Didn't see the thread so i made this
Anyways this matter seems to take the most importance in my mind becuase my main is a lvl 80 BM hunter who I will be owning arenas on. I posted my opinion on the Oboards but here is a summary of what I remember i posted.
My ideas on change were
- Have bloodthirsty talent heal for more maybe like 3-5% so managing pets won't take so much maintence and watch. This could b done by taking and like heals 0.5% more for each buff on the target, enssuring that this effect will only have the increased benefits from PVP.
- It's possible to lower the cooldown on lick your wounds.
One of the other things that kept coming up were a hunter's way to mitigate magic damage. Aspect of the wild is our only way to do that so here was my suggestion.
- Aspect of the wild: Increases nature resistance by 80 for the hunter and his/her party. In addition the hunter's frost fire and dark resistance is increased by 60. Also while under the effects of aspect of the wild the hunter's pet has a chance to <insert effect here> (snare, stun, daze [which ever would b least OP]) on melee attacks.
Finally the minor glyphs for a hunter really aren't that good. One that might have some nice 2v2 effects would b...
- Glyph of the pet: when ussing a ferocity pet the hunter benefits from bloodthirsty proc, when using a tenacity pet every time the hunter or pet is stunned or snared both the hunter and pet's defense and magic resistance is increased by 10%, when using a cunning pet while under the effects of masters call all of the hunter's melee moves cause the target to be knocked back 5 yds.
Finally the quick fix for hunters would be an achievement.
- Hunting with the Hunters: Do 60 arena battles with a hunter in ur party
Incase u guys didn't know the last one was a joke, so what do you think?