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enhance shammy HelpFollow

#1 Nov 24 2008 at 7:49 PM Rating: Decent
what kind of gear would an enhance shammy wear: int, str, sta, agi, etc. Thanks for your help :D
#2 Nov 25 2008 at 9:24 AM Rating: Good
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861 posts
It used to be str>agi>ap with some sta thrown in for durability. Don't need much int, water shield should take care of that. At higher lvls we get a lot of hunter gear so int and mp/5 comes with agi. That's fine.

I think they changed this in patch to make agi work better for enhancers and make us able to better share hunter gear. My guy has been resto since then so I can't address this.
#3 Nov 25 2008 at 10:36 AM Rating: Decent
With the new Talent in enhance, we get AP from intellect now, so that's good for a lot more now. Strength no longer gives 2 AP per.
#4 Nov 25 2008 at 11:32 AM Rating: Good
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Aha, reading through above threads has helped me as I plan to start leveling my shammy as enhance this wkd.

So, to revise for OP, we truly are just like hunters. Agi>Int>Hit>AP>Str it appears.
#5 Nov 25 2008 at 1:07 PM Rating: Decent
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Quote:
So, to revise for OP, we truly are just like hunters. Agi>Int>Hit>AP>Str it appears.


For the most part....yes.

That being said you can almost write str out of the equation "like" a hunter. Str does give AP to melee hits (as it does the same for hunters, but for obvious reasons...isn't needed for them), but the difference is that we get ONLY AP from str. Unlike, agi (AP, Crit & armor) or int (AP & MP max), which adjust other stats ON TOP of giving us the same ratio of AP.

Yes, you can argue that str also modifies shield block rate, blah blah blah...but I mean seriously! Does that HELP use in our roles? :P ....plz don't say, "It helps us tank!" (thats not a valid answer...)

On a side note, I notice so far on my chanter that many of the "newer" chants lean toward straight up AP on gloves, bracers, etc...not STR. Also seams that gear itemization leans to AP, agi, and int on mail rewards, I haven't seen str on mail yet. I'm sure I might come along some, especially in old world content (which is just stuff blizz probably "over-looked" as usual...Ive found random drops like shields with +shadow dmg....I MEAN REALLY! Blizz do you even edit anything?!). But Northrend wise, itemization seems to have walked away from "old" enh gear sets.

So, in conclusion, enh is just a melee hunter w/ a "occational" pet(s), and traps that last londer :p

Any enh shaman thats running STR builds still are just either jurassic throw-backs to of a by gone era, that enjoys ignorance, and/or new/newb shaman's that didn't read the beta patch/live patch notes a few months back to when the AP equations were changed :P
#6 Nov 25 2008 at 4:00 PM Rating: Decent
so its gonna be Agi>Int>Hit>AP. so get items with most of this stuff. sorry i just got interested in wow so im kind of a newb. :P i just played casually before. thanks
#7 Dec 01 2008 at 4:30 AM Rating: Decent
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3,761 posts
I'm leveling my shaman right now, and thinking for PVP strength isn't utterly useless. We all know shamans can deal massive burst, but they're squishy and can drop fast with melee on them. Having a shield swap macro for when you're getting focused can be the difference between life and death. I know alot of players will gear for max DPS without really thinking it through, but think about it. In PVP you want some survivability, and the trade-off usually means sacrificing a little damage.

Maybe I'm wrong here, and I'm not writing off agi for PVP. I'm just thinking I'd want to balance strength a little more on my PVP gear then most PVE shamans would. It's only useful when wearing a shield, but I think I'll be wearing a shield quite a bit by using a hot-swap macro.
#8 Dec 01 2008 at 6:00 AM Rating: Good
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2,396 posts
mikelolol wrote:
I'm leveling my shaman right now, and thinking for PVP strength isn't utterly useless. We all know shamans can deal massive burst, but they're squishy and can drop fast with melee on them. Having a shield swap macro for when you're getting focused can be the difference between life and death. I know alot of players will gear for max DPS without really thinking it through, but think about it. In PVP you want some survivability, and the trade-off usually means sacrificing a little damage.

Maybe I'm wrong here, and I'm not writing off agi for PVP. I'm just thinking I'd want to balance strength a little more on my PVP gear then most PVE shamans would. It's only useful when wearing a shield, but I think I'll be wearing a shield quite a bit by using a hot-swap macro.

No. Just... no.

Enhancement Shaman throw on their shields in PvP for the armor and the damage reduction that brings. The shield block value means precisely jack. Do have a shield in PvP. Don't itemize around it like you're a tank. Keep your stats focused on your melee DPS because that's what you're there to do.
#9 Dec 01 2008 at 11:51 AM Rating: Decent
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3,761 posts
My bad, I looked at my shaman and realized it just added some extra mitigation through block, not actual block %


And I looked at the PVP set ( http://www.wowhead.com/?search=hateful+gladiator%27s+linked ), no strength on it at all. Which is probably a good thing.
#10 Dec 01 2008 at 6:48 PM Rating: Decent
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1,330 posts
Also note that the dodge and armor from agi are more valuable than any possible block from str because you always benefit from them regardless of the weapons equipped.

Edited, Dec 2nd 2008 2:49am by SunSoarer
#11 Jan 07 2009 at 12:29 PM Rating: Decent
decided to move this...

Edited, Jan 7th 2009 4:52pm by Jebadia
#12 Jan 08 2009 at 10:29 PM Rating: Decent
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510 posts
Since we get a bonus 10% to Int as well, shouldn't it be Int > Agi > AP = Str? I don't really care about armor or parry/dodge.
#13 Jan 08 2009 at 11:09 PM Rating: Good
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2,396 posts
Int will give you AP, but Agi will give you crit and AP, which is still better.

To be honest, the idea of stressing Int in any way, shape, or form, is almost moot. Some of your mail armor pieces will have Int on them, but very nearly every other piece of gear you're going to wear is going to consist entirely of melee stats, so it's most often going to come down to a choice between hit, Str, AP, Agi, crit rating, etc. Int is more or less a beneficial by-product.
#14 Jan 09 2009 at 7:21 AM Rating: Decent
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510 posts
Ah yes, totally forgot that it gave you crit. You are right...all of your mail is going to have Int on it while your rings, necklace, weapons, trinkets will all be hit/crit/AP/str/agi/expertise. But when comparing armor, Int is going to give you 1.1 AP compared to 1 from agi. But really, I have never seen a case when upgrading my gear where I would have to worry about that. Everything is a pretty clear upgrade.
#15 Jan 09 2009 at 1:28 PM Rating: Decent
You miss the point of elemental devastation. While agi is a good stat to have I would not gem for it. You crit with spells you get 9% crit with melee. So gem for straight crit (16ap-8crit or 16crit) as it helps both melee and spell crits. If you're lacking in the hit department you gem for hit instead. You can't crit if you're not hitting.

When you are going for gear the stats you want to look for are ap>hit>crit>expertise. All gear you get will have agi/int/stam on it. AP = 30% of your spell power. The more ap you have the bigger your lightning bolts/shocks will be.
#16 Jan 09 2009 at 6:50 PM Rating: Decent
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2,396 posts
tbblizzard wrote:
When you are going for gear the stats you want to look for are ap>hit>crit>expertise.

No. You should always, always, always gear for hit at least to the skill cap. Then worry about stacking AP, crit, etc. Again, AP tends to not really be an issue since it comes on a lot of gear you'll want anyways, but you should definitely worry about hit first before any of the other "complementary" stats.
#17 Jan 10 2009 at 9:09 PM Rating: Decent
From the theorycrafting I've been reading so far, it's looking like 99 hit and 214 expertise is what your aiming for to start. That will cap your SS and WF hits as well as stop dodge/parries from rolling across the screen. Gem for those numbers above all others. Once you have that then start raising your +hit up to cap which is 367. This will cap your lash, shock, and LB as well as help out your white damage. Early numbers where that white damage was about 35% of your overall DPS.

Since I went resto at 79 and have only raided as resto, the 367 number seems impossible to me. However, after picking up then enh T7 legs in vault, then getting another chest token in 10 man naxx, I decided a few days ago to build up a enh set as well. With those two pieces and Pride/Greed weps, I've managed to amass 304 hit and 200 expertise in just a few days.

Just to see the number changes, I put 12 AP gems in my 7 gems slots I had then made 5 passes on the level 80 dummy for 2 min each. After I changed all gems with 8 hit/8 expertise gems and did the same thing. This raised my DPS by about 150 on average.
#18 Jan 10 2009 at 11:42 PM Rating: Decent
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2,396 posts
To start, I'd recommend ignoring expertise entirely and just trying to amass as much hit as you can without sacrificing an unnecessarily large amount of AP or crit. Mobs can't parry when you're standing behind them, and you always should be, which knocks out half of the purpose of expertise right there. Now, I'm aware that there are plenty of fights unfriendly to positioning, but unfriendly or not, hit is always going to give you its full benefit. Worry about all of your hit first, and then try to focus on expertise.
#19 Jan 21 2009 at 11:15 AM Rating: Decent
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64 posts
Figured Id pull this down from the other thread about this....I posted this to help someone else, and now it can perform double duty *wink*

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1 Agi = 1 AP + some crit and armor
1 Str = 1 AP
1 Int = 1.1 AP (if talented correctly) + some mana

so for enhancement =
Hit (until capped at 9% for specials) > Agi > Int > Crit > Expertise (until capped at 205 rating) > Haste > Str > AP
(Str > AP because of kings)

See here (elitist jerks link) for enhance shaman theory crafting on why.
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