Some of these things haven't been confirmed yet.
Vengeance
Seal of Command procs don't reset the timer on the Vengeance buff.
Judgement of Light
Does not return the same amount of health as listed in tooltip (less).
Judgements
Can cast judgements on targets that are dying, blowing mana and global cooldown, but without activating Judgements of the Wise.
Righteous Vengeance
Worst talent ever. How many Warriors would get Deep Wounds if it was in the ninth tier, cost five talent points, only proc'd off of Slam and Mortal Strike and could be dispelled? Increase damage or make it a vulnerability debuff.
Divine Storm
Low damage compared to position in the talent tree and the heals are ridiculous. Actually does less damage than Crusader Strike and heals less than Judgement of Light on single targets.
I've read some posts on the O-boards about people going OOM with a simple Judgement of Light -> Crusader Strike -> Divine Storm -> Judgement of Light rotation. Not very cool. I've skipped Divine Storm completely in my solo rotation. Only use it if I'm fighting multiple mobs.
At the same time, Death Knights are swimming in spells and attacks. Hell, my Death Knight is level 59 and already has:
Silence
Reverse charge (pulls the target to you)
Counterspell (melee range)
Pet (can stun)
Snare
2x DoT
DD spell
My Paladin still has to run up to stuff to pull them, because the range on Judgement is so short that you'll body-pull before you even get in range. How much would it hurt to give us a ranged attack? Give Judgement a 30 yard range, or make Hammer of Wrath usable at all times, but with a damage reduction.
We have heals to make up for the lack of silence (one might argue that a Blood Death Knight can heal as well - at least himself), but a counterspell would be nice, or something to prevent casters from kiting us.
::edit::
Wait, this isn't Notepad.
Edited, Nov 30th 2008 5:00pm by Mazra