell crit - unbuffed/no conviction added)and spec(0/53/17): a 5stack of SoV does 113.5 dps, SoR does 80.5 dps, and SotM does 63dps. Same stats but specced 5/55/10: SoV 127.9dps, SoR 90.7dps, SotM 66.7dps. While those coefficients may have changed slightly that should still be pretty close.

*edited crit%, was including conviction crit bonus twice


Edited, Dec 4th 2008 4:48pm by mahlerite
#13 Dec 04 2008 at 5:01 PM Rating: Decent
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3,909 posts
The new seal system also means that judging SoV will deal a significant amount of holy damage even when there are no SoV stacks on the target. Prior to this, judging Vengeance with no stacks dealt no damage, which was why you "opened" with SoR, to frontload your burst threat, and then switched to SoV for bosses/tough mobs.

The way SoV works now is that the judgment deals X damage, and each application of SoV increases X by 10%. There is no actual upper limit on this, so if I had three paladins with a 5-stack of SoV each, the judgment damage would be increased by 150%. This is pretty neat, and another reason for retadins to juggle SoV into their rotation should mana allow. SoR is now totally redundant.

Using Martyr/Blood gives you no tangible advantage other than more mana from receiving more heals from permanently hurting yourself. Generally, you aim to take as little damage as possible, so I don't see what SoB would give you.

#14 Dec 04 2008 at 6:03 PM Rating: Good
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1,594 posts
Quote:
Using Martyr/Blood gives you no tangible advantage other than more mana from receiving more heals from permanently hurting yourself. Generally, you aim to take as little damage as possible, so I don't see what SoB would give you.


Judgment of Blood/Martyr is the highest damage judgment specifically because it does damage to yourself, so it's not especially good for PvP. Using JoB/M on trash where you can't expect to get a 5-stack of Vengeance/Corruption up is viable, and it's a few extra mana after unloading everything at the beginning.

After that though, yeah. It's worthless. If you have mana problems, Divine Plea, Seal of Wisdom, or for the Light's sake, turn on Blessing of Sanctuary.

Edited, Dec 4th 2008 9:07pm by Ehcks
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