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54sub respeccingFollow

#1 Nov 19 2008 at 5:14 PM Rating: Decent
Hello!

I just spent the past hour or so reading the stickies and other bits around here and I can't find quite what I'm looking for. I'm a 54 sub rogue and I want to try out Mutilate because I don't plan on doing PVP anytime soon with all those DK slutting up the place. I saw s 70 Muti build, but I want something that would be entirely geared towards solo quest grinding. This is what I'm looking at. Totally opened to comments and suggestions. I really spent time looking for the answers myself, but to no avail. Point me in the right direction if I overlooked something. Thanks. :)

Edited, Nov 19th 2008 8:52pm by LiptonSoup
#2 Nov 20 2008 at 5:58 AM Rating: Decent
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Hmm, imp poisons wont really help too much with grinding. Ideally I think this would be the best level 54 mutilate build for grinding.

http://www.wowhead.com/?talent=fGecoxMRVboGzZZL

For PVP it's a different story entirely, but this gives a lot of grinding utilities.

Of course, people will probably disagree with me, but that's my opinion.

Edited, Nov 20th 2008 8:59am by Zafire
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#3 Nov 20 2008 at 6:17 AM Rating: Good
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It really depends. I'd probably pick up Bloodspatter and Quick Recovery, but those last couple of points are more personal preference than anything else.
#4 Nov 20 2008 at 6:43 AM Rating: Decent
Thanks. Also, how do you guys use Muti? Is it an opener? Does it replace backstab? Should I use Deadly Poison instead of Instant? Do I ask too many questions?
#5 Nov 20 2008 at 6:50 AM Rating: Good
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Quote:
Thanks. Also, how do you guys use Muti? Is it an opener? Does it replace backstab? Should I use Deadly Poison instead of Instant? Do I ask too many questions?


Don't use instant for a muti build. Muti does FIFTY PERCENT more damage to a poisoned target. Instant doesn't poison a target, it simply does damage. Use wound (It's better anyways, 20% vrs 50% proc rate ) or deadly. What I typically do for muti is Cheap Shot, wait for poison to proc, Mutilate, Evis, then mutialte again. Things should be about dead at that point. If not, kidney shot and poke them around a bit
____________________________
Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#6 Nov 20 2008 at 6:53 AM Rating: Decent
Excellent. Thank you very much.
#7 Nov 20 2008 at 8:26 AM Rating: Good
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Whatever happened to instant+deadly?
#8 Nov 20 2008 at 10:04 AM Rating: Default
I go Wound Deadly most of the time, and my rotations are cheapshot, mutilate, exposed armor, mutilate, loot. If its not dead after that i do kidney shot, mutilate, then loot.

For groups, i do garrote, SnD, mutilate, rupture, mutilate, envenom with OH Deadl, and MH Instant.
#9 Nov 20 2008 at 12:12 PM Rating: Excellent
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Zafire, you might want to reconsider your advice. Some of your information is inaccurate.

If I were to spec purely for solo quest-grinding PvE as Mutilate, this is what I'd do. Filling out DW spec next. Soloing is all about minimizing downtime, make no doubt about it, so that's how I came to those choices. It's also reasonable for instances. You could move points from Deadened Nerves pretty easily (they're kinda "filler") and I didn't take Fleet Footed because being snared isn't a big deal while quest-grinding and rogues will nearly-universally have Cat's Swiftness on their boots, movement speed enhancements do not stack.

For soloing Mutilate you will still stun-lock mobs to decrease incoming damage, lowering downtime and increase XP/hour. CS-Muti-KS-Muti-Envenom. Rinse, repeat.

Eviscerate shows weaker damage than Envenom in Mutilate builds unless talented for. Yes, even considering the down-time of the Deadly Poison stack.

Deadly Poison and Instant Poison are optimal for grinding. Instant goes on the faster dagger. Analysis shows that Fast/Fast daggers are preferred for over-all damage output (esp. with current IP:AP scaling), but be sure to not sacrifice DPS or other stats just to have a faster dagger.

Also: Expertise > Hit (before poison cap) > Agi/AP > Crit > Haste etc.

Other than that, if you really want to excel at Mutilate build (my personal favorite), check out Elitist Jerks which has mostly raid-focussed info, but much of their advice and analysis can be applied to soloing and small-group instancing.

Good luck out there!
#10 Nov 20 2008 at 5:32 PM Rating: Good
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Quote:
Deadly Poison and Instant Poison are optimal for grinding. Instant goes on the faster dagger. Analysis shows that Fast/Fast daggers are preferred for over-all damage output (esp. with current IP:AP scaling), but be sure to not sacrifice DPS or other stats just to have a faster dagger.


How, exactly, is Instant > Wound? Especially with Mut where I would think having the extra chance at having a poison up would be very beneficial.
#11 Nov 20 2008 at 5:51 PM Rating: Excellent
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DP stacks just fine without needing another poison to fuel your Envenom or get the benefit from Mutilate. I found that I'd end up with 3 or 4 DP stack at the end of the stun-lock rotation, which works just beautifully for quest mobs (i.e. mobs within ~2 levels of your level). Most quest mobs are not cross-healing and if you pull 2 mobs with 1 healer you'll focus-fire and kick the healer and either Blind or ignore the other. In the case of a 2 healer pull you'll Sap/Blind/Sap one and Stun-lock the other.

IP scales better with AP. At level 70:

Instant Poison VII damage = 161-215 + (0.10*AP)
Wound Poison V damage = 188 + (0.04*AP)

At 2000AP that's ~388 for IP and 268 for Wound. The only way in which the application percentage of WP would out-weigh the damage of IP is if your hit is miserably low. Which, if you're reading these threads you would know not to do.

So, in summary: Theorycraft wins again! ;)

*edit: This is assuming points in Imp. Poisons which every Mutilate build absolutely must have.


Edited, Nov 20th 2008 5:58pm by TherionSaysWhat
#12 Nov 20 2008 at 7:07 PM Rating: Decent
OK, new question: How does the proc % of poisons stack? For example: If I have crip poison on both my daggers, will it be a 100% chance to apply crip, or will it be 50% then 50%? Does that make sense?

Also, I was thinking of a build I would like to do in the future. I have no idea if it's worthwhile, but it's fun to think ahead. Plus, this kind of thinking tends to teach me how to understand the game and learn what works and why. Here. It's a VERY random attempt at a pvp Backstab build. It's basically a stun lock. Tell me what you think :)

Edited, Nov 20th 2008 10:19pm by LiptonSoup

Edited, Nov 20th 2008 10:20pm by LiptonSoup

Edited, Nov 20th 2008 10:21pm by LiptonSoup

Edited, Nov 20th 2008 10:24pm by LiptonSoup

Edited, Nov 20th 2008 10:27pm by LiptonSoup
#13 Nov 20 2008 at 7:20 PM Rating: Decent
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I completely disagree, Therion. IP is absolutely sub-optimal for soloing.

It's application rate doesn't match Wound at all, even with Imp Poisons. Hit doesn't increase your chance to apply poisons, either. It just reduces chance to get resisted.

IP/DP is obviously the best solution of raiding, as you won't be taking Deadly Brew, but you can check my armory for the build I'm using for leveling.

I kill in 4 secs, not enough time for IP to proc. I need Wound instantly up on my target (50% proc vs 20%/35% with 5 talents wasted), and with Wound hitting for for 300-500 per proc, it's easily enough damage.

The damage is so ridiculously close with Wound/IP that you'd have to be insane to use IP for leveling. It doesn't proc nearly fast enough; neither does DP. Keep in mind 99% of us aren't breaking 2k AP in mut gear.

This thread isn't about raid discussion, it's about leveling, and for that, WP always wins post-3.0.2.
#14 Nov 21 2008 at 6:13 AM Rating: Decent
So does Mutilate do more damage from behind? I can't tell. I don't know if I like it. It seems if my opening Cheap Shot misses, I'm in for a MUCH slower battle. I also can't take multiple mobs as easily anymore. I honestly think Subtlety is a lot better for soloing. Perhaps I'm missing something.
#15 Nov 21 2008 at 10:37 AM Rating: Good
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Theo wrote:
This thread isn't about raid discussion, it's about leveling,

Actually, you make several valid points. Hrmmm.... I've been wrong before, I'm sure I'll be wrong again and I suppose my raid-bias might have gotten in the way of the discussion. Have to check it out after my respec tonight (Combat is still "meh").

Although, I have to admit it'll feel weird to use WP and not be waiting in the AV queue. ;)

Cheers
#16 Nov 21 2008 at 10:56 AM Rating: Default
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LiptonSoup wrote:
So does Mutilate do more damage from behind? I can't tell. I don't know if I like it. It seems if my opening Cheap Shot misses, I'm in for a MUCH slower battle. I also can't take multiple mobs as easily anymore. I honestly think Subtlety is a lot better for soloing. Perhaps I'm missing something.

Sub is much, much slower than Mut for questing. The main thing you miss out on by going Mut is the "easy stealth" that MoD and Camo give you. Experienced rogues get around this by knowing the aggro radius on mobs, and jumping right before you hit that and stealthing at the same time.

Mutilate puts out much higher damage than Sub, to the point that I'm getting 3300+ Muts on average, where my hemo barely tops 1500 on average.

Given that I can take down a mob in under 4 secs (CS, mut, evis, mut), I'd say that mut is better.

And no, mut doesn't do any more damage from behind.
#17 Nov 21 2008 at 11:19 AM Rating: Good
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Quote:
And no, mut doesn't do any more damage from behind.


And just to expand on that; that doesn't mean you shouldn't try and attack from behind whenever possible. Doing it from behind removes the parry (and block) chance, effectively giving you a larger chance to actually land your Mutilate. The effect might be neglectable in soloing, but it's there when raiding; you might as well get used to it.

P.S. Thanks for correctin me in that other topic, I always mess up little things like that.
#18 Nov 21 2008 at 1:36 PM Rating: Decent
Wow @ 3k Mutilate, lol. Mine does like 440 approx. After a session of farming in Un'goro, I think I have it figured out. It's a lot better then I thought, but it's still a lot harder to deal with more then 3 mobs. Thanks for all your help, everyone. I've learned quite a bit here.
#19 Nov 21 2008 at 2:06 PM Rating: Excellent
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Why are you pulling more than 2 mobs anyhoo?
#20 Nov 21 2008 at 2:50 PM Rating: Decent
Well, normally if I'm doing a quest that involves me killing a particular mob in an area filled with 'em, and I'm Sub specced, I'll Premed> shadowstep > ambush > Hemo > evis > vanish all my aggro. Rinse repeat. I kill the mob in 3-8 seconds (depending on whether or not evis fail before MoS fades) and then wait for vanish cool down, or use prep, and repeat. I can do this with an area filled with mobs 4-6 levels higher then me. With this Muti build, while it protects me from getting hit 1vs1 because of stun lock, I can't take on lots of higher level mobs as easily because it takes me about 10 seconds to kill. 10 seconds vs 4 mobs = death. On top of that, since I'm relying more on CS to open, I'm noticing that it's missing a lot more vs higher or equal level mobs. This is why I LOOOVE Muti for farming skinnable, lower level mobs. CS misses are rare, Muti does good damage, I don't get stealth detected ever.

Edited, Nov 21st 2008 5:53pm by LiptonSoup
#21 Nov 21 2008 at 2:51 PM Rating: Good
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Mute/prep for great justice. 41/5/21+.. once you get dirty tricks, you can cheap shot-mute-evis-mute and have something dead often before it's even out of CS.

Less babysitting of Hunger for Blood, and more "can't gank this" with prep.

The sub stealth/sap/elusiveness talents are just icing on the cake.
#22 Nov 21 2008 at 3:33 PM Rating: Decent
I kinda think Hunger for Blood is pointless, honestly. 3% damage increase for 30 sec? I'll put those 6 points elsewhere, kthx.
#23 Nov 21 2008 at 3:51 PM Rating: Excellent
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HfB stacks 3 times and is refreshed every 30 sec for minimal energy. kkthxbai ;)

Edit: But it is 6 points, as you note. So.... hmmm....

Edited, Nov 21st 2008 4:10pm by TherionSaysWhat
#24 Nov 21 2008 at 4:03 PM Rating: Decent
Orly? I have been schooled, I guess. BTW! My question above was never answered about poison procs. This post.
#25 Nov 21 2008 at 4:16 PM Rating: Good
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No need to be snide. See my responses.
#26 Nov 21 2008 at 4:24 PM Rating: Good
I totally apologize if I came off as snide. I wasn't trying too. Just being, um, quirky. Sorry.

I'm getting really frustrated atm, though. My backstabs do at least 200-300 more then Mutilate does and I don't have to wait for the mob to be poisoned. What am I doing wrong? This is how I decided to go for the moment: http://www.wowhead.com/?talent=f0xfotxsqboIzZZL

edit: I don't see where anyone responded to that. :/


Edited, Nov 21st 2008 7:27pm by LiptonSoup
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