Forum Settings
       
Reply To Thread

Unholy Tanking BuildFollow

#1 Nov 20 2008 at 7:29 PM Rating: Excellent
**
676 posts
So here's my plan for an Unholy tank build at 80. Alessan

Right now I'm just leveling with an Unholy DPS spec, but have tanked quite a bit already. I have a 72 Druid who was feral forever, so the actual mechanics of tanking I have a pretty firm grasp on.

My Single Target Rotation is:

Icy Touch > Plague Strike > Blood Strike x2 > Scourge Strike x2 > Death Coil x2 > SS when available, refeshing diseases as I go. (Most things are dead before the second DC, but Boss mobs obviously take a little bit longer)

My Multi Target Rotation is:

Icy Touch > Plague Strike > Pestilence > Blood Boil > Switch Target and repeat as kill order goes down, popping Unholy Blight when it's available.

I've been scanning the forums both here and at Wowhead and was just looking for a few points of constructive criticism on what everyone thought about this planned build.
I haven't had any problems at all keeping aggro when I tank and I'm usually top or second on the average dps regardless of if I'm tanking or not.

Thanks ahead of time for your replies.
#2 Nov 20 2008 at 9:13 PM Rating: Decent
**
459 posts
Hmm, what about using DnD on aoe pulls for that extra oomph in threat?

Not trying to be picky or anything,I just didnt see it in your rotation anywhere, and as a frost DK, I find myself using it very often.
#3 Nov 20 2008 at 10:28 PM Rating: Excellent
**
676 posts
The main reason I don't use it is because it puts two of the runes that are vital to my rotation on Cooldown. From time to time I'll drop it, like you said, for that extra oomph, but it's usually not needed due to my pestilence and blood boil pushing so much dps on all the mobs at once.
#4 Nov 21 2008 at 9:13 AM Rating: Decent
**
948 posts
Honestly, I like it!

And with the Unholy foundation, it makes a viable PvP build too.

Rateup.
#5 Nov 27 2008 at 7:44 PM Rating: Good
***
2,069 posts
Just a thought on my end, but I think you should PS, then IT...you have 5/5 in desecration, which increases your damage by 5% once hitting PS. Unless you have another reason for this rotation.

Thoughts?
____________________________
http://www.marriageissogay.com/

Song of the day:
May 26, 2011 -- Transplants
#6 Nov 27 2008 at 11:45 PM Rating: Decent
***
1,039 posts
desecration is supposedly only up 60% in an optimal rotation, and on top of that you have to be inside the field. while tanking thats usually not the case as there is a lot of movement, and PS isnt something you want to be using often.

personally i say dont get desecration.

as for DnD vs other things.

If you are unholy, you get some really nice damage boosts from ebon plaguebringer. combine that with DnD's bonus 190% threat, and the ~209% threat from frost presence, and you have something that can generate well over 10k threat over 10 seconds. on trash w/more then 2 mobs i'll be using DnD almost every time its up.

If you might need those runes for something, then consider empower rune weapon's cooldown, as you can still burn runes then use that to continue the fight. obviously you cant do it every pull but its still a very considerable background threat option.



Edited, Nov 28th 2008 10:51am by EnthalpyTheBurninator
#7 Nov 28 2008 at 7:02 PM Rating: Decent
**
500 posts
EnthalpyTheBurninator wrote:
desecration is supposedly only up 60% in an optimal rotation, and on top of that you have to be inside the field. while tanking thats usually not the case as there is a lot of movement, and PS isnt something you want to be using often.

personally i say dont get desecration.

as for DnD vs other things.

If you are unholy, you get some really nice damage boosts from ebon plaguebringer. combine that with DnD's bonus 190% threat, and the ~209% threat from frost presence, and you have something that can generate well over 10k threat over 10 seconds. on trash w/more then 2 mobs i'll be using DnD almost every time its up.

If you might need those runes for something, then consider empower rune weapon's cooldown, as you can still burn runes then use that to continue the fight. obviously you cant do it every pull but its still a very considerable background threat option.



Edited, Nov 28th 2008 10:51am by EnthalpyTheBurninator


I haven't been a tank before, so I think I'm going to hold onto desecration for a while. The 5% damage threat and the 50% slow will help me keep people alive. I'll only be entering Northrend within the next day or so, and haven't had much of a chance to tank.

When I feel a bit more secure I think I'll revisit your recommendation.
#8 Dec 01 2008 at 7:13 AM Rating: Good
**
676 posts
I hit 70 and started running around in Northrend just yesterday. My main was a druid(currently 72) who happened to tank every single instance all the way to 70, then all the way through ZA before respecing through resto and balance to mess around(guild had a bunch of extra tanks and I acquired several sets so I switched out). So I definitely have some experience with tanking.

I tanked UK last night and decided with a group who was all 72-74, that I needed the extra threat. I dropped DnD before I pulled on each pull, then used IT > PS > Pestilence > if enough RP, then UB, if not, IT then UB to solidify my AoE tanking threat on all of them. I never had a problem with leaving the desecration area due to the large threat put off by DnD and 3 diseases being on each target. the extra 5% damage helped me stay well above the dps as they nuked away.

I've decided that using DnD only stops me from using Blood Boil at the end of the rotation. The threat from DnD obviously trumps that so I'll continue to use it as I tank. Even in starter tank gear (The entire Cobalt set(damn greens!)) I was doing about 700 dps and maintaining a pretty good threat lead most of the time.

I also ended up moving my talents around to pick up the must have tanking talents and start working towards my tank build for 80. I still do great dps soloing so it's not an issue.

Alessan

Edited: updated sig

Edited, Dec 1st 2008 10:14am by Galenmoon
#9 Dec 01 2008 at 8:55 AM Rating: Decent
**
500 posts
Galenmoon wrote:
I hit 70 and started running around in Northrend just yesterday. My main was a druid(currently 72) who happened to tank every single instance all the way to 70, then all the way through ZA before respecing through resto and balance to mess around(guild had a bunch of extra tanks and I acquired several sets so I switched out). So I definitely have some experience with tanking.

I tanked UK last night and decided with a group who was all 72-74, that I needed the extra threat. I dropped DnD before I pulled on each pull, then used IT > PS > Pestilence > if enough RP, then UB, if not, IT then UB to solidify my AoE tanking threat on all of them. I never had a problem with leaving the desecration area due to the large threat put off by DnD and 3 diseases being on each target. the extra 5% damage helped me stay well above the dps as they nuked away.

I've decided that using DnD only stops me from using Blood Boil at the end of the rotation. The threat from DnD obviously trumps that so I'll continue to use it as I tank. Even in starter tank gear (The entire Cobalt set(damn greens!)) I was doing about 700 dps and maintaining a pretty good threat lead most of the time.

I also ended up moving my talents around to pick up the must have tanking talents and start working towards my tank build for 80. I still do great dps soloing so it's not an issue.

Alessan

Edited: updated sig

Edited, Dec 1st 2008 10:14am by Galenmoon


How was the healing? I've had several healers state that it has been very difficult to heal death knights.

I was in UK last night (@70) and I ended up pulling aggro from the MT, a 73 DK (unholy). I made sure I didn't hit any aggro grabbing spell and was not in frost presence. But towards the end I had to back off completely. I'm thinking a point or so in Subversion might be worth it.
#10 Dec 01 2008 at 3:06 PM Rating: Decent
**
947 posts
Take my advice, get the Death and Decay Glyph as soon as you possibly can.

In any non-Undead encounter, it boosts your AoE tanking in ways you can't imagine. You take far less damage than before, even slacker healers should be able to keep you topped off when at any given time, half of a pack are Feared. It also interrupts spellcasting...
#11 Dec 01 2008 at 7:51 PM Rating: Decent
*****
13,048 posts
wildsimian wrote:
How was the healing? I've had several healers state that it has been very difficult to heal death knights.

It's only hard to heal DKs that don't have tanking gear. Otherwise, it should be just like healing any other tank.
#12 Dec 04 2008 at 11:43 AM Rating: Good
**
676 posts
Personally I haven't had much, if any, problems coming from the healers I've run with. I've run nexus probably 7-8 times now with anything from a 70 pally who used to be prot to an 80 resto druid. None of them every complained and I only died twice, both times on the last dragon boss. (Healer didn't know the fight both times)

I picked up the entire Cobalt set to start with and have been replacing it with drops/quest rewards as I go.

I'm sitting around 13.5k hp, 15.8k armor, 18.2% dodge, 18.18% parry(Rune of Swordshattering) and 473 def at the moment.

Haven't had any problems holding aggro either. Unless someone is pointedly hitting something out of the kill order and going all out on it, they stay stuck to me like no other.

DnD > IT > PS > Pest > IT > UB > BB then switch targets and refresh diseases/pestilence as needed.

Current tank gear and spec(subject to change soon, still testing)(Also logged in blood presence for some reason so you don't see hp and armor bonuses)

Alessan

EDIT: Also just to note. I start each pull with Bone shield up. I usually pop IBF 15-20 seconds in unless I'm getting hit super hard for some reason, then I'll pop it sooner. I'll pop my dodge trinket too if it gets really bad.

With a 1 min cd on both Bone Shield and IBF, there is no reason not to use it on almost every multi pull, if only to save your healer some stress and mana.



Edited, Dec 4th 2008 2:47pm by Galenmoon
#13 Dec 05 2008 at 4:29 AM Rating: Good
I never thought about tossing the DCs into my rotation, which is very similar to yours. LOL typically because of side work I just stick to the rune based spells, but I am going to toss the DCs into my rotation and see how it goes.
#14 Dec 05 2008 at 9:33 AM Rating: Decent
**
889 posts
Death and Decay is great, especially when you have the Glyph (20% chance of basically a 2 sec stun every sec). It specifically states that it generates high threat, which makes it safer for group pulls to be AoE'd down.

I start group pulls with IT/PS/Pest/DnD (usually Death Grip the first one so I have diseases on him for Pestilence when the others get to my location).

I don't use Desecration, maybe if it was a 5% buff to everyone's damage I would, but I think it's more of a PvP talent.

This is my build at 75, I've PuG tanked UK/Nexus/Anh'kahet/etc (basically the dungeons I'm high enough for).
I'm going to max out Blade Armor next, probably try a deep Frost spec once I hit 80. If I stick with UH tanking at 80, I'll probably shift a few points around to get rid of Wandering Plague/BcB/Master of Ghouls and pick up Unholy Aura/Virulence/a few points of Impurity or 2h wpn spec (Wandering Plague is pretty mediocre with my tanking set's crit chance).

Edited, Dec 5th 2008 12:40pm by angryempath
#15 Dec 07 2008 at 8:01 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
That does seem like a good build. I am not usually one to try and do what everybody else does, but I am sick of seeing DK's with there constant pets and zombie form after they die. Almsot every DK I see is Unholy now. Right now I am blood with 5 points in frost for armor and 5 in unholy for dodge (lvl 70 ATM).

____________________________
Hi
#16 Dec 08 2008 at 8:59 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
I played around with a talent calculator abit and found what seems to be a good tank build.

http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=0055021203330310220200000000050000000000000000000000000005011323023113050101000000000

Get the good heals from blood, the armor from frost, and the anti magic shell and constant pet from unholy.
____________________________
Hi
#17 Dec 08 2008 at 10:51 PM Rating: Good
***
1,069 posts
fronglo wrote:
I played around with a talent calculator abit and found what seems to be a good tank build.

http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=0055021203330310220200000000050000000000000000000000000005011323023113050101000000000

Get the good heals from blood, the armor from frost, and the anti magic shell and constant pet from unholy.


I can see what you're going for with this spec but I think you'll have major issues holding threat against raid dpsers. As much as I like being a tank with a million panic buttons, sometimes you have to draw the line and pick up threat talents and by spreading yourself out so thin over the 3 trees you're missing out on a lot of dps/threat potential.

Best tank spec I've seen starts with 5/11/5 in layman's terms blade barrier from blood, Toughness, Imp. Icy Touch, Glacier Rot, and Lichbourne from Frost, and finally anticipation from Unholy. Then throw the rest of your points in the one tree you prefer. This way you have the heavy tank talents from the early tiers of the trees with the heavy threat abilities from the end of a single tree.

When creating a tank spec you always have to keep in mind that there has to be a balance between survival and threat. All the mitigation and panic buttons in the world won't help you if the monster runs off to eat someone else if they breathe in it's general direction.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 188 All times are in CST
Anonymous Guests (188)