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WotLK Pre-Raid gear listFollow

#1 Nov 19 2008 at 3:51 AM Rating: Excellent
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The following is the result of waiting for the Queue Boss.... wish I knew a better strat for it ;)
UPDATE: Shadowpanter is back up to date and uses a much more complete system that the one I used here for this short-list. The more I think, the more I'd like to run the numbers more completely on this list (like my DK weapon list) but that would just be duplicating Shadowpanther's work, which is silly. So.. hmm.... not sure. Anyway, added a few crafted pieces and realized that no cloaks were in the list, sorry guys!
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So, what DO we need before we head on into raid, our minds full of shiny epic dreams of boss-smitin' progression? Well, I hope this is, partially, the answer to that question. After using lists such as these for my other toons (thanks Maintankadin and Warlock's Den!) I decided to expand on the research I was doing for my own rogues upgrades, and present a list of viable pre-raid gear that anyone (and I do mean ANYONE) can score in preparation to enter early Wrath of the Lich King raiding. Now there is even less of an excuse for your fail DPS! (HA!)

The criteria is to have a list of reasonable gear for any rogue -- especially those brand-spankin'-new to raiding -- to use in current raid content without being forced to endlessly grind instances for drops (although that's one option) or require extensive rep grinding. Both of which can be very useful for drops but it can be daunting to farm the same instance for a week or more. Don't be fooled into thinking you'll be top of the meters or OMFGPWNAGE with this gear. It's only a very bare starting point!

Therefore the list will be based on Quest Rewards and items available via Revered or Honored reputations.. I will add regular and heroic drop options as well as exalted rep items at a later date (i.e. the next long queue). This list is not meant to replace other, more extensive lists (such as ShadowPanther.net) but to form a base for those just getting ready to dip their toes into the vast pool of raiding.

Right now, I'm not including weapons but they'll be coming soon.

You will notice rough APEP (Attack Power Equiv.) numbers associated with each piece. They are only very rough guides to the relative value of the piece and should NOT be the only factor in your decision making process. For more on stats read the Rogue Compendium on these forums (aka The Sticky) and Elitist Jerks.

PLEASE NOTE: This list is in progress and I fully expect to have to update it, frequently. I encourage corrections and suggestions. Off-topic and unquantified posts to this thread will be rated down if only to keep the thread clean and easy to access. Please keep to the spirit of the thing ;)


HEAD
Headguard of Retaliation - Quest - 336 APEP
Helm of Cheated Fate - Heroic Gundrak - 389 APEP
Weakness Spectralizers - Engineering - 358.5 APEP


NECK
The Severed Noose of Westwind - Quest - 153 APEP
Necklace of Arcane Spheres - Heroic Violet Hold - 207 APEP


CHEST
Whale-skin Breastplate - The Kalu'ak, Honored - 265 APEP
Dark Arctic Chestpiece - Leatherworking - 275.5 APEP
Hardened Tongue Tunic - Quest - 321.6 APEP
Crystal-Infused Tunic - Heroic Nexus - 330.7 APEP


BELT
Glitterscale Wrap - The Oracles Revered - 234 APEP
Treasure Seekers Belt - (May have been removed from loot tables, QQ)
Sharp-Barbed Leather Belt - Heroic Utguarde - 290.8 APEP
Trollwoven Girdle - Leatherworking - 324.8 APEP


LEGS
Grotesque Butchers Pants - Quest - 189.4 APEP
Cured Proto-Drake Leggings - Quest (Horde) - 235.5 APEP
Dark Arctic Leggings - Leatherworking - 262.5 APEP
Mind-Expanding Leggings - Kirin Tor, Revered - 365.2 APEP
Azure Strappy Pants - Frenzyheart Tribe Revered - 382 APEP
Chain Gang Legguards - Heroic Violet Hold - 342.5 APEP


HANDS
Rough Climbers Grips - Quest - 223.2 APEP
Charged-Bolt Grips - Heroic Halls of Lightning - 254 APEP
Handwraps of Preserved History - Quest - 300 APEP
Gilt-Edged Leather Gauntlets - Heroic Utguarde - 340.2 APEP


FEET
Rhino Hide Kneeboots - Quest - 226.2 APEP
Jormscale Footpads - Crafted BOE - 232.5 APEP
Boots of the Whirling Mist - Heroic Halls of Stone - 292.6 APEP


SHOULDER
Shoulderpads of Fleshwerks - Quest - 194.8 APEP
Charred Leather Shoulderguards - Alliance Quest - 215.2 APEP
Spaulders of Frozen Knives - The Sons of Hodir, Honored - 240.8 APEP
Spaulders of the Careless Thief - Heroic Nexus - 256.1 APEP
Trollwoven Spaulders - Leatherworking - 302.8 APEP


WRISTS
Njorndar Furywraps - Quest - 151.1
Drake-Champion Bracers - Heroic Oculus - 221.3 APEP
Advanced Tooled-Leather Bands - Heroic Halls of Lightning - 240.6 APEP



Thanks all for checking out the little list. On-topic discussion, corrections, suggestions, etc are encouraged.

Cheers!


Edited, Dec 12th 2008 1:26am by TherionSaysWhat
#2 Nov 19 2008 at 3:51 AM Rating: Excellent
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2,680 posts
Daggers for Mutilate It should be noted that APEP numbers are NOT adjusted for speed.

Knife of the Tarnished Soul - Quest - 118.2 APEP
Traditional Flensing Knife - The Kalu'ak Revered - 137 APEP
Vengance Shiv - Quest - 147.2 APEP
Lightblade Rivener - Kirin Tor Honored - 158 APEP
Broken Stalactite - Sons of Hordir Revered - 197.1 APEP


Combat Swords Main-hand

Ymiron's Blade - Utguarge Pinnacle - 146.5 APEP
Reaper of Dark Souls - Ebon Blade Revered - 161.1 APEP


Combat Swords Off-hand

Meathook's Slicer - Stratholme - 144.4 APEP
Fang of Truth - Wyrmrest Honored - 168.1 APEP


Combat Fists Note: After all the fists available as quest rewards while leveling, I'm shocked at how fists suck pre-raid. Absolutely abysmal. But wanted to note the "best" of them for completeness. If you have Vanir's pair, keep 'em.

Hyldnir Painbringer - Quest - 91.5 APEP
Unholy Persuader - Ebon Blade Honored - 94.8 APEP
Drakonid Arm Blade - Nexus - 103.1 APEP


Edit: This section needs an overhaul. I'll have to make a new spreadsheet for this in the next couple of days. Note that Shadowpanther is back up to date, yay!

Edited, Dec 12th 2008 1:17am by TherionSaysWhat
#3 Nov 19 2008 at 3:52 AM Rating: Excellent
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2,680 posts
Reserved Again
#4 Nov 19 2008 at 8:48 AM Rating: Good
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Kind of a scary list; there's not a lot of hit on that gear. Smiley: frown

If you want to look for mutilate daggers, there are good ones (120 DPS, 1.40 speed) from the Kirin Tor at Revered rep.
#5 Nov 19 2008 at 9:09 AM Rating: Decent
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811 posts
I've been seeing a lot of expertise or haste in place of traditional hit. I've been saving some of the haste gear, but wasn't sure if I'd be using it or not. Do we have an ideal haste and expertise level yet?
#6 Nov 19 2008 at 9:31 AM Rating: Good
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Looks pretty wicked, I'll definitly be comparing some of my current gear to the stuff on this list. I know some of it is an upgrade as is.

Two items you may want to point out. The Thrown weapon from Revered with Kalu'ak. And the Gun from the Deaths Strand Quest Chain in Borean. Both are pretty nice, and the gun has some hit on it.
#7 Nov 19 2008 at 10:22 AM Rating: Excellent
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2,680 posts
The lack of Hit is something that I'm more than a little puzzled by although I'm seeing it more on the gear from Naxx. They sure do seem to be trying to push Haste and Expertise on us a bit more as Thomas points out. Honestly, I have no idea why they'd push Haste so much, but /shrug.

I'll be getting to the weapons soon and I'll be looking into those pieces mentioned. Damn, I'm already seeing a couple of pieces of faction-specific quest rewards that I didn't include... but need coffee first.

Thanks guys ;)
#8 Nov 19 2008 at 5:01 PM Rating: Decent
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190 posts
just looking over the list, and seeing the emblem gear/ T7 from emblems, and the weapons, and the revered/exalted faction rewards. it may be better to just post the items that are the biggest improvements from gear you probably have from questing. Honestly its going to be retarded easy to get in purple once you're 80. just a suggestion, thanks for pulling the info though. rate up.

maybe a "gear you should have even if you never run naxx," style list. It just seems horribly easy for any one now to get T7 2 piece within a week or 2 of hitting 80, + faction gear + craftables + emblems. ok Im repeating myself.
#9 Nov 19 2008 at 11:36 PM Rating: Decent
There's a serious lack of heads with metas for rogues until heroics.

http://www.wowhead.com/?item=37293#comments would be better than the one from H Gundrak, surely? (from H Occulus)

I'll spreadfsheet it when I get a bit more time. Really need to get excel, as the macros won't work on openoffice.

Edited, Nov 20th 2008 1:44am by Kavekk
#10 Nov 20 2008 at 3:47 AM Rating: Decent
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1,225 posts
TherionSaysWhat wrote:
The lack of Hit is something that I'm more than a little puzzled by although I'm seeing it more on the gear from Naxx. They sure do seem to be trying to push Haste and Expertise on us a bit more as Thomas points out. Honestly, I have no idea why they'd push Haste so much, but /shrug.


Thanks for this list, Theroin. It's very useful to have something to aim for, even me who's barely 75 and when heroics seem a mile away.

Haste is nice since it improves dps directly and energy gains through relentless strikes but if you're not hitting the mobs to start with, then what's the point?

EDIT: I just read this post from Theo so I'll rephrase my next part.

I'm still puzzled about expertise. I had thought that it negated mobs' dodge/parry but I guess I was wrong. So has it been changed to generally enhance our ability to hit (not miss) as well as getting around dodge/parry now?


Edited, Nov 20th 2008 7:49am by Leodis
#11 Nov 20 2008 at 4:46 AM Rating: Good
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I also seemed to notice that the expertise cap is still roughly the same as it used to be as opposed to hit which almost doubled.

17 expertise gives 4.25% reduction, and a boss has what, 5% 6% Dodge/Parry?

And a correction to my previous post. The Thrown weapon from revered with Kalu'ak is actually a polearm and I'm just blind. The gun out of VH(Prison Wardens Shotgun) is still quite nice though.
#12 Nov 20 2008 at 7:55 AM Rating: Excellent
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What about profession items? I am sure many rogues are Leatherworkers and Engineers like myself, there are a lot of items we can make that might make decent additions to the list. I am hoping for Weakness Spectralizers as soon as possible. Some of the new leatherworking enchants are pretty cool too.
#13 Nov 20 2008 at 8:46 AM Rating: Good
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Leodis wrote:
TherionSaysWhat wrote:
The lack of Hit is something that I'm more than a little puzzled by although I'm seeing it more on the gear from Naxx. They sure do seem to be trying to push Haste and Expertise on us a bit more as Thomas points out. Honestly, I have no idea why they'd push Haste so much, but /shrug.


Thanks for this list, Theroin. It's very useful to have something to aim for, even me who's barely 75 and when heroics seem a mile away.

Haste is nice since it improves dps directly and energy gains through relentless strikes but if you're not hitting the mobs to start with, then what's the point?

EDIT: I just read this post from Theo so I'll rephrase my next part.

I'm still puzzled about expertise. I had thought that it negated mobs' dodge/parry but I guess I was wrong. So has it been changed to generally enhance our ability to hit (not miss) as well as getting around dodge/parry now?


Edited, Nov 20th 2008 7:49am by Leodis

Haste is generally one of the last stats (it's after expertise and hit on the list) that you want to add to your gear. If it's already on the gear and the MAEP balances in favor of the piece with haste, of course you'll take it, but it's weighted less than expertise and hit for precisely that reason: haste is worthless if you're still getting dodges and misses.

It also increases the effect of Combat Potency and Focused Attacks, not Relentless Strikes (as Relentless Strikes is a static bonus on a finisher).

Expertise does exactly what I said it does in that thread. If you have more questions, perhaps further reading would be good.

http://www.wowwiki.com/Expertise would be a good place to start.

And Moo, Expertise itself doesn't change from 70 to 80. The rating to expertise ratio does, though. Each 15.77 rating at 70 is 1%. As noted in the sticky, 26 expertise (or 102 rating) is needed at 70 to negate boss dodge. At 80, that number increases to 214 expertise. It is of course less with WEx, but I'm guessing many rogues will be going mut for raiding.

Edit: BTW Leodumb, his name is Therion. Not Theroin. Smiley: wink

Edited, Nov 20th 2008 8:47am by Theophany
#14 Nov 20 2008 at 9:25 AM Rating: Decent
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I've been noticing as I'm leveling (74 now), my crit chance and expertise have been going down, a lot. Is this because I'm wearing 70 gear as a 74, and the stats on the gear aren't high enough to make the same ratios as 74 gear? If this is the case, are you all waiting to change gear until 78-80, heroics and such? The gear from quests so far are trash (taken 1 set of shoulders from the temple in Grizzly), and like we talked about above, I'd be switching hit gear out for expertise and haste.

My apologies on my nubbyness.
#15 Nov 20 2008 at 10:34 AM Rating: Default
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190 posts
Im really not replacing any gear till 78-80, I have all the skill and matts for the weakness spectralizers. My BlackSmith buddy already made me the 1.6 speed daggers. And my leatherworking buddy already has sets of gear that are nice to start heroics. Then from heroics, chase emblems, chase T7 2 piece, do 25 man naxx. I dont think the team I run with is going to do 10 man nax much, for free emblems possibly, but the emblems of valor are much much better.
#16 Nov 20 2008 at 11:01 AM Rating: Excellent
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2,680 posts
Stat percentages change with level because of item stat scaling. At level 70 1% of hit requires 15.77 hit rating. Where at level 80 it takes 32.78. Same with crit, &c.

Yeah, I should probably add crafted gear as well, both BOE and BOP... /sigh ;)

As far as expertise: I'm seeing a ton of leather with expertise, but it's usually stacked with stam, which to me means bear-tanking. Not that it's a bad stat (far from it), but we don't need as much as druids, generally speaking.

Haste tends to fall behind in stat weights because of it's diminishing returns, but it's not a "bad" stat. From what I recall, and correct me if I'm wrong, there is a vague tipping-point somewhere around 100 haste rating where it's value falls off sharply as far as itemization goes. But can't seem to remember exactly where I read that analysis. The side benefit of additional procs is pretty minor though when compared to expertise/hit/agi/ap when it's all said and done.

Cheers!

*edit: 1k post. ;)

Edited, Nov 20th 2008 11:42am by TherionSaysWhat
#17 Nov 20 2008 at 11:04 AM Rating: Good
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odnet wrote:
My BlackSmith buddy already made me the 1.6 speed daggers.

Hate to break it to you, but those are inferior to the Kirin Tor daggers (120 DPS, 1.40 speed).

ThomasMagnum wrote:
I've been noticing as I'm leveling (74 now), my crit chance and expertise have been going down, a lot. Is this because I'm wearing 70 gear as a 74, and the stats on the gear aren't high enough to make the same ratios as 74 gear? If this is the case, are you all waiting to change gear until 78-80, heroics and such? The gear from quests so far are trash (taken 1 set of shoulders from the temple in Grizzly), and like we talked about above, I'd be switching hit gear out for expertise and haste.

My apologies on my nubbyness.

Rating:% ratio changes as you level, so of course that will change. At 70, my crit was near 35% (actually over). Now at 77, my crit is about 21%.
#18 Nov 20 2008 at 11:22 AM Rating: Decent
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190 posts
really?

you're saying that a 143DPS dagger, with 1.6 is inferior to a 120dps dagger with 1.4?

I was just running my judgement off of shadowpanther and what I saw in the spread sheet for the gear I estimated having at 80. with the haste bringing down my 1.6 to around 1.3-1.5 expertise being around 9/9 and hit in the 300's. Ill run some more calcs though and see which would make more sense. Off the top of my head though 23DPS vs .2 weapon speed doesn't seem like a fair fight. I understand with proper crit Ill be seeing a lot of 2 energy ticks, and be hitting more often to regen said energy. But is that .2 really worth losing the stats on the shanker. The paper cutter seems like the best chase, but with its drop rate and all that these seem like the best daggers to get at 80. I had honestly overlooked that the shanker was unique-equipped.

Titansteel Shanker(BS recipe) vs Lightblade Rivener(kirin' tor)

in case any one else in the thread was curious what daggers we were talking about.

Titansteel Shanker
Binds when equipped
Unique-Equipped
One-Hand Dagger
183 - 276 Damage Speed 1.60
(143.4 damage per second)
+45 Stamina
Durability 75 / 75
Requires Level 80
Equip: Improves critical strike rating by 23 (0.5% @ L80).
Equip: Increases attack power by 106 (0% @ L80).

Lightblade Rivener
Binds when picked up
One-Hand Dagger
134 - 202 Damage Speed 1.40
(120.0 damage per second)
+29 Agility
Durability 65 / 65
Requires Level 78
Requires Kirin Tor - Honored
Equip: Improves haste rating by 30 (1.06% @ L78).
Equip: Increases attack power by 58.




Edited, Nov 20th 2008 2:23pm by odnet

Edited, Nov 20th 2008 2:30pm by odnet
#19 Nov 20 2008 at 11:36 AM Rating: Good
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Uh, the stats are better on the Rivener. Stam is worthless, and after raid buffs, the Rivener's Agi puts it closer to the Shanker.

I'm not saying it's better flat-out. I'm saying they're equivalent, and with one taking rep (which you can do in a night easily) and the other taking Titansteel (6x bars = 6 days to make, or 6 people to pay off for their cooldown), I think it's obvious which one is better.
#20 Nov 20 2008 at 11:41 AM Rating: Excellent
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Also note that .1 weapon speed is often calculated to 10 DPS as a ratio.*

Traditionally this was a combat build ratio but with the current state of poisons I feel it's applicable to Mutilate as well.
#21 Nov 20 2008 at 11:57 AM Rating: Decent
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190 posts
you have a great point there, its definitely not the easiest to chase dagger. Im doing good on the rep any how, doing all the quests gets you near there.

Librarian's Paper Cutter

that guy is another really good chase but it seems to drop off trash in a heroic. so.. not really ideal either. So I guess its Kirin'tor daggers ftw. I wish Anarchy wasn't 1.8 speed. '
it seems like the next upgrade would be Murder off of Sapphiron, or Webbed Death off of Anub'rekhan. that can't be right. Or omen of ruin if it drops off the trash for you. I dont generally like having trash drops in my "Gear to chase list"
#22 Nov 20 2008 at 1:25 PM Rating: Decent
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Is it a bad idea to dual wield the kirin tor daggers then?
#23 Nov 20 2008 at 3:11 PM Rating: Decent
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190 posts
not at all for pve raiding you really want fast/fast for mutilate.
#24 Nov 20 2008 at 3:57 PM Rating: Excellent
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To clarify: Given equal DPS/Stat daggers, the faster will give you slightly more damage overall. But as always, use a good spreadsheet to verify any weapon upgrade if you are trying to min/max. Rules of thumb are nice and all, but hardly perfect. ;)
#25 Nov 20 2008 at 5:39 PM Rating: Good
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Ceremonial Pyre Mantle from King Ymirion in Utgarde Pinnacle.

206 APEP according to the EJ stat weights.
#26 Nov 21 2008 at 4:15 AM Rating: Good
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Overlord Theophany wrote:

Edit: BTW Leodumb, his name is Therion. Not Theroin. Smiley: wink


Wow, I made a typo. Bite me.
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