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Beacon of Light DelayFollow

#1 Nov 17 2008 at 8:46 AM Rating: Good
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Does anyone know what the actual delay in the Beacon heal is? It seems like about 0.5 seconds to me (which can be really slow), but I didn't know if there was an actual equation or a set time delay.

Thanks to anyone for insight.
#2 Nov 17 2008 at 1:14 PM Rating: Decent
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I'm curious myself. Although I assumed the delay may just have to do with server delay rather than anything built into the spell.
#3 Nov 17 2008 at 2:02 PM Rating: Good
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Quote:
I'm curious myself. Although I assumed the delay may just have to do with server delay rather than anything built into the spell.


I thought this too, but it's happening pretty consistently to me. Plus, I have not had any kind of lag whatsoever since the x-pac. If it was server delay, I would expect it to be more erratic. But, it very well could be. I don't know...which is why I ask :)
#4 Nov 18 2008 at 8:14 AM Rating: Good
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YJMark wrote:
Quote:
I'm curious myself. Although I assumed the delay may just have to do with server delay rather than anything built into the spell.


I thought this too, but it's happening pretty consistently to me. Plus, I have not had any kind of lag whatsoever since the x-pac. If it was server delay, I would expect it to be more erratic. But, it very well could be. I don't know...which is why I ask :)


I tried to pay closer attention to this last night, but I could never perceive a delay between my heal landing on the intended target and on the Beacon. It always appeared to be simultaneous as far as I could tell.
#5 Nov 18 2008 at 8:32 AM Rating: Good
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Hoyadin - if you're seeing it heal simultaneously, then there must be some wierd delay with my setup. I actually lost a tank last night due to the delay. The DPS got my Holy Light, then the tank died (before he got the Beacon heal). hmmmmm.

What addons do you use for healing? I use Grid+Clique right now. It's very clear to see that one frame gets a heal, then the Beacon gets his heal slightly later. Maybe I should switch over to the default WoW frames to see if that helps.

Thanks.
#6 Nov 18 2008 at 8:14 PM Rating: Decent
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I have fortunately never had it come down to losing a tank, but I've had a few close calls. I too have noticed a near consistent delay.

I don't think you need any kind of lag to experience server lag. The fact your ping is higher than 0 is what gives the potential for server delay. But you're right, the near consistency of it makes me think otherwise. For me it seems to be almost a full second before the healing actually transfers to the tank (Then again I haven't counted so half a second may be accurate).

I'll scrounge around and see what I can come up with.
#7 Nov 19 2008 at 2:21 PM Rating: Good
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I would also say that I'm seeing a noticeable but not dangerous delay. The scrolling combat text for the original heal has moved far enough to catch my eye before the text for the beacon heal appears. Every time I've noticed this, it has moved (by eye) roughly the same amount, implying that it's not overly affected by latency.
#8 Nov 19 2008 at 3:18 PM Rating: Good
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I too have seen a delay. I can't quantify it, but it's long enough for me to see the heal hit my target on grid, then look to the tank to see the green number pop over his head (I've been checking for bacon heal crits).

So far it's not been a problem. Someone on the EJ forums wrote a little add-on that intercepts the information going from your comp to Blizzard's server and then back again so that you can see the tank's actual status without it making the trip. Like others have mentioned on that forum, I've actually had the experience of seeing my tank die according to my Grid but my heal hit before the info got back from Blizzard's server, effectively bringing him back to life. Very cool stuff indeed.

But, if that were the cause I wouldn't see the delay in the Bacon heal because I have that add-on. Unless it's been nuked by the expansion.

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#9 Nov 19 2008 at 10:54 PM Rating: Decent
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I'm pretty sure its due to the way the server reads player information. The heal lands on the tank, which is sent to the server, which is processed then reports back the amount healed and the tank's health. With Bacon, the heal information is sent, then the server has to do an additional calculation to check where the Bacon heal should go (since you casting on the target is included in the information sent), where it does a further calculation for amount healed based on the amount healed on the original target. A computer is very fast, but these calculations all take time, and when combat text is flowing at several lines per millisecond, you can imagine that it would be slightly behind. Especially since the information on the Bacon heal has to be sent back to you separately.

Or I could be totally off my rocker. Somehow, I don't think it was planned by Blizzard for Bacon to have a delay.
#10 Nov 21 2008 at 7:50 AM Rating: Good
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I would suggest you record the combat log and parse it through WWS to find out how long the gap actually is. I specced out of Beacon in favor of more Ret crit the night before the expansion. I do recall that Beacon heals always seemed a hair behind the main heal, but not too far behind, probably less than the half second or so you're noticing). Glyph of Holy Light acts this way, too. It's always a touch behind.

Regarding the 'miracle heal', I had something like that happen the other night, where I was absolutely certain that I lost a party member -- the health bar was completely gone, no green at all. "Crap!" says I, and just frantically tried to keep everyone else going through the fight, only to find that my dead party member was actually alive (no battle rez or anything like that). Not quite sure how that happens.
#11 Nov 21 2008 at 8:15 AM Rating: Good
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You should ignore my previous post... the delay was very pronounced for me last night. Aargh. I was frequently tempted to see how close I could come to squeezing in a second FoL before the Bacon heal hit the tank.
#12 Nov 24 2008 at 8:35 AM Rating: Decent
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I have instant heal as an add on, basically cuts out that half second glitch between what you see on your heal ui and what is actually happening. There does seem to be a slight delay, half a second or less. Hasn't killed a tank yet but I have noticed it.
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#13 Nov 24 2008 at 8:00 PM Rating: Decent
HoyadinFTW wrote:
YJMark wrote:
Quote:
I'm curious myself. Although I assumed the delay may just have to do with server delay rather than anything built into the spell.


I thought this too, but it's happening pretty consistently to me. Plus, I have not had any kind of lag whatsoever since the x-pac. If it was server delay, I would expect it to be more erratic. But, it very well could be. I don't know...which is why I ask :)


I tried to pay closer attention to this last night, but I could never perceive a delay between my heal landing on the intended target and on the Beacon. It always appeared to be simultaneous as far as I could tell.


I think you are right. The spell heals instantly, however, the sound effects are a bit off ( cool if you ask me though :)
#14 Nov 24 2008 at 11:42 PM Rating: Decent
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268 posts
I've noticed this phenomenon as well and its odd actually. It's odd that when I cast any spell on another party member it will hit them but about 1 second later hit my BoL target (who is always the tank).

But, I have the glyph of holy light, and it's effect is instantaneous. No lag, no delay, goes off right away as it should.

While this issue isn't a huge deal right now, it can mean keeping the tank alive or keeping your partners up in an arena.
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