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Soloing Low-Level Instances: Prot or Ret?Follow

#1 Dec 02 2008 at 10:42 AM Rating: Decent
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I plan on keeping 3 gear sets, for DPS, Tank and Heals.

When I am solo, I rather like the Ret-style play (I've yet to try Prot, I'm going to wait until I get some key things, like SSO items, Cobalt set, etc at Lv70), but for soloing grey instances, I'm wondering..

Would Prot be better than Ret, due to increased survivability? Or is Ret better, due to how much faster you can kill stuff?

I planned to start out with easy crap (ST, Scholo, etc) and slowly move my way up, to see just how high a Lv80 paladin can solo (surely they can duo outlands stuff?). I've got a GF to bring along, she plays a Boomkin, I'm thinking that a Boomkin+Paladin could go quite far...
#2 Dec 02 2008 at 2:21 PM Rating: Decent
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It really depends.

First - remember that Bliz intends to introduce a "Duel Spec" system with the next major content release in early 2009.

If you plan on running lower lvl (Read below ZF) I don't think it matters. However, if you want to clear Strath or Scholo - I've had a really easy time as a Prot.

Learning to AOE Grind/Tank will take you a few attempts. You can do it easily thought.

If you are talking about solo'ing outland - well, I haven't done that....
#3 Dec 02 2008 at 5:23 PM Rating: Decent
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Borsuk wrote:
If you are talking about solo'ing outland - well, I haven't done that....


*nods*

It would take a Lv80 with decent gear to solo outlands stuff, I'd think.

It should be possible, though, as Lv70s with decent gear solo'd Lv60 stuff... I don't see it being all that far-fetched that someone could solo Lv70 content while being Lv80 with decent stuff...

And if I can't solo it... well that's what my Boomkin lover is for. *grins*

But you think Prot is better? *nods* That's what I was leaning towards myself... I'll definitely give it a whirl.
#4 Dec 03 2008 at 8:36 AM Rating: Good
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I soloed up to and including the first boss of Shadow Lab as a 70 Ret paladin.. I gave up when I noticed I'd get twice as much experience in a 5-man group in UK or Nexus.

Some instances might require prot though.. Like Shattered Halls, maybe.
#5 Dec 05 2008 at 5:46 AM Rating: Decent
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I soloed Mech last night as a 78 protadin and I'm not sure if I could have done it Ret. I know the DPS would have been much higher meaning faster fights but Ret may not have been able to mitigate enough damage. The big robots were harder fights than the bosses. Sepethrea went down quickly and Fire Aura did a good job of resisting the fire damage. The final boss' summons do nicely to restore mana by whiffing and hitting shield consistently.

Speaking of Auras, I had Crusader's up until Sepethrea and Fire up until I exited >_>

At 78, I got about 1200 rep and it took maybe 30 minutes. One more run should get me exalted with the Sha'tar!
http://www.wowarmory.com/character-sheet.xml?r=Terokkar&n=Toothdecay



Edited, Dec 5th 2008 8:47am by MobiusRenoire
#6 Dec 05 2008 at 5:53 AM Rating: Good
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While some things would be possible as ret, I think serious solo'ing requires the survivability of prot spec.

DPS doesn't matter so much if you're dead.
#7 Dec 06 2008 at 5:46 AM Rating: Good
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Prot will always get you further than Retribution will in the race for "how far can you go solo". The mitigation is so important that the extra damage Ret brings does not even starts to compare. And the fact that generally speaking for a protadin "the more enemies the better" is very true just adds to the solo-bility because instances tend to not be 1 enemy at once...
#8 Dec 08 2008 at 5:53 AM Rating: Decent
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For soloing as a pally, you're basically looking for equilibrium. With JoL/SoL, are you bringing in as much hp as you are losing? Or is it better if you switch to JoW/SoW and transfer mana into heals (remembering that you'll lose shield block and other defensive moves while casting)? The rest is patience. As long as you can keep enough hp and mana to stay alive and as long as you're swinging your sword, you should be be able to bring anything down even if it means it's all white/reactive damage.

As far as instances being 1 mob at a time.. boss fights are really the only place where you'll see 1-mob pulls. There are the occasional sentinels that stand and can be pulled alone but by and large, you'll be dealing with groups of 2-4.
#9 Dec 08 2008 at 11:32 AM Rating: Decent
At 80 my prot pally pushes 1200 dps...I've run level 70 Outland dungeons with people who struggled to sustain 500 dps. Damage output as a prot pally has gone up enormously since 3.0.2, and at 75 when you can throw in Shield of the Righteous, killing things with 10-15k HP isn't all that much of a challenge...which is about the HP of your average level 70 Outland dungeon mob.
#10 Dec 08 2008 at 9:53 PM Rating: Decent
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im gonna take the other side here.

i solo'd Scholo and Ramps at lvl 70. i haven't tried any others since. but i have done every group quest in Northrend solo up to Icecrown at the appropriate lvls.

now at lvl 80, im pretty confident i can go into most lvl 70 instances and plow through to the end. Ret would shine over Prot in places you need more punch and fights that are caster heavy.

15k mobs are pretty much a 3shot for a Ret pally. mix in some Repentence, DS healing, and AoW heals and we stand pretty tall.

i'll report back as i go.
#11 Dec 09 2008 at 7:02 AM Rating: Decent
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Ran a guildie through Scholo last night - About the same difficulty as using my frost mage to run SM. (i.e. Could I have died? Yes. Was it possible to pull to many? Yes. But you'd have to be retarded to do it.)

I guess technically you can always die (I recall clubbing a lvl 70 to death in Un'Goro with my 40/50ish mage) but you really shouldn't.


The right pull size was about 25-28 mobs. Any more and you risk wasting time hunting down casters. Any less and you don't get enough blocks to really replenish your mana fast enough to spam every spell you have.

In another thread I asked about shield spikes. They help if you plan on doing this. I have one shield that was recently replaces - I put a spike on it for this sorta run... Cost me 25G for Titanium...
#12 Dec 09 2008 at 8:57 AM Rating: Good
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If you are an engineer, try out the Force Reactive Disk one day as a protection paladin. Yes you will need a repair for that thing in (for example) 2 SM Cathedral runs (it has a HUGE chance of damaging itself with every block, about 50%), but oh god what damage that shield adds!

(and above that, insanely funny to watch the lightning shoot out at all your enemies!)
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