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Can the Panzerkin make a comeback?Follow

#1 Nov 21 2008 at 4:13 PM Rating: Good
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I was up talking with my fellow theorycrafting addicted priest friend and we were tossing around different ideas of what you could possibly do as a boomkin besides the general "Blow $h@t up." So I started playing around to see if it were possibly to make a panzerkin work at all in LK.

Panzerkin.

The build I would utilize. I would probably use this for my build in general. You can't spec Nature's Reach for the mere fact it will lower your aggro which is bad. I think I've picked up the talents I could possibly need. Pushback reduction, more damage on thorns, Damage Increases and an increase in armor.

Now I figure crit is going to be an important stat just for the mere fact for holding aggro is not going to be an easy thing. I figure stat stacking would something like this. Defense Rating, Stamina, Dodge Rating, Crit, Spell Power, and then Int/Spirit.

Obviously being defense capped is going to be important so you're going to have certain items be for strictly tanking. I figured a good place for this would be your rings, necklace, cloak and trinkets. You would obviously have to fill in certain areas to meet certain requirements such as gemming for more stamina. But since in BC there were stamina/spell power gems mainly utilized by protadins I'm going to assume (which is a bad idea yes) there are the same thing in LK.

I forsee the biggest problem going to be meeting either the defense cap or having enough stamina. Now if you're a leather worker you're going to have access to the Stamina Fur Linings which will add 90 stamina, this is a very substantial amount. So going with this form of idea you're enchants will most likely have to be all tanking orientated.

Of course with all of this it's going to be a challenge to find the right gear and stat ratio, the perfect build but also having the right group make up to allow this. CC is going to be a major thing you'll need and having a group who understands the mechanics of how tanking as a boomkin would have to operate. With the changes to resilience not affecting anything other than other players this style of playing is going to be much harder than it used to be.

But, I will still attempt to try it and see if it's possible. Among other builds I've really really been tempted to try out some form of a psuedo "Warkin" build where you focus on the most amount of damage you can posssibly crank out with your dots, IE: glyphing IS/MF and utilizing Eclipse to its fullest. But, that will happen another day.
#2 Nov 21 2008 at 5:37 PM Rating: Good
While I think this is even less viable than it used to be, another option would be to spec down feral to SotF. You could get Moonkin form, SotF and Nature's Focus.

You lose a lot of points in balance, but when you look at the gear sacrifices you may have to make to hit crit immunity then it may be worth it still. Either way, your damage will be less than it is now and the DPS classes will be well and truly threat capped, especially now there is no Salv. Before, you could give all DPS salv and the moonkin would have a 30% headstart. Now, you are all on even footing (barring talents). It is of course doable, but certainly harder than it used to be.

#3 Nov 21 2008 at 6:24 PM Rating: Good
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The only thing I possibly see with going down into sotf is you're really really going down into the tree for the reduction. Just remember this is all speculation as to what you would need and would surely never replace any tank in a 25 man raid.

I personally just want to see if it's possible with the right gear and gems because I would love to be the first moonkin to tank anything in 10 man naxx.
#4 Nov 21 2008 at 7:46 PM Rating: Decent
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I think I'd do something like This for a Panzerkin build. With the crit reduction of SotF, it should leave gemming to spellhit and stamina. It would be interesting to see, none the less.

Correction: I'd spec into Owlkin Frenzy as such here

Edited, Nov 21st 2008 10:48pm by xschuhx
#5 Nov 22 2008 at 6:15 AM Rating: Good
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Without Blessing of Salvation, I really don't see a Moonkin tank working again. All DPS will have the same DPS => TPS rate as you, barring a few talents, and you'll be doing less DPS due to stacking mitigation, avoidance, and crit-reducing stats in your gear. If you greatly out-gear the instance, your DPS can throttle back and your healers can probably keep you up long enough. It's that, or stack hunters and rogues for DPS since they have a complete threat drop.
#6 Nov 22 2008 at 9:36 AM Rating: Good
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xshuhx you're talenting 2/2 Nature's Reach which lowers your threat by 30% and that isn't a good thing if you want to tank.
#7 Nov 24 2008 at 9:57 AM Rating: Decent
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Quote:
I think I'd do something like This for a Panzerkin build. With the crit reduction of SotF, it should leave gemming to spellhit and stamina. It would be interesting to see, none the less.

Correction: I'd spec into Owlkin Frenzy as such here


Both of these specs seem pretty bad for a boomkin tank, especially with the 30% threat reduction. You have no Earth and moon, so that's another -12% damage in addition to the -3% spell dmg. No moonfury, so that is another -10% damage. No insect swarm, so you won't have the hit reduction. No CF for the haste/stuns. No improved mark which increases stats and armor?

So, for an extra 20 talent points in the feral tree we get:
SofT
Survival instincts

and we lose:
30% threat
22% damage
3% spell dmg
3% spell haste
ability to stun mobs
3% hit reduction(IS)
extra stats
extra armor
Forces of Nature
20%spell damage on Starfire
10%spell damage on Wrath
Omen of Clarity


I think although the idea of having SofT initially has some merit, there is just no way to make it work in a viable spec. This would be my spec: http://www.wowhead.com/?talent=0xGchVIoIdhA0ohV0hZfx0z

It has all of the essential boomkin talents, feral up to the armor increase, imp. mark, and OoC for extra mana.

edit:fixed link

Edited, Nov 24th 2008 2:09pm by jeffoncom
#8 Nov 24 2008 at 10:24 AM Rating: Decent
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I think the best way to do this would be through PvP gear. It's got really high armor and you can use the resilience to get uncrittable. You give up far too much damage by going down the feral tree to get SotF, which really is a waste of 25 talent points. There are also new flasks that give 50 reslience rating.

You basically want to maximize damage. I'd go with something like this. It's got pretty much all the damage talents, and everything to make your DoTs better. You're going to be using them a lot to prevent the healer from pulling aggro. I've also included Typhoon for instant AoE and Gale Winds, since I'm guessing that you'd want to start big pulls with with Barkskin + Hurricane.

If you absolutely have to have Thick Hide, I guess you'd have to take points from Furor, Eclipse (since you likely will never ever be able to cast starfire with this build), and take your pick from somewhere else.
#9 Nov 24 2008 at 10:31 AM Rating: Good
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199 posts
I would go with this spec if I wanted to tank as a Moonkin. http://www.wowhead.com/?talent=0xGcuVIocdIhuohV0hZbA0z

It includes the necessary talents from the Feral and Restoration trees. Jeffoncom the build you linked didn't include OoC. It would be nice to have SotF to be non-crit, but it's not worth the 20 extra points to get it. I agree with CamelToad that PvP gear would be the way to go. All that being said I don;t think I would ever actually try to be a Panerkin. Don't know though, I mind get adventureous someday and try it.

#10 Nov 24 2008 at 11:12 AM Rating: Decent
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Sorry, I went and fixed my link. As for yours, lastar... Naturalist? The talent only affects physical attacks. That's one of the most useless talents for a boomkin. Even if you are up close and swinging, melee attacks will do almost no damage to your mobs. You won't be casting healing touch because that would pop you out of moonkin form. Also without dreamstate, you might run into mana issues. OOM tank = bad. And since you'll most likely be casting wrath due to starfire casts being too long w/ interrupts and such, it's probably essential to pick up Nature's Focus in the resto tree.

Edited, Nov 24th 2008 2:14pm by jeffoncom
#11 Nov 24 2008 at 11:30 AM Rating: Good
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I would do this for a panzerkin .

Talents mainly buffing Wrath, Moonfire and Insect Swarm. With the 2 instants and my AoE being used to hold non-skull targets. As Starfire would be to long to cast after the pull.

Minimal points in resto. Just the push back and increased int as the points are needed to buff AoE spells and to get Starfall for an additional AoE. Same with feral as the only points really needed are Thick Hide to buff my armor from all that PvP gear I would want to be wearing. As crit immunity from resilience is the way to go for sure.

Would pack Int, SP and crit after getting mostly hit capped and enough HPs to have a chance. The int and crit for mana and mana regen. The SP for more boom.

Would be a crazy spec, any of the panzer specs I mean, to try when the gear is there to let it have a chance. Even then I don't think it would be PuGable ever. As the level of communication and restraint on the DPS's part just would be lacking, especially without Salv.
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#12 Nov 24 2008 at 4:09 PM Rating: Good
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Resilience doesn't work for PVE mobs anymore, so getting uncrittable is impossible using pvp gear.

Once I'm fully geared with the right gear I'll attempt to panzerkin in instances and what not and give you guys the updates as to how it goes.

But, if anyone can do me this favor. Tell me what the defense cap is for druids at 80 now so I have an idea of what to be shooting for.
#13 Nov 24 2008 at 4:30 PM Rating: Good
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To get the required 5.6% of crit reduction at level 70 and level 80 requires 140 defense over the base (350 at 70, 400 at 80) so you need 540 defense.
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#14 Nov 24 2008 at 9:42 PM Rating: Good
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That honestly shouldn't be that hard at all to get with all the amounts of defense rating items out there, plus enchants/gems.

I'm intrigued, this is looking to be possible.
#15 Nov 25 2008 at 5:03 AM Rating: Good
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Jeffoncon, I put the points into Naturist because when someone says tank I automatically think melee. I agree that the points would be better served in Nature's Focus and Dreamstate for the mana regen.

As for getting Starfall would you really want to use this? In the limited time I tried Boomkin I found it more trouble than it was worth in the I would pull too many adds at once with it. I think there is lack of control in using Starfall. I could be wrong though as I haven't played a Boomkin for very long.

#16 Nov 25 2008 at 6:14 AM Rating: Good
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The lack of control with starfall depends heavily upon how it's used.

In an aoe pull, you'd have to be wary of the mobs that may lie in the range of it. If it is a single target boss and starfall is on cooldown, I think popping it off right after the initial pull is going to be a pretty large aggro boost.
#17 Nov 25 2008 at 10:57 AM Rating: Decent
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ArexLovesPie wrote:
Resilience doesn't work for PVE mobs anymore, so getting uncrittable is impossible using pvp gear.


Can you link a source for this? I haven't read this anywhere, and I haven't been able find any information on this. All of the tooltips still say "Reduces periodic damage and chance to be critically hit by X%".
#18 Nov 25 2008 at 11:58 AM Rating: Good
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CamelToad wrote:
ArexLovesPie wrote:
Resilience doesn't work for PVE mobs anymore, so getting uncrittable is impossible using pvp gear.


Can you link a source for this? I haven't read this anywhere, and I haven't been able find any information on this. All of the tooltips still say "Reduces periodic damage and chance to be critically hit by X%".


FYI, this idea of resilience only working against players has come up enough, without substantiation, that I just started a thread on the subject since it's more broadly relevant than as a sub-point of a panzerkin discussion.
http://wow.allakhazam.com/db/class.html?wclass=6;mid=1227630604168873023;num=0;page=1
#19 Nov 25 2008 at 4:02 PM Rating: Good
Quote:
To get the required 5.6% of crit reduction at level 70 and level 80 requires 140 defense over the base (350 at 70, 400 at 80) so you need 540 defense.


Just to clarify this, you need 540 Defense to reach crit immunity. To reach that you need 689 Defense Rating (or 460 Resilience if it works PvE).

To get 689 Def Rating, you will be giving up more in stats than you lose by speccing SotF - basically neither one is an option. Resilience is the only possibilty IMO and we aren't sure it is even viable.

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