The original is http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html.
A link to the Threat addon they used for this is http://evilempireguild.org/ui/Threat.zip
Quote:
A summary! These are for a level 80 character.
Modifiers
Code:
Note that in the original threat estimations (that we used in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
Threat Values (stance modifiers apply unless otherwise noted):
Code:
You do not gain threat for refecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
Build 9138 - Glyph results below are verified for build 9138
Glyph of Sunder Armor will apply Sunder to the secondary target whether you use Devastate or Sunder. Threat gain is as follows:
Code:
That is to say,
1) If a Sunder is used on the first target, a normal Sunder is applied to both targets and the normal Sunder threat is generated on both targets.
2) If a Devastate is used on the first target, the normal Devastate threat is generated on the first target, and normal Sunder threat is generated on the second target.
Calculations follow, below. If you see anything that I've done wrong, let me know so I can fix and/or re-test.
Modifiers
Code:
Battle Stance ______________________ x 80 Berserker Stance ___________________ x 80 Tactical Mastery ___________________ x 121/142/163 Defensive Stance ___________________ x 207.35
Note that in the original threat estimations (that we used in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
Threat Values (stance modifiers apply unless otherwise noted):
Code:
Battle Shout _______________________ 78 (split) (verified build 9138) Cleave _____________________________ damage + 225 (split) (verified build 9138) Commanding Shout ___________________ 80 (split) (verified build 9138) Concussion Blow ____________________ damage only (verified build 9138) Damage Shield ______________________ damage only (verified build 9138) Demoralising Shout _________________ 63 (split) (verified build 9138) Devastate __________________________ damage + 5% of AP (verified build 9138) Dodge/Parry/Block___________________ 1 (in defensive stance with Improved Defensive Stance only) (verified build 9138) Heroic Strike ______________________ damage + 259 (verified build 9138) Heroic Throw _______________________ 1.50 x damage (verified build 9138) Rage Gain __________________________ 5 (stance modifier is not applied) (verified build 9138) Rend _______________________________ damage only (verified build 9138) Revenge ____________________________ damage + 121 (verified build 9138) Shield Bash ________________________ 36 (verified build 9138) Shield Slam ________________________ damage + 770 (verified build 9138) Shockwave __________________________ damage only (verified build 9138) Slam _______________________________ damage + 140 Spell Reflect ______________________ damage only (only for spells aimed at you) (verified build 9138) Social Aggro _______________________ 0 Sunder Armour ______________________ 345 + 5%AP (verified build 9138) Thunder Clap _______________________ 1.85 x damage (verified build 9138) Vigilance __________________________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for refecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
Build 9138 - Glyph results below are verified for build 9138
Glyph of Sunder Armor will apply Sunder to the secondary target whether you use Devastate or Sunder. Threat gain is as follows:
Code:
Hit Target 1 with Devastate: Target 1: threat = Damage + 5%AP Target 2: threat = 345 + 5%AP Hit Target 1 with Sunder: Target 1: threat = 345 + 5%AP Target 2: threat = 345 + 5%AP
That is to say,
1) If a Sunder is used on the first target, a normal Sunder is applied to both targets and the normal Sunder threat is generated on both targets.
2) If a Devastate is used on the first target, the normal Devastate threat is generated on the first target, and normal Sunder threat is generated on the second target.
Calculations follow, below. If you see anything that I've done wrong, let me know so I can fix and/or re-test.
Edited, Nov 25th 2008 11:11am by devioususer