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Clearing up Resilience vs. Players / MobsFollow

#1 Nov 25 2008 at 8:30 AM Rating: Good
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817 posts
In the last two days:
anonymosity wrote:
I think I heard something about resilience only working against other players, but I have no idea where.

ArexLovesPie wrote:
Resilience doesn't work for PVE mobs anymore, so getting uncrittable is impossible using pvp gear.


Why do people keep saying this? Is it true? Is it just fun to say? Can somebody provide a source?

Maybe all this info on wowwiki is out of date?

  • http://www.wowwiki.com/Combat_rating_system
    "Resilience reduces the effects of all types of critical hits (both physical and spell crits from players or mobs)."

  • http://www.wowwiki.com/Resilience
    The page doesn't say anything about resilience only helping against players, and it's been updated as recently as patch 3.0.3.

  • http://www.wowwiki.com/Talk:Resilience
    "I've been told many times that this stat is PvP only and does not affect mobs. Does resilience work on mobs and is simply more useful against players or does it have no effect?"
    "Resilience works on mobs, it's just not as useful. Resilience was designed mostly to cut down on incoming burst damage from all possible sources, physical or magic - this makes it very nice for PvP. You're told that it's PvP only because there are much better ways to mitigate damage in PvE."


  • And I don't see anything about this in any of the patch notes since it's been introduced, either:

  • 3.0.3: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

  • 2.4.3: Resilience now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.

  • 2.2: Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.

  • It was added in a non-numbered pre-TBC patch on 12/5/06: "New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you. "



  • Edited, Nov 25th 2008 8:33am by JeeBar
    #2 Nov 25 2008 at 12:50 PM Rating: Decent
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    179 posts
    I believe this to be the reason the rumor is so widely spread:
    Quote:
    General

    The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Theramore,or Menethil Harbor.

    Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.

    NPC Transportation Locations

    Horde:

    * Undercity to Vengeance Landing (Howling Fjord)
    * Orgrimmar to Warsong Hold (Borean Tundra)

    Alliance:

    * Menethil Harbor to Valgarde (Holwing Fjord)
    * Theramore to Valiance Keep (Borean Tundra)

    World Environment Zones

    * The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills

    Dungeons
    The following dungeons are available for testing:

    * Howling Fjord: Utgarde Keep (70-72)
    * Howling Fjord: Utgarde Pinnacle (80)
    * Borean Tundra: The Nexus (70-72)
    * Grizzly Hills: Drak’Tharon Keep (74-76)


    PVP

    * Resilience - Resilience will no longer function inside of instances. Only if you are flagged PVP in the real world, BG's, and Arenas



    This was taken from the Alpha changes. So Blizzard most likely planned on changing it, but then they figured it wasn't such a good idea and changed it back in Beta.

    Edited, Nov 25th 2008 9:52pm by nightmareke
    #3 Nov 25 2008 at 2:06 PM Rating: Good
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    1,264 posts
    I suspect that it's a misunderstanding based primarily on the changes to feral druids.

    Prior to patch 3.0, SotF was only 3% with 3/3 talent points. Therefore, feral druids needed the combo of added Defense and/or Resilience to get the extra 2.6% to be uncrittable. With the 3.0 change to SotF, 3/3 gets you 6%, combined with level-capped defense (e.g., 350/350 at level 70) makes you uncrittable. Ferals no longer need any extra Def or Resil to be uncrittable.

    My guess is that some people are misintepretting this to mean Resil doesn't have an effect for non-feral druids and other classes. It does.

    It's always been a very PvP oriented stat, but it was never exclusively a PvP stat. It reduces the chance of being critted and the damage from crits, whether the source of that crit is a PvE mob, or another player.
    #4 Nov 25 2008 at 4:19 PM Rating: Good
    Maybe some non-feral druid could check this.

    Someone go kitty with no gear and beat on a zero resilience resto for a few minutes (white damage only is fine) then beat on the same resto in PvP gear for a few minutes. 70 PvP gear is fine as it is only the resilience that is important.

    #5 Nov 26 2008 at 12:16 AM Rating: Decent
    or have a resto druid go fight a mob like 5 lvls lower than them watch make sure you can be crited. then toss on a full set of pvp gear makeing sure uncritable and see if there is a diff since we are trying to find out if it's a pve thing or pvp only.
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