Now it's time to figure out the most important thing about any character... the spec. The ins and outs, and everything it's all about. Maybe I can help you with that.
What spec should I choose?
Well, instead of thinking of what build you need to be... DKs are different. All the specs can fulfill all 3 of a DK's roles. PvP, tanking, or deeps. So let's figure out your role, and what you're looking for in that role...
I wanna deeps!
** BIG OL' NOTE: ALL builds, talented well, do comparable dps... on average blood and unholy end up higher then frost in a raid setting... but it's close enough to play what you like. Try them all out and go from there. **
See the DPS FAQ here (( http://wow.allakhazam.com/db/class.html?wclass=10;mid=122803975248229803;num=34;page=1 )) for more info.
I wanna tanks!
What sounds like a better tank to you?
Great single target threat with self-healing. (blood)
Capable of every situation well, single target or aoe. (frost)
Godly at aoe encounters, with a great personal defense buff. (unholy)
Try them all out, but that's a decent guildline for what to expect.
I wanna pvpz!
This is a little more subjective, but basically...
What's better for pvp in your opinion?
High physical damage while being self-sufficent in 1v1 encounters. Strong for it's consistant damage and it's self healing abilities. (blood)
On-demand burst, with a lot of anti-kiting options. Ranged snares, a decent selection of armor-ignoring damage, and a strong PVP cc ability in Hungering Cold. (frost)
Gimmicks, magic damage, with good anti-magic abilities... and a pet. Bone shield, a strong main rune ability that ignores armor, and extra CC via the ghoul's stun. (unholy)
There's a few pvp threads floating around, but if pvp is your aim... take the time to try everything out! There's no way to tell you what's best... it all depends on what you can play well, what kinda pvp your aiming to master, your arena make-up/bracket... it's just way too varied. Unlike aiming for dps though, cross-specs and more unique builds can shine a little better... and as a DK, they tend to work better then most classes. There are a lot of talents which are debatable of what's worth getting, and what's something you can sacrifice to get it.
** If you took a quick gander, and think FROST is for you... read on >:D **
Why frost?
I personally love it. It has something for every situation. A good tanking cooldown, good aoe damage abilities, a lot of armor-ignoring damage, many answers to kiting in PvP, and the best non-cooldown RP dump a DK has to offer.
Frost throws out big crits and doesn't care who it offends doing it. Obliterate is it's mistress on the side, and Frost Strike is the wife that brings home friends for threesomes. It's everything a warrior wishes it could be, minus mortal strike. It's everything a mutilate rogue wants, minus stealth. It's a beast that most players seem to ignore... but not you. You wanna try it out, and I don't blame ya at all. >:D
** This guide will cover every aspect of frost, hopefully well, so find the section that interests you... and learn up on why ice blue is the new black. **
---THE FROST DEEPS SECTION---
The talent tree?
http://www.wowhead.com/?talent=jfVMVZGMxtIxdRhoVosx
Straight from Elitist Jerks. Testing to be the best for deeps atm. If raiding is your main goal... use this.
The EJ forums has been testing a new rotation... so now there seems to be 2 to work with...
EJ frost dps section wrote:
Rotations:
PS -> IT -> BS -> BS -> OB -> FS
PS -> IT -> OB -> OB -> FS
OR
(Blood tap on the opening rotation for a death rune)
IT -> OB -> OB -> BS -> FS
IT -> OB -> BS -> OB -> FS
During the FS section, Frost Strike until out of Runic Power. Use Rime procs to cast HB during this time as well.
The second rotation still needs some testing, but the math suggests that dropping a PS and a BS from the rotation gets an extra OB and FS strike in.
PS -> IT -> BS -> BS -> OB -> FS
PS -> IT -> OB -> OB -> FS
OR
(Blood tap on the opening rotation for a death rune)
IT -> OB -> OB -> BS -> FS
IT -> OB -> BS -> OB -> FS
During the FS section, Frost Strike until out of Runic Power. Use Rime procs to cast HB during this time as well.
The second rotation still needs some testing, but the math suggests that dropping a PS and a BS from the rotation gets an extra OB and FS strike in.
Using either rotation should be fine, I'll try to keep updated if one clearly pulls ahead of the other.
With 'Blood of the North', this is your best bet... Howling Blast if you want to hit a few things instead of a Obliterate. Use HB whenever you can if the proc from Rime is up, waiting until the part of the rotation when you would be Frost Strike spamming. "Freezing Fog" is the proc you're looking for.
Keep both Frost Fever, AND Blood Plague up at all times.
(side note: some are saying IT first, then PS... but I'm trusting the EJ thread on DK DPS (http://elitistjerks.com/f72/t36303-dps_compendium/) and they mention PS first... I doubt the difference is anything signifigant though)
-- I don't like that build, what else ya got? --
Well... this is a touchy topic. I'll probably make some example builds though at some point... but instead...
I'll just run down some talents I like or see being useful, and why. Modify that build I linked earlier to taste.
*BLOOD*
-Scent of Blood: I like this for leveling, especially if you find yourself tanking runs while you level. Extra RP in a tree that makes such great use of it (Frost Strike) does speed up leveling a bit, and unlike Bladed Armor, works the same regardless of gear. Almost of no help doing dps in a instance run though.
-Rune Tap (and improved): Eliminates any downtime you'll ever see as Frost, and becomes a 3rd tanking cooldown for those who tank while leveling. DPS in instances makes use of this since it does give your healer a break, at the cost of some of your dps (Rune Tap =/= Death Runes, so using Blood Tap helps lessen the blow to your dps, and your rotation)
-Death Rune Mastery: Gives you more Death Runes during a normal rotation, which in turn gives you more pure Frost Runes. Useful if you tend to over-pull, as more Frost Runes = more Chains of Ice. Not highly recommended though; if you can't see the use for it without me telling you, it's probably not worth it.
*FROST*
-Endless Winter: Makes your Mind Freeze FREE, and since it's off the GCD... available ANY TIME you need it. Also adds Frost Fever to Chains of Ice... which is both good and bad. Bad as in if you tend to Chains of Ice mobs that are getting a CC to give the CC-er more time, the disease will break it. Good in that it puts Frost Fever on a mob, so for 2 mob pulls you don't have to use Pestilence to make Howling Blast work to full power on both mobs (CoI, switch to other mob, PS-IT-BS-BS-Blood Tap, HB, FS spam... then just start at rotation #1 listed above) so that's useful mainly to tanks or while leveling... since full rotations barely ever happen on regular mobs. Also makes CoI build a smidge of threat via disease damage if your tanking.
-Chillblains: Makes your IT and CoI snare 30% which is great if you world pvp, or hate running mobs chaining more groups. Also counts as a snare for Glyph of Blood Strike.
-Frost Aura: Debatable usefulness, but above 75 resistance crosses the first barrier of stacking spell resistance, so its moderately noticable.
-Hungering Cold: More of a note then anything, but aside from o-sh*t moments... this isn't that great for anything besides pvp. Just my take on it. Steep RP cost, and its basically a aoe Blind (rogue ability I'm sure most of you know and... 'love'). Kind of useful, but not worth other things you could be building towards while leveling.
*UNHOLY*
**Side note: I wouldn't take anything in this tree if your focusing on dps, unless you want to cross-spec for the pet to level with. This will drop some dps though, but makes leveling faster via chain pulling.
-Epidemic: If you can handle it, and plan on going deeper into the tree then this, this talent lets your #2 rotation change to OB x3 - FS spam. Hard to manage though, and if you don't plan on going deeper into the tree, the talent doesn't justify the cost.
-Virulence: Affects Icy Touch and Howling Blast for the spell hit.
-Blood-Caked Blade: More RNG white damage... helps a lot if your going further in the tree, and since it's damage that does itself, makes things a little easier if you get overwhelmed playing your DK. Good dps choice if your going this far into Unholy either way.
-Dirge: More RP is always fun, but I would HEAVILY suggest getting some Runic Power Mastery. You will be capping 100 RP often if you don't at least cap it to 120.
-Master of Ghouls: If you went this far, DO NOT GO ANY FURTHER! Good talent, and should be the only real reason your cross-speccing into Unholy. Useful with Chillblains (tell your ghoul charge off to a mob, IT it and pull aggro... it's snared 30% worth, gives you more time before it arrives, while your pet dps's it) and the ghoul's stun ability is useful for leveling/tanking. Don't be lazy though and manually control this pet! It's only worth its weight if you're making him start the next pull while you finish the current one.
"No Death and Decay/Blood boil/Pestilence in your rotation?"
Deeps wise, it isn't better then Blood Strike... and it can fudge up your rotation. This is deeps though, so I mean, use Pestilence to spread Frost Fever for a Deathchill Howling Blast (great for tanking btw). Doing that is only really useful on trash if your not tanking... and might pull aggro if you make use of it, since Howling Blasts crit upward of 2500 in the early 70s.
"Rune strike?"
Whenever you can... always. Save for the Frost Strike spam phase if you can though. :D
"2H or Dual wield?"
Short answer: 2H always.
Long answer: If you want to DW, there is ONE spec for you.
http://www.wowhead.com/?talent=jfV0VZG0ethxdRhoZfM0hxco
Switch some points if you like... this is the Frost FAQ though, not tri-spec. ;D
"What stats does Frost Deeps value?"
Strength, attack power, crit, hit are you main ones. Haste doesn't scale well, nor does armor ignore. Expertise is decent, but I'd focus on the others... since a chuck of your damage is in fact spells, so no dodges/parries to worry about.
"Glyphs?"
Icy Touch and Obliterate for sure. Rest aren't important enough to really worry about. Plague strike to maximize deeps though I suppose.
"When to Deathchill as Deeps?"
Whenever you like. Useful for a aoe pull, since a DC'd Howling Blast crits every target... but use on Obliterate or Frost Strike otherwise (before hitting 80, Frost Strike tends to hit harder then Obliterate, so that's my preference. Test with Recount to see what works for you.)
---THE FROST TANK SECTION---
Example trees:
http://www.wowhead.com/?talent=jcEZGxxthcbohRVosx0g
Good if you do NOT have a windfury totem. Suggested.
http://www.wowhead.com/?talent=jcEZGxxzhed0hRVosx0g
Good if you have a windfury totem. Suggested.
http://www.wowhead.com/?talent=j0xbZGxxtGcdoGRVostcr
Build I personally like for leveling as a tank. Hungering Cold is a okay emergency CC, Endless Winter to interrupt your own spells if needed, more RP generation, 120 RP cap if you end up being lazy about using RP, and less Death and Decay cooldown. More options here, especially if you tend to PUG, and especially if said PUGs tend to suck at following dps orders.
"Which of those builds is right for me at end-game?"
It's all based on the likelihood of you having a Windfury totem for your group. Odds are you will have a windfury available in 25 man raids... so if that's your focus I would avoid Icy Talons. For mainly a 5-man tank, I would almost for sure get that talent series. 10 mans are up in the air, but personally... if I wasn't garunteed a windfury totem, I'd spec Icy talons for the raid.
Notes on tanking, based on my personal experiences:
-I personally don't use Death and Decay that often. BIG pulls I consider it... but for 2-3 mobs, the runes are put to better use in the from of a Pestilence/Howling Blast IMO. It generates not only more damage, but equal-ish threat if you got a reasonable hit (Death and Decay I think is more though)... and if you need Death and Decay, it isn't on cooldown. Do not take that as law... it's just my observations so far. But it is a good move for generating threat, so try out both openering and see what works better for you. The more mobs, the more Death and Decay is appealing to me.
-IT->PS->PEST->HB->BB is a good opener for most situations if you aren't into/aren't using Death and Decay.
-When tanking, mark targets for a Deeps order. When you see the current target nearing death, burn some RP on the NEXT target, so you're ahead of the curve threat wise. The Deeps will kill in your order... doesn't mean you hafta tank in that order.
-IMO, Glyph for Icebound Fortitude, Pestilence, Dark Command, Raise Ghoul (the minor one), Blood Tap, and Icy Touch. They work well for frost tanking. Adjust to taste, that's the set Ilike using though.
-If you see yourself having trouble aggro wise, use Death and Decay if you aren't... be on your toes for Dark Command and Death Grip. If you are having trouble surviving the immediate pull, Chains of Ice a hard hitting mob and get him CC'd (can't have Endless Winter for this)... or at the very least just kite the group backward. It will take the mob time to reach you, effectively reducing damage taken in. Be ready to taunt it if the healer pulls it though.
-Some Death and Decay notes: Plant where you will tank the mobs... it's cost doesn't give you the chance to use it and kite mobs over it. Keep 'em in the area the whole time. **IF you or another DK in your group are using Death and Decay FOR DEEPS.. STOP! It's cost does NOT warrant the threat you are making, and it's dps is negligible at best if thats your role in the group.
It's not hard to get the feel for it, but tanking as frost isn't hit a button and relax... you gotta be on top of things. Your RP shouldn't ever get too high, and feel free to burn some of that on all the mobs evenly (FS tab FS for example). Do NOT be afraid to use your CDs... but try to not burn them ALL unless it's a really bad o-sh*t moment. Even if the situation isn't that bad, helping your healer out with a quick IB or UA is always a good thing to do (avoid using Lichborne for this though, the cooldown is a little long to warrant that kind of use).
Any further concerns and I'll be glad to help out... just speak up :D
---FROST PVPZ SECTION---
To be announced at a later date. I'm not 80 yet so.... yea....
Some speculation notes though!
-I personally like Imp. Rune Tap for PvP. It's a 20% heal on a 30 second cd, that uses runes that are secondary for your build. Did I mention you can get Hungering Cold AND Imp. Rune tap in the same build?
-If your fighting a healer, let your RP build... then burn it ALL once it cracks 100+! Frost strike ignores armor.. so that's some serious burn some healers won't see coming/won't keep up with. Combo with stagulate/interrupts/death grip for results. HoTs don't repair massive burst, they WILL need a hard-cast.... so be ready to stop it 7 ways from Sunday. >:D
Don't be afraid to kite pets with CoI either! Any class DEPENDANT on them will lose enough deeps to make it worth the 1 frost rune... plus, I believe it's no diminishing returns vs pets... since they aren't players. ;)
Just try things out, the build I plan on trying out for 80 PvP is...
http://talent.mmo-champion.com/?deathknight=2300321133000000000000000003252500132502102321035101301000000000000000000000000000000&glyph=131003060501
Gotta test and figure things out though... my focus is 2v2 arena, so that + frost mage is seeming very win to me. <3
---END NOTES---
Don't be afraid to give all the specs a try, or even fiddle around some points in the specs. DKs are still WAY new, so nothing is set in stone. Ask questions if you got them... I'm sure there are plenty of helpful DKs on these boards to help you out.
Frost questions or concerns? Ask right here in this thread, or PM me.
Any other questions? I learned all the basics... I can TRY to help, but let's keep this thread frosty :D So PM or make a new topic... I troll enough, along with others... we'll get to you. Promise.
Now stop reading and go level. Expansions out, what are you doing NOT playing it? XD
edit: 12-07-08: big update to deeps section, small update to tanking section... thanks for input guys ;)
Edited, Dec 7th 2008 1:58am by mongoosexcore
Edited, Dec 7th 2008 2:04am by mongoosexcore
Edited, Dec 11th 2008 5:01pm by mongoosexcore