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Retribution PvP build: criticismFollow

#1 Nov 19 2008 at 2:58 AM Rating: Good
How's this PvP build? I've never played as Retribution before, so constructive criticism is really appreciated!

http://www.wowhead.com/?talent=sZ0ebVcZVfMtrh0fMsgzAo

Here's some comments on some talent choices:

-Toughness: mainly for the slowing effects reduction
-Improved Hammer of Justice: more stuns = good, i think..

-Pursuit of Justice: disarm effects reduction, +15% movement speed + Judgement of Justice = weak snare on opponent
-Divine Purpose: to remove stuns with blessing of freedom
-Fanaticism: Art of War procs more often with it

And here's why i didn't take:

-Parry: not enough talent points... i felt that Benediction was a better choice
-Two-Handed Weapon Spec, Crusade, Sanctified Retribution, Swift Retribution: i don't think that a duel/fight will last long enough to benefit from them
#2 Nov 19 2008 at 6:10 AM Rating: Default
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1,503 posts
Quote:
-Two-Handed Weapon Spec, Crusade, Sanctified Retribution, Swift Retribution: i don't think that a duel/fight will last long enough to benefit from them


correct, cuz u will be dead w/o them. by your philosophy, you might as well spec 61 pts in Prot.
#3 Nov 19 2008 at 9:53 AM Rating: Excellent
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1,594 posts
For a PvP build, I would recommend taking 3/3 Imp Righteous Fury. -6% to all damage taken would do you better than 6% armor.

I would also suggest only 2 points in Sanctified Seals. That might sound weird, but it is a great help to protecting your buffs. With 3/3, your Seals are not a valid target for dispels and they get skipped, automatically making any other buffs get hit instead. With 2/3 SS and 3/3 Stoicism, they have a 96% chance to not be dispelled, meaning that very often, one charge of a dispel will fail, leaving your other buffs untouched (especially the Righteous Fury.)

Which leads to this: http://www.wowhead.com/?talent=sZ0ebGcZVfMtrbzfMsgzAo

Edit: Linked the wrong build.

Edited, Nov 19th 2008 12:55pm by Ehcks
#4 Nov 19 2008 at 10:24 AM Rating: Excellent
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808 posts
Ehcks wrote:
For a PvP build, I would recommend taking 3/3 Imp Righteous Fury. -6% to all damage taken would do you better than 6% armor.

I would also suggest only 2 points in Sanctified Seals. That might sound weird, but it is a great help to protecting your buffs. With 3/3, your Seals are not a valid target for dispels and they get skipped, automatically making any other buffs get hit instead. With 2/3 SS and 3/3 Stoicism, they have a 96% chance to not be dispelled, meaning that very often, one charge of a dispel will fail, leaving your other buffs untouched (especially the Righteous Fury.)

Which leads to this: http://www.wowhead.com/?talent=sZ0ebGcZVfMtrbzfMsgzAo


I don't get it. Crusade is an across the board +6% to your damage in PVP. 2-H Weapon Spec is slightly less than that.

How do people put points into things like Vindication or Eye for Eye and leave these talents unfilled?
#5 Nov 19 2008 at 11:12 AM Rating: Excellent
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1,594 posts
HoyadinFTW wrote:
I don't get it. Crusade is an across the board +6% to your damage in PVP. 2-H Weapon Spec is slightly less than that.

How do people put points into things like Vindication or Eye for Eye and leave these talents unfilled?


Vindication is -20% to enemy stats. In PvP, that's worth a lot.

E4E returns crit damage to the person who did it to you. Again, it's a PvP thing. Also, it's not reduced by your own resilience, so it's even more powerful than the tooltip says.
#6 Nov 19 2008 at 1:37 PM Rating: Good
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1,609 posts
Rate-ups for Ehcks for that wicked cool dispel-resist trick!
#7 Nov 19 2008 at 5:11 PM Rating: Decent
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268 posts
ArtemisEnteri wrote:
Rate-ups for Ehcks for that wicked cool dispel-resist trick!


/Agree I totally didn't even think about that until Ehcks post.
#8 Nov 23 2008 at 2:49 AM Rating: Good
39 posts
From PvP'rs point of view:

Is Righteous Vengeance truly so mighty talent in PvP that it has to be maxed even if it means no Crusade and 2hand specialization? Putting 1 talent point into it might help against rogues or bandaging opponents due to the short DoT, but is it really worth having to be 5/5?

And what about Fanatisicm, I do get that having more Art of War procs is divine (+the extra damage it provides), but is that talent also better to be maxed out than putting few talents to 2h specialization and/or Crusade?

Not having crusade just seems so strange, but having imp. HoJ does sound like a good idea.
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