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FROST FAQ: It's ice cold! (update 12/7/08)Follow

#27 Dec 01 2008 at 12:12 PM Rating: Default
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Gaudion wrote:
For when you get around to another update, here is my PvP-oriented deep Frost build if you need some samples: Cooler than cool.

You're giving up 5% crit and Imp Rune Tap for Imp DG? This is much better. You should not need Imp DG in a Frost build that has Chilblains.
#28 Dec 01 2008 at 1:16 PM Rating: Decent
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that looks a lot better to me

i still like toughness though, its hard to fit in... but i dunno

and id prob dump blade armor for scent of blood

2v2 focus'd i see the extra RP being more useful then a lil AP
#29 Dec 01 2008 at 5:09 PM Rating: Decent
I like Theo's build:

A question to ponder however. Will Killing Machine proc enough, without Improved Icy Talons, to be worth it? That might make up the 5 points you want for Toughness...

My fear is just that Killing Machine seems a large 5 point investment for a move that isnt very friendly to 2-handers.

#30 Dec 01 2008 at 5:47 PM Rating: Default
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StJust wrote:
I like Theo's build:

A question to ponder however. Will Killing Machine proc enough, without Improved Icy Talons, to be worth it? That might make up the 5 points you want for Toughness...

My fear is just that Killing Machine seems a large 5 point investment for a move that isnt very friendly to 2-handers.

It's a 50% proc rate on crits, rofl.

Considering I have ~26-28% in garbage gear I don't think it will be a problem.
#31 Dec 01 2008 at 7:23 PM Rating: Decent
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Overlord Theophany wrote:
Gaudion wrote:
For when you get around to another update, here is my PvP-oriented deep Frost build if you need some samples: Cooler than cool.

You're giving up 5% crit and Imp Rune Tap for Imp DG? This is much better. You should not need Imp DG in a Frost build that has Chilblains.

I specced out of Endless Winter > Chillblains a long time ago and never looked back. I've never found myself starving for RP to use Mind Freeze, and Chillblains has proved all but worthless in PvP from my experiences. A 30% snare won't stop people from kiting you into oblivion; Death Grip and Chains of Ice will.

Of course I'd love to have Rune Tap > Imp. Rune Tap and Dark Conviction over in Blood, but right now I value the utility I can pull out of the Unholy tree far more. The merits of Unholy Command should be obvious. Epidemic gives me much more breathing room with keeping diseases up on opponents, which I all the more appreciate since PvP is very adverse to the class' mechanical rotations. And Virulence, while not great, is better than anything else I could potentially pick up with the points available to me. It also helps with healers, which is something every DK needs to be concerned about IMO. We're pretty solid 1v1, DPS vs. DPS, but in group situations healers shrug us off laughing.

This is a build that's oriented more towards offensive control and utility than your build Theo, which seems to aim more at being a very solid solo contender. Yours serves its purpose well, but I like mine better.

Quote:
any reason you took imp icy talons? and not mind freeze? or toughness, or chillbains?

See above.

Actually, though, I did link the wrong build. That's the build I'm currently leveling into. At 80, once dual-spec comes out, I plan to swap out Icy Talons > Imp. Icy Talons and take Toughness like so. And then I'm left with one point which... I'll probably just throw into Avoidance or something.

StJust wrote:
My fear is just that Killing Machine seems a large 5 point investment for a move that isnt very friendly to 2-handers.

Killing Machine is one of those talents that's there to turn the tide of a fight. You don't rely on it to come up often; it's there for that one pivotal moment. Trust me when I say that a well-placed Frost Strike with a Killing Machine proc behind it can really roll someone's socks down.

Edited, Dec 1st 2008 10:34pm by Gaudion
#32 Dec 01 2008 at 9:18 PM Rating: Decent
Quote:
Killing Machine is one of those talents that's there to turn the tide of a fight. You don't rely on it to come up often; it's there for that one pivotal moment. Trust me when I say that a well-placed Frost Strike with a Killing Machine proc behind it can really roll someone's socks down.



Okay thanks, that answered my question. I havent PvP'd and so I wondered. I dont really check how often it procs in PVE, but we spend enough time in sustained melee that it will eventually proc and give a critical in most instances at 50%.

5 points for the chance at a pivotal moments is fine. Now lets just hope for many pivotal moments.
#33 Dec 02 2008 at 6:17 AM Rating: Decent
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well, if you want an estimate...

at a completely garbage 25%, using a 3.6 2-H weapon

50% of 25% crit = 12.5% chance, multiplied by the 3.6 speed = estimate 45 seconds between procs

considering its a random deathchill almost, thats pretty nice... considering its at a spot in the tree pretty easy to sacrifice things for
#34 Dec 06 2008 at 10:59 PM Rating: Decent
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update, hooked up a revamp to the deeps section

left the ej build, and instead of my preference builds, i did some talent rundowns on stuff i like for frost

also changed my tanksing tree to the 2 from ej, and the 1 i like best for when i tank


thanks for feedback gaud/theo... keep it comin! im tough, i can take it ;) /flex
#35 Dec 07 2008 at 8:01 AM Rating: Decent
mongoosexcore wrote:
The talent tree?

http://www.wowhead.com/?talent=jfVMVZGMxtIxdRhoVosx
Straight from Elitist Jerks. Testing to be the best for deeps atm. If raiding is your main goal... use this.

The (basic) rotation... (2 rune cycles)

1: PS -> IT -> BS -> BS -> OB -> FS spam
2: PS -> IT -> OB -> OB -> FS spam

then repeat 1-2-1-2-etc


I tried this. The rotation is good, but I think it needs some tweaks.

Why start off with Plague Strike? (At least, that's what I think 'PS' stands for...). The drawback to starting with PS is Melee Range, unless you want to wait for cooldowns on Death Grip. Starting with Icy Touch will cause melee mobs to come to you, and you can beat on them after they come close. If they are far enough away, you can get a second Icy Touch for additional damage with no chance of them damaging you, as well. The rotation is actually best against casters and ranged damage mobs, where you have to actively get them into melee range.
#36 Dec 07 2008 at 9:47 AM Rating: Decent
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Quote:
(side note: some are saying IT first, then PS... but I'm trusting the EJ thread on DK DPS (http://elitistjerks.com/f72/t36303...compendium/) and they mention PS first... I doubt the difference is anything signifigant though)


already had a answer posted in that area, read the whole faq brah :D

EJ does more research then i do, and they mention PS first.... doing it the other way around i doubt makes any strong difference though ^_-
#37 Dec 11 2008 at 2:10 PM Rating: Decent
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small update to include the new frost rotation being tested by ej
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