for leveling, you only need 7% hit (your level +2), once you hit 80 you're back aiming for the hit cap (17%), now seeing as i presume you have 3% talented hit.. you only need 4% to gain full resist immunity (on non-binary spells, which can still full resist due to the 'partial resist = full resist' for them). 4% hit at your level is like... 80 hit rating at best. heck check my armory. I've had 1 gear upgrade currently, my feet and i'm lvl.75 currently, so i haven't had to worry about loosing hit... yet. though i'm hitting the point where all my non-T6 gear is finally about to get upgraded.. to blues *cry*.
so yeah, you can afford to drop down to about 80 hit rating. at level 80 you need 26+hit rating for 1% +hit.
here's a list of hit ratings needed to be hit capped without talented hit at level 80:
105 hit rating to be hit capped vs a lvl.80 target
157 hit rating to be capped vs a lvl.82 target (all trash mobs)
447 hit to be capped vs a lvl.83 (?? boss) target (all bosses)
now for with 3% talented hit
26 hit rating to be hit capped vs a lvl.80 target
78 hit rating to be capped vs a lvl.82 target (all trash mobs)
368 hit to be capped vs a lvl.83 (?? boss) target (all bosses)
now with 3% talented hit and 3% hit debuff on target from raid (Spriest misery / druid faerie fire, so 6% hit)
0 hit rating to be hit capped vs a lvl.80 target
0 hit rating to be capped vs a lvl.82 target (all trash mobs)
289 hit to be capped vs a lvl.83 (?? boss) target (all bosses)
now for us alliance, all the above AND draenai aura :D heheheh
0 hit rating to be hit capped vs a lvl.80 target
0 hit rating to be capped vs a lvl.82 target (all trash mobs)
263 hit to be capped vs a lvl.83 (?? boss) target (all bosses)
so basically, at lvl.80 presume your 'hit cap' in a raid AND for solo is 78 on trash and 289 on bosses, this way you'll always be hit capped :)
POST EDIT
i'm afliction leveling too, simply it beats everything else at speed and lack of reccing. the only thing it lacks is the ability to solo some of the 3-5 player quests, which would be soloable as a demo build. and for raiding i'll be going destruction too, though not the usual spec, personnaly I don't see it working in a long run fight... also I dislike the use of corruption and the corruption glyph as a destruction lock.. to mana inefficient and imo, in a long run fight it's a dps decrease due to the increased need to lifetap.
this is the spec, 5/13/53 that i'm going to sport at lvl.80 in raids, obviously if it turns out to not be competitive I'll have to swap spec.. but from my own theorycrafting I see this as being a top contender. for glyphs I'd use CoA, imp and immolate.
to explain how it works. the choice of the talents in demo are there to get down to demonic aegis. 180 from felarmor goes to 234 +dmg, and the 30% bonus from spirit goes to 39%. this increase alone beats the bonus gained from taking the fire and brimstone talent. you've got 3% bonus to hit across the board and 10% bonus to the 1 afliction spell you'll be using. which actually fits in pretty nicely as a rotation when glyphed to a 28sec duration. for spells you're using CB, incinerate, CoA, immolate and conflagorate. everyone knows that there's a very tight backdraft rotation available, and that you should cast CB whenever it's up. end result is, imo, a strong dps contender.
Edited, Nov 24th 2008 6:07am by Jenovaomega