if you have the pet bar, what ive noticed is the pet will defend itself if its in defensive, and when trying to call him back, if you lose aggro on the mobs and he doesnt, he will turn around and defend himself.
you can either let him die to drop aggro, or switch to passive / have him leap to you.
leap is nice as it works on friendly units and enemies (i wish shs worked like that)
also, i know for a little while in beta, using /commands you could force the pet to passive or defensive if you didnt have the pet bar, i dont know if you still can.
as for the ghoul pathfinding, ive noticed the ghoul doesnt jump very well. hunter pets tend to be a little better at jumping imo.
what i would try, before dismissing him, make him stay, then jump down and have him leap to you. it might give a pathfinding error, but it might work too. (only long drops seem to do this, when there are other options. if there are no or few options he jumps).
As for ghoul explosion, the ghouls had this by default for a while, then they took it out and now you have to spec corpse explosion to make your ghouls blow up. its very fail.
As for aggro dump, yea he pulls a lot of hate, but i find the ghoul to be a pretty decent OT. he's useful in many situations, especially when you're tanking and an add shows up behind the healers out of nowhere. (i dont know if that actually happens, but hey it might)
Edited, Dec 4th 2008 1:24am by EnthalpyTheBurninator
Edited, Dec 4th 2008 1:25am by EnthalpyTheBurninator
Edited, Dec 4th 2008 1:26am by EnthalpyTheBurninator