Actually, my complaint was more centerd on the pedestrian, SLOW and Boring nature of the story of the quests.
I thought I was going to see something more like the Aldor/Scryer interaction. Maybe even something getting more into the different 'sides' of the LK conflict.
Instead, we are stuck with interesting 'idea' groups who, once done with their quests, fade out to the next 'idea' group. They all sat around a table and cranked out these ideas rather nicely, I like bits of the lead-in to the groups, but then it just goes flat... I hope it picks up after the Tundra because right now... it's snoozeville. ATM, they have me hunting clams that rarely spawn and are in just a very small area. It really sucks. Of course, the swimming quests usually do.
Writers are always told to have a 'hook', a great lead-in to get your readers going and keep them on the line for the entire book. Some have told me it gets better, I hope so, but they clearly missed the hook and these kinds of quests should be intended for newer players, not 70+ lvl experienced players. We should be seeing more timed quests, ones where you have to use your brain. These find and seek, kill quests are a staple but for 10 levels?
In the end, I just think that so far, Blizz kinda missed the opportunity to really jazz up their storylines, and instead, we are stuck with a ton of quests that seem to have little goal beyond the end of your nose and leading you by said nose to next little quest chain. Compared to TBC, it feels... less.