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Death Knight DPS FAQ [Updated 3/14/09]Follow

#27 Dec 05 2008 at 10:15 PM Rating: Excellent
After tonight's raid, I wonder if switching the 3/5 from Desecrate to 2/2 Night of the Dead and 4/5 Necrosis wouldn't be better dps.

Desecrate is flat out useless on high mobility fights... and night of the dead would allow you to keep your ghoul up no matter how many AE are thrown.

#28 Dec 06 2008 at 12:13 AM Rating: Decent
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Warchief Tyrandor wrote:
After tonight's raid, I wonder if switching the 3/5 from Desecrate to 2/2 Night of the Dead and 4/5 Necrosis wouldn't be better dps.

Desecrate is flat out useless on high mobility fights... and night of the dead would allow you to keep your ghoul up no matter how many AE are thrown.

I'd try it out, especially with how mobile the fights are, and how often ghouls die.

Let us know how it turns out. (I'm getting closer to Naxx...slowly...still only 77. Smiley: frown)

Edited, Dec 6th 2008 12:13am by Theophany
#29 Dec 06 2008 at 1:30 AM Rating: Decent
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Warchief Tyrandor wrote:
After tonight's raid, I wonder if switching the 3/5 from Desecrate to 2/2 Night of the Dead and 4/5 Necrosis wouldn't be better dps.

Desecrate is flat out useless on high mobility fights... and night of the dead would allow you to keep your ghoul up no matter how many AE are thrown.



Now here's my answer to that annoying dying ghoul problem. If I remember correctly, desecrate still triggered quite often when I only had about 3 points in it.

Granted, I'm still leveling, but 3/5 should be enough and even if it doesn't trigger while grinding it's not a big deal. It will make instances a lot smoother. I need that stupid ghoul UP.
#30 Dec 06 2008 at 2:54 AM Rating: Good
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wildsimian wrote:
Warchief Tyrandor wrote:
After tonight's raid, I wonder if switching the 3/5 from Desecrate to 2/2 Night of the Dead and 4/5 Necrosis wouldn't be better dps.

Desecrate is flat out useless on high mobility fights... and night of the dead would allow you to keep your ghoul up no matter how many AE are thrown.



Now here's my answer to that annoying dying ghoul problem. If I remember correctly, desecrate still triggered quite often when I only had about 3 points in it.

Granted, I'm still leveling, but 3/5 should be enough and even if it doesn't trigger while grinding it's not a big deal. It will make instances a lot smoother. I need that stupid ghoul UP.

He's actually talking about not using Desecration at all, and putting those 3 points into Night of the Dead and Necrosis (because he has 3 points in currently).

Something you may want to think about as well, Tyr, is dropping Virulence if you have it. I had a discussion with a DK by the name of Soup on the oboards about it, and he's been doing Naxx25 without it and he says he's not had one resisted/missed DC yet. If you really stop and think about it, how many DCs do you get off per boss? 8? 10? With a 2% chance per DC, the odds of you getting a miss/resist are very, very small, and (IMO) not worth the 3 points.
#31 Dec 06 2008 at 3:03 AM Rating: Good
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Are there any regular posters going Frost DPS or plan to for Naxx?
#32 Dec 06 2008 at 3:17 AM Rating: Decent
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TherionSaysWhat wrote:
Are there any regular posters going Frost DPS or plan to for Naxx?

No idea; I still have no idea what I'll be playing for 10 mans.

Hell, I barely know what I'll be doing for PvP! (Though 44/0/27 is looking more and more promising...)
#33 Dec 06 2008 at 6:37 AM Rating: Good
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Regarding Ebon Plague working for only one single unholy DK, says the designing crab:
Quote:
We are aware of a few cases in which this is happening. While we don't want the debuff to stack, we don't want anyone to get cheesed out of their disease multipliers either. We'll fix it.

In the mean time, maybe people will actually try the other two DK trees. :)


#34 Dec 06 2008 at 8:10 AM Rating: Excellent
I actually raided as blood a lot last week.

I'm thinking about trying Frost next week.
#35 Dec 06 2008 at 10:55 AM Rating: Decent
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Overlord Theophany wrote:
wildsimian wrote:
Warchief Tyrandor wrote:
After tonight's raid, I wonder if switching the 3/5 from Desecrate to 2/2 Night of the Dead and 4/5 Necrosis wouldn't be better dps.

Desecrate is flat out useless on high mobility fights... and night of the dead would allow you to keep your ghoul up no matter how many AE are thrown.



Now here's my answer to that annoying dying ghoul problem. If I remember correctly, desecrate still triggered quite often when I only had about 3 points in it.

Granted, I'm still leveling, but 3/5 should be enough and even if it doesn't trigger while grinding it's not a big deal. It will make instances a lot smoother. I need that stupid ghoul UP.

He's actually talking about not using Desecration at all, and putting those 3 points into Night of the Dead and Necrosis (because he has 3 points in currently).

Something you may want to think about as well, Tyr, is dropping Virulence if you have it. I had a discussion with a DK by the name of Soup on the oboards about it, and he's been doing Naxx25 without it and he says he's not had one resisted/missed DC yet. If you really stop and think about it, how many DCs do you get off per boss? 8? 10? With a 2% chance per DC, the odds of you getting a miss/resist are very, very small, and (IMO) not worth the 3 points.


Hmm. Gotcha.

Ok well I went ahead and spread the points between Desecration and Night of the Dead for right now. I went with only one point in NOTD just to see if that might be enough.

Virulance stays for now since I'm still leveling.

Thanks for clearing that up.
#36 Dec 06 2008 at 11:07 PM Rating: Decent
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if i ever get to 80, ill be dps'ing as frost lol

i need to play more... DAMN YOU GGPO! STEAL MY LIFE AWAY VIA ONLINE FIGHTING ACTION!

hehe
#37 Dec 06 2008 at 11:17 PM Rating: Decent
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mongoosexcore wrote:
if i ever get to 80, ill be dps'ing as frost lol

i need to play more... DAMN YOU GGPO! STEAL MY LIFE AWAY VIA ONLINE FIGHTING ACTION!

hehe

I've been playing Frost some, now that I've had a chance to use more talents with it, and I gotta say I really like how the tree works. I'm not 79 yet, so I can't play IRT/HC, but it seems like that spec would be a hell of a lot of fun for PvP.

I'm still wondering if a spec like this would be better for DPS than the EJ one.

More disease uptime is less FU rune use for non-optimal FU abilities. It really makes sense with Annihilation in every Frost build...

I mean, yeah, you lose a bit of AP and crit, but not having to apply diseases so quickly would make the build a lot more playable/do more damage IMO.

Edit: and for PvP, I'm wondering if missing out on HC is worth 10 secs off DG and more disease uptime, à la this build.

Edited, Dec 6th 2008 11:19pm by Theophany
#38 Dec 06 2008 at 11:45 PM Rating: Decent
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in regards to the dps build, i was considering a build like that, but considering the RP generation of the build, and Rime procs in the rp dump section of the rotation, you wont have 100% disease uptime even ideally

like i doubt you could adapt the second part of the rotation to OB OB OB FS-dump considering rime procs, makes the rune regen timing screwy probably

a build like that kind of makes sense, just dunno if in practice its the same as it is on paper



as for your pvp build... no chillblains? frost aura over merciless combat? no imp icy touch?

i know u gotta cut points somewhere... but i dont think i could pvp without chillblains and merc combat lol

and more disease up time... meh making use of it would be tight, cuz youd hafta be on em the full duration of 2 rotations to make good use from it

and the whole disease cleansing thing would make that investment completely useless

depends on your arena partner i guess... prob works well with a rogue in 2s or 3s given all the avail cc a rogue brings

Edited, Dec 7th 2008 2:52am by mongoosexcore
#39 Dec 07 2008 at 12:09 AM Rating: Decent
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Chilblains isn't worth it. You can't put anything other than Blood Plague on a Paladin with BoF up if you've got the talent.

On top of that, it's a 30% slow. You're better off as Frost not even using IT in PvP once you have Endless Winter, just use CoI instead.

If you're then not using IT in PvP, Imp IT is worthless. Merciless combat is a good talent, don't get me wrong, but I'd rather have more chances to resist a fear/poly/etc.

Personal preference, I guess. I've been trying stuff out (current build is this, last 2 points going into Dirge) and sorta seeing how stuff plays in PvP at 77+.
#40 Dec 07 2008 at 12:42 AM Rating: Decent
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With Epidemic, you can get 1-2 more Oblits every two rotation cycles. That's definitely some kind of DPS increase, and I'd be really interested in seeing how that would compare to the Frost DPS build with Bladed Armor and Dark Conviction maxed. At what point, I guess is what I'm wondering, does the DPS increase from using stronger abilities more often match, exceed, or fail to meet the raw DPS increases from the extra crit and AP over in Blood. Plus, there's something to be said for all the mobility required even in normal five-man instances now, let alone raids. I'm convinced Epidemic would yield some kind of DPS increase in mobile fights as well through facilitation, though I have no idea how you'd calculate that and compare it to Bladed Armor/Dark Conviction other than hands-on testing.

You seem to be finding out a lot of the same things, wondering about the same things, and coming to the same conclusions about Frost that I have, Theo. That's... honestly terrifying.

Edited, Dec 7th 2008 3:43am by Gaudion
#41 Dec 07 2008 at 9:50 AM Rating: Decent
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epidemic wouold only ever yield you 1 more oblit, since the second part of the normal frost rotation is ps/it-ob-ob-rp dump

just replace first set of ps/it with another ob

but that would cost you a smidge of RP too

so at some point youd be losing frost strikes

its probably close, or maybe better on non mobile fights (patchwerk anyone?) but in reality i just dont know
#42 Dec 07 2008 at 3:01 PM Rating: Decent
What is a better ability, Dancing Rune Weapon, or Gargoyle?
#43 Dec 07 2008 at 3:10 PM Rating: Excellent
In a vacuum, Gargoyle is better when you have 'bad' gear, but DRW eventually catch up and surpasses it.

However, they're not in a vacuum. What 51/13/7 offers is a much more streamlined rotation that in itself does more damage then the rather weird disease dropping 50/0/21 rotation.
#44 Dec 07 2008 at 3:10 PM Rating: Decent
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hizang wrote:
What is a better ability, Dancing Rune Weapon, or Gargoyle?

Depends on gear level and weapon. Once you get to the epic weapons (~186 DPS or so) DRW seems to pull away from Garg.

That's just what I've seen, though.
#45 Dec 07 2008 at 3:17 PM Rating: Decent
I like the 51/13/7, I was thinking instead of blood aura, to use the 2 points somewhere else in the tree.
#46 Dec 07 2008 at 4:54 PM Rating: Good
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hizang wrote:
I like the 51/13/7, I was thinking instead of blood aura, to use the 2 points somewhere else in the tree.

There aren't many other places you can put those points that would be any better. They're at least doing some good in Blood Aura, though I guess if you glyph Rune Tap, IRT would be a decent choice (though only in emergency situations; you don't want to be Tapping while you're on a boss, save it for when you're in a phase when you can't get to a boss or you're running).
#47 Dec 07 2008 at 9:20 PM Rating: Decent
I actually am just doing a little theorycrafting in my head, and I wonder, if there would be a point at which armor gain from gear would be high enough to get Toughness instead of Glacier Rot and Improved Icy Touch because of Toughness boosting the ap gained from bladed armor?

Edited, Dec 8th 2008 12:20am by Athoren
#48 Dec 07 2008 at 11:05 PM Rating: Decent
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Okay, so tonight my guild and I were in Zul'Gurub, and at the end of it all (we just tried for the raptor and tiger mounts, so it was a partial run) my DPS was 453.8

Is that good for a level 63 Blood DK?

My armory.
#49 Dec 08 2008 at 12:27 AM Rating: Good
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Athoren wrote:
I actually am just doing a little theorycrafting in my head, and I wonder, if there would be a point at which armor gain from gear would be high enough to get Toughness instead of Glacier Rot and Improved Icy Touch because of Toughness boosting the ap gained from bladed armor?

Edited, Dec 8th 2008 12:20am by Athoren

I really, really doubt it. You'd need tanking gear to take advantage of increased armor amounts, as to get more armor once you're at a certain item level, you have to put itemization towards increasing the armor.
#50 Dec 08 2008 at 4:51 AM Rating: Good
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Overlord Theophany wrote:
Blood is the current highest DPS spec.

Overlord Theophany wrote:
Frost is very similar to Unholy's damage currently

Overlord Theophany wrote:
Unholy, as mentioned before, is very similar to Frost in terms of DPS.

Overlord Theophany wrote:
Yes, really Unholy and Blood are about equal, I'll be changing the FAQ in the next few days to reflect this.


Sorry if I'm sounding a touch cynical here, but should I deduce from this that you'll do the same DPS regardless of spec, or are more changes going to come to the FAQ which clarifies this.

If it is indeed the case (all pretty much equal), then why choose one over the other ... playstyle would obviously be the deciding factor.

This leads me to a question, what makes the playstyles different, my take is :
1) Blood = single target DPS, buffs and heals.
2) Unholy, DoTs and diseases, AOE, auxiliary dps from the permaghoul.
3) Frost .. freezing/control .. burst ??

Dunno ... anyone care to clarify
#51 Dec 08 2008 at 6:15 AM Rating: Good
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robertlofthouse wrote:
Overlord Theophany wrote:
Blood is the current highest DPS spec.

Overlord Theophany wrote:
Frost is very similar to Unholy's damage currently

Overlord Theophany wrote:
Unholy, as mentioned before, is very similar to Frost in terms of DPS.

Overlord Theophany wrote:
Yes, really Unholy and Blood are about equal, I'll be changing the FAQ in the next few days to reflect this.


Sorry if I'm sounding a touch cynical here, but should I deduce from this that you'll do the same DPS regardless of spec, or are more changes going to come to the FAQ which clarifies this.

If it is indeed the case (all pretty much equal), then why choose one over the other ... playstyle would obviously be the deciding factor.

This leads me to a question, what makes the playstyles different, my take is :
1) Blood = single target DPS, buffs and heals.
2) Unholy, DoTs and diseases, AOE, auxiliary dps from the permaghoul.
3) Frost .. freezing/control .. burst ??

Dunno ... anyone care to clarify


In my experience, at the same gear and lvl, I get about 10% more dps with blood. I still prefer unholy because I rarely am in danger of dying where with blood and frost I am. This is just my experience so it might not apply to all.
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