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?? about WoTLK feral tank gearFollow

#1 Nov 30 2008 at 7:47 AM Rating: Decent
Sorry if this was asked earlier, but Im at work and couldn't look back very far.

I missed out on the mad rush to 80 the first week of the xpac due to my wifes pc crashing(she didnt want me to lvl without her). So im just now starting to see some of the mid70 to 80 gear and so far i havent seen any leather items with defense rating on it. Do we no longer need it and instead rely on agi and stam and dodge? Im still new to end game tanking, and trying to learn as much as i can before i get to 80. I hit 70 2 weeks before the xpac launched. Any help or info is greatly appreciated by myself and my healers. Thanks in advance
#2 Nov 30 2008 at 9:38 AM Rating: Good
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Mad rush? ::chuckles:: Play at your own pace, who cares about everyone else!

Our itemization changed and is still changing, currently we will share our leather items with Rogues (DPS Based) and our Rings, Trinkets, Etc.. will be shared with Plate Tanks (Tanking Based).

Master RareBeast posted about Feral number here; it can give you an idea how useful each one is.

..but be wary there be change in the winds as mentioned by Dev GhostCrawler in several posts here; that will be coming in future patches.

edit : fixed a link.

Edited, Nov 30th 2008 12:39pm by GryphonStalker
#3 Nov 30 2008 at 9:53 AM Rating: Good
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To answer one specific aspect of your post, we no longer "need" defense rating necessarily.

The reason: our talent, Survival of the Fittest, was redesigned by Blizzard in Patch 3.0 to make us naturally uncrittable when fully talented at 3 of 3. A total of 6% crit hit chance reduction without one single point put into Defense, something warriors and paladins don't have in their respective talent trees. If anything this was simply done to balance us out in light of the change to all our feral tanking armor which used to have green (higher value) armor but almost no Defense Rating on any pieces save the occasional ring, trinket or Heavy Clefthoof set of gear.

I have been told stacking Defense will still help even after a feral tank is regarded as uncrittable. Supposedly it helps in our total dodge % value but I don't recall seeing that in the tooltip. I'll have to check once I get home. If it does help with our dodge then I would advise enchanting your gear with it because even though you'd end up being way over the uncrittable cap every little bit of dodge one can squeeze out could very well mean one second more of survival which can be the difference between an awesome boss kill or a messy wipe.
#4 Nov 30 2008 at 7:15 PM Rating: Good
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Defense helps dodge by a negligible amount. It also increases your chance to be missed by the same amount. Agility or dodge rating, however, increase dodge by a larger amount. Don't ever enchant defense unless it will make you have enough to be uncrittable with only 2/3 SotF, and need that talent point somewhere else (similar to how a dps class will talent some points out of their +hit talent if they have excess hit rating on their gear). Even then, it would probably be better to use your itemization for something that would increase your dodge more than having that extra talent point.
#5 Nov 30 2008 at 8:24 PM Rating: Decent
Thanks for the info. Cleared up a lot of misunderstanding for me. I will stop wasting my time looking for defense rating and instead look for agi and stam. When i do finally hit 80 what should my stats look like(i.e. stam agi dodge and hit)? I want to hit heroics and raids as fast as possible, so i want to keep my gear upgraded as best as i can while lvling. Again sorry for sounding like a noob, but I lvled as resto and switched to feral tank at 68 for post nerf kara. So far i have been told im a decent tank, but with all these new changes everything i had learned earlier doesnt seem to apply anymore.
#6 Dec 01 2008 at 1:33 AM Rating: Good
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SotF will have an armor buff component in the near future.

I was thinking about skimming the 1 point but now it isn't really an option.
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#7 Dec 01 2008 at 4:50 AM Rating: Good
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I'm curious as to where you saw that SotF will include an armor buff. I haven't seen that before, and I hope it's true. Can you provide the source? Right now armor is my biggest concern for my tanking set. I have around 18k right now (at 78) and I don't think thats going to cut it for Heroics. Like the OP I too was wondering what kind of stat values I should shoot for.

#8 Dec 01 2008 at 7:56 AM Rating: Good
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Blizzard is worried about Armor, it's too good a stat for druids. Currently in Naxx gear druids are already very close to the cap, which the Dev's are not happy about. The only deep feral talent change I recall hearing about was adding a mana reducing effect to shapeshifting tagged on to something like Primal Tenacity.
O..o?


Edited, Dec 1st 2008 10:56am by GryphonStalker
#9 Dec 01 2008 at 9:54 AM Rating: Excellent
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Horsemouth wrote:
SotF will have an armor buff component in the near future.

I was thinking about skimming the 1 point but now it isn't really an option.


Woops, I completely forgot about that.

Lastar wrote:
I'm curious as to where you saw that SotF will include an armor buff. I haven't seen that before, and I hope it's true. Can you provide the source?


You might find some answers in this thread.
#10 Dec 01 2008 at 12:06 PM Rating: Good
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Oh right, Duh! ::smacks self::
#11 Dec 01 2008 at 2:38 PM Rating: Good
Survival of the Fittest will (if things don't change) give you a 66% increase in the armor from all your slots except rings, trinkets & necks. The rings, trinkets & necks armor will no longer be affectef by the bear form multiplier, so our nett armor should rise a little - unless you have all high armor trinkets & rings, in which casw it will be a bit of a nerf (but then you are currently OP compared to the rest of us who don't have them).

#12 Dec 09 2008 at 8:15 AM Rating: Good
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GryphonStalker wrote:
Currently in Naxx gear druids are already very close to the cap, which the Dev's are not happy about.

How could they not figure this out? I'm sure they have some kind of tool that allows them to gear up a character with a talent tree / gear and show stats beyond what we have (or it would be easy to write) and then toss all the best Naxx and under stuff on a tank to see how they compare stat-wise. If this is true it seems negligent on their part for not knowing the talents and gear they allow players to achieve.
#13 Dec 15 2008 at 5:57 PM Rating: Decent
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134 posts
Sorry for asking this if it's posted elsewhere; I'm on the road on some motel's internet connection, and it is sloooooowwwwwww.....

It sounds like we feral tanks should gem our Heavy Clefthoof for AGI, AGI, and more AGI now, with maybe some STA, rather than DEF and STA as we did before the changes (at least until we get better armor...). Am I reading this right?
#14 Dec 15 2008 at 8:02 PM Rating: Good
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forestwolf wrote:
Sorry for asking this if it's posted elsewhere; I'm on the road on some motel's internet connection, and it is sloooooowwwwwww.....

It sounds like we feral tanks should gem our Heavy Clefthoof for AGI, AGI, and more AGI now, with maybe some STA, rather than DEF and STA as we did before the changes (at least until we get better armor...). Am I reading this right?


In that particular case, it doesn't matter. You should thank your handydandy heavy clefthoof pieces for their service, vendor it for gold, and replace them post haste. Blizz nerfed the armor on them AND eliminated the need for their defense rating, making them very subpar pieces even among level 70 options.

When gemming armor going forward you're right that you shouldn't gem for defense rating, but ideally stamina and agility, and hit/crit when necessary to get a gem color bonus that is worthwhile.

Edited, Dec 15th 2008 8:03pm by JeeBar
#15 Dec 15 2008 at 10:40 PM Rating: Good
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forestwolf wrote:
Sorry for asking this if it's posted elsewhere; I'm on the road on some motel's internet connection, and it is sloooooowwwwwww.....

It sounds like we feral tanks should gem our Heavy Clefthoof for AGI, AGI, and more AGI now, with maybe some STA, rather than DEF and STA as we did before the changes (at least until we get better armor...). Am I reading this right?


Get rid of clefthoof.

WHile agility is still a decent mitigation/threat stat, it also got significantly LESS powerful for ferals in the expansion. You need over 70 agility to get 1% crit at 80. The AP conversion is still lackluster. Strength gives 2.2 AP per point, I believe; agility is like 1 or 1.1 or something.

If you're tanking, gem for STA. If your threat generation is getting low or you have over, say 40k buffed hp, then you can go for other stats. Until then, stamina rocks (pre-raid speaking, of course).
#16 Dec 16 2008 at 3:12 AM Rating: Good
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Go for Stamina and armor. Armor till your capped. Stamina until you have enough for the content you are doing.

After that Agility til DRs kill it then dodge rating, expertise, hit, crit and strength.

Dodge is good mitigation so is desired.

Expertise prevents parry pwnage. Which is mitigation so is very good. Plus your attacks will land more often.

Hit is good till the cap. Well good until the Growl resist cap the slightly less good until the absolute cap.

Crit gives you rage. You do have Primal Fury right?

Strength was kind of thrown in as an after thought.

Defense is also good when Agility is diminishing and Stamina is good for content. It gives some dodge and miss chance. So I guess it is better than Strength. The numbers on that I don't know, ask the Friar. He does math.

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#17 Dec 16 2008 at 7:50 AM Rating: Good
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Horsemouth wrote:
Go for Stamina and armor. Armor till your capped. Stamina until you have enough for the content you are doing.


Is this possible? I mean, I know right now in raids we can get close... but the next patch will kill our armor value if you're near capped levels, because you're relying on weapons/neck/finger/trinket armor to get there and all of that will get nerfed.

I've personally been shying away from spending emblems and gold on +armor non-multiplier pieces precisely because the next patch will make them terribad for us.

So how do you aim for armor if you can't get the use out of those?
#18 Dec 16 2008 at 10:44 AM Rating: Good
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I don't think they will let us cap armor any more.

But hey more armor is always better and there is no need to go over the cap if we can ever hit it again.

I also have been hording rings, necks, backs and trinkets with no armor. While armor can still be nice on those slots it really isn't a priority to find them any more as they wont get multiplied to big numbers very soon.

So I guess I should have clarified a bit better and said something like; armor on leather is the bee's knees till the cap and just ok on other slots.

I would take a slight stat decrease for a decent armor increase on a say a shoulder item. Heck maybe even a moderate decrease depending on how my health and mitigation was looking. But maybe that is just me?
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