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The Blood side looks fubar to me. Considering Frost has the single best RP dump in the game, you'd want Butchery over the paltry 4% parry from 2/5 Blade Barrier. If you want a little more survivability against melee, spend the one point on Unbreakable Armor over in Frost.
2 RP per 5 seconds isnt much better.... i honestly value 4% parry (up damn near all the time) over 2 RP/5
and i thought about taking that, but it would burn a frost rune... if i wanna survive against melee, i can just CoI too
or snare via IT
or death strike
(read: i dont think its worth the frost rune it costs in fast-paced pvp... i need to test more though to be sure)
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And on the subject of RP, Runic Power Mastery should be a complete waste for a Frosty. If you ever have more than 60 RP (assuming that you're keeping some spared up for IBF or other ability) then you're not FS-ing enough. It should be your go-to attack in PvP even over Oblit since it ignores armor, can't be dodged, blocked, or parried, and benefits from Killing Machine. Finish up Killing Machine or put the points into Tundra Stalker or Dark Conviction over in Blood.
i considered that as well.... but if you stock up to 120 RP, thats 3 rapid-fire hard hits.... time that + shatter combo = sickening burst (especially if i proc the FS glyph)
think the muti-rogue/frost mage kinda deal.... but instead of KS, perhaps more of a HC-mage DF-burst that sh*t down combo
again, will actually hafta test to know for sure, theorys are theorys until proven right or wrong... and considering dps scaling better then healing for S5, im gettin ready to destroy things in a efficent way
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Death Rune Mastery also seems like a total waste to me. I mean, yeah, Death Runes are good, but as Frost you spend all your time trying to turn your Blood Runes into Frost or Unholy Runes anyways so you can use more FU abilities (I.E. Oblit), so turning FU's into prismatic FU's is a bit redundant. Take the three points out of that and the one you've got in Bladed Armor and sink those into Dark Conviction to increase Killing Machine procs.
okay, heres the thinking behind that (and this is probably the part im most unsure of)
2 fo each rune, assuming diseases are already up... thats like what, BSx2,OB,HB?
now assume 6 death runes i would get AFTER doing something of that sort
thats anything i need it to be
ITx5,CoI if i need to kite (1v1 situation) (should have enough RP to FSx2 after that too)
OBx3 if i need to burst down a clothie
as many CoI as i need
DSx3 if i need a quick burst of HP (@#%^, DSx3+blood tap+rune tap is prob like 40-50% hp at LEAST)
i dont see casters being a probably like melee... the flexibility of up to 6 frost runes might be useful... will hafta wait and see, but it might be
i get your points, and if i wasnt thinkin more experimental then 'what do i know would work good' id be your side all day
it just seems to me, that tryin new things is how you break out from being good to being great... and thinking ahead to trickier things (that not many will be expecting) is a solid chance of breaking ahead of the pack
i do appreciate feedback though, its good to bounce ideas around to see what others think.... even if i dont take the advice, gives me things to think about
and plus... theo doesnt rule the DK forums with a iron fist of knowledge and sarcasm... so i can actually expect constructive posts lol ^_^
Edited, Nov 20th 2008 1:10pm by mongoosexcore