geotank wrote:
Utarius=arms warrior wrote:
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I do like my own theorycraft. I just didn't think we did the same, as you seem to be thinking. You've basically stated that you should switch between mob 1 and 3, assuming that mob 2 will always get the extra Sunder.
Yes he gets the sunder its tested , I got the Glyph. Did y ? No ? why ?And why y started this post anyway? Let me guess? your gonna respec in 80 to prot? Even if that happens good for you.Prot now is for leveling as it does subtancial damage m8.
You seemed to have nice gear at 70 and it also seemed that you did lots of instances , you didnt like prot?
Ok, you've got the Glyph and you've tested it. I didn't think so since your first posts were implying that you hadn't even thought about this Glyph combo before. Again, I fail to understand your point when you emphasize me being an arms warrior.
I do have the Glyph now, but havn't pushed myself to test anything yet. Only time I use Sunder is in instances, and it's usually not my first priority to experiment in these.
I am going to respec prot at 80, yes. However, the reason I made this thread was to see if I could gain 3 talent points by compensating for Imp. Sunder with Glyphs. Either way gives efficient Sundering, but I think I prefer the Glyphs.
I know prot is good for leveling and grinding now (I was in fact prot at level 70, did dailies with it everyday so I know how to play it). This is more due to the reduced down time, and not so much the damage you speak of. Anyhow, if I were to level in prot gear I'd much rather pick a Revenge spec that a deep prot spec. That's just my opinion though.
I liked prot very much, but my current build gives me more versatility. I can level in either prot gear or 2h gear, which ever I feel like at the moment. Each has its drawbacks and advantages: As I've said, prot gear = no down time, now what I've got Enraged Regeneration. Arms gear is more down time but faster killing, higher numbers. I like the variation.
geotank wrote:
Utarius theories :
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I went beyond that, and was theorizing about if you sundered mob 1 and got an additional sunder on mob 3, could you sunder mob 2 and get an additional sunder on mob 1 (ie., as I've written, is the 'lock' function on the extra sunder unlockable)? It's quite plain to me that we didn't say the same thing. Try reading mine again.
Plain and simple no. It s not locked on mob 1.If you sunder-Devastate 2 then you get the extra on 1 or 3 on equal chance.To be certain that all will get their sunders :Try out do devastate 1.This will sunder the 1 and the closest to one , that is 2.Devastate 3 so that will cause a sunder to 3 and the closest , that is 2.Do that rotation and you hold ll hold great aggro on all.What else do you need as a reply to your own post? Holding aggro is the main purpose of these Glyps.Getting your answer is the reason y ask stuff.
Erm... I never said it'd be locked to mob 1, but I get your point. The reason why I thought it would be locked to one mob for the entire fight is this post:
montagar wrote:
Ok, tested this out in heroic Gundrak, (BTW that last boss hits like a truck) and aparently, whichever mob gets the first extra sunder, they all go to him. I had the skull with 5, the x with 5 and the O with 0. I guess having them just jump around would be a little op lol.
However, I doubted it. Simple reason: If they all go to mob 2, where does it go if you sunder mob 2? Not likely on mob 2. Therefore I assumed it must be disruptable.
Might I also add that you were more clueless than anyone else when you first posted in this thread. While I'm glad for your quickly-found confidence, it has a slight impact when you're trying to make heavy punchlines.
geotank wrote:
Utarius advise:
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Yes... very funny.
Ok, first off: What I meant with you needing to research game mechanics, and that what you say is slightly OP was this quote
The fact that i am a in prot and I like some skills pallys have is not 'slighty OP'. Every class in the game funcys an ability other classes have to a point. I suppose y like so bad your arms warrior and would not like to ..ehm... had an extra ability from another class? Your alone in this m8.If so, mental would have only a warrior...as y see he has lots and lots...
What you have to remember here is that pallies are the game's AoE tank's. We're not meant to hold AoE aggro as good as them, since our class would then make their prot tree uncalled for. I've long since accepted I won't be able to tank multiple mobs as good as a pally. Maybe you should too?
If not, at least try to improve your tanking a bit. To use an ability with a 20 sec CD as a panic button is plain stupid. To make better use if it, use it when ever it's up and you need AoE aggro. Doing this and weaving in TC helped me very much while struggling with AoE:ing mages in heroics in BC.
I'm not sure what you mean with the whole 'wanting an ability from another class' thing, since your grammar is weird. I can only assume you mean I want Consecration and Avenger's Shield, or things like that? I can honestly tell you: No. If I want an ability from another class that bad I'll level said class. The classes have their abilities for a reason, it's what makes them unique. You've already proved you have no comprehension for game balance, but this is how I see it. Blizz gave each class their abilities for a reason, if you think you could do better you ought to go make your own little game.
Also, you'll do best in not speaking for others. Mental might not agree with that you say about him. I want 2 warriors too. One tauren for tanking and one orc for DPS and PvP. The racials make it simple.
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PS: When you begin with '1st off' remember to put a : Second.. bla bla ... and put it in the Beggining of your nice speech.
This way you ll have some sord of stracture...
Oh, so you want to argue semantics do you? An odd choice for someone with your language skills, but ok.
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what about the rage cost ??
How much rage cost Sunder armour if Glyph of Sunder exists?
How much rage cost Devastate if Glyph of Devastate exists?
How much rage cost Devastate if both Glyphs exists?
If the answer for all of the above is 30+ then ...hm...
So far I ve lost aggro of Skull from a (an impatient) mage 74 lvl (with vigilence on him) while I were 71 and did not use any of those glyphs...
How important are those glyphs anyway? (I ll get to 80 see there what happends in threat/classes and reply to myself)
- Use capitalization in the beginning of a sentence.
- If you use more question- or exclamation marks than one you imply great impatience if not out-right irritation.
- Use apostrophe when binding together two words, such as 'I have' -> I've.
- It's not vigilence, it's Vigilance.
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Every forum I ve read so far gives contradictory data.
Others say they have tested this then another guys sais : no y are wrong bla bla... bla.. a third guy sais its bugged...lol
The majority of people tend to agree about the 'binding' between Devastate and Sunder armour
Its the threat and the rage cost they cannot agree... ( Blizz crap)
I find that some ppl say .Just TC for aoe-threat ,its only 10 rage cost with Glyph of bla bla and you make an easy 300 damage on all mobs' (and so far thats what I do...)
In addition to some early-mentioned points:
- It's 'says', not 'sais'.
- <space> is used after a punctuation, not before, not before AND after and not not-at-all.
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Yes , I couldn t agree more with this. Jeneraly the use of HS is iritating as iritating is slam and cleave.... Its not that I dont like the damage they do. Its the fact that they work on their own rythm .. their not instant as other attacks.(Being a protection warrior is so demanding usually clicking 2-3 buttons almost at the same time.. hitting one of the irritating buttons means I have to pause all the other attacks for 1-2 secs.)
So any Glyph improving HS is definitelly not the choise for me too (being in protection).( I m not saying though thats is the correct or wrong choise for others)
I m using so far Glyph of Resonating Power (TC improvement= TC costs 10 rage) and i must say it has improved my type of plying at some situations. Especially in pulls were y cant charge at mobs. Since TC is faster up I ve come to use Demo shout less and less often as it produces less aoe threat. Then when threat is established on mobs the TC ability is more frequently used as it cost less rage... more threat and damage with 1 click. Climbing the dps chain...
In addition to some early-mentioned points:
- It's 'Generally', not 'Jeneraly'.
- It's 'Irritating', not 'iritating'. You seemed to have gotten this right later on though. Strange you can't seem to get it right at first.
- When referring to several abilities being something, you use 'they' and 'are'. Bound together this is 'they're', not 'their'. The latter is the possessive form of 'they'.
- It's 'definitely', not 'definitelly'.
- It's 'choice', not 'choise'.
- It's 'playing', not 'plying'. Unless you were making a very unnecessary abbreviation.
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So cool. Then those 2 glyphs in conjuction with a mouse over devastate even cooler :))
Now all we need is an aoe high thread pull weapon/mechanism/Glyph/ability ( LOLOLOOLO)
- It's 'conjunction', not 'conjuction'.
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The serious part:
Its no brainer...
all tanks should be equiped at least with G.O Devastate indipendently if it gives or not threat , indipendently if it stucks with G.O Sunder armor indipendently if the sunders go to whatever target. The fact that the next devastate landed on mob will be stronger (since 2 sunders have already been aplied by 1st devastate) is more than enough to put G.O. devastate in our favorite Glyphs.
Theory crafting for using Devastate as a AE ability:
Pre- pull:
mob1 mob2 mob3
warrior
(G.O.D+G.O.S)
The skull should be mob1 . 1st Devastate should be applied to mob 1( so that mobs 1 and 2 gets the S.A effect) and the next devastate on mob 3 ( so mob 3 and 2 gets devastates)
The 'Oh I ve nothing to do at work' part:
One thing I DO NOT UNDERSTAND : Why does the sunder armour effect is applied only to primary and ONE MORE target????
The really cool and LOGIC thing would be if the sunder armor effect was APPLIED to ALL our Targets!!!!!! Its not that hard BLizz.. since the real reason for putting These 2 toys was to dicrease the GAP between Warrs and Pallys on the crucial 1st second of a fight. Even if this request is made still we are inferior ,in this department,to pallys since they have this amound of aggro by casting a travelling spell on secondary , third ,forth mob during pulls on the t= 0sec of the fight.
Now for the really idiotic question: What if some (clever?) ... puts 2 glyphs of GOD or GOS? what happends ? Zillions of Sunders?Nothing more that the effect of 1 GLyph?Anyone tried that? (LOLOLOLOLOLO)
In addition to some early-mentioned points:
- It's 'equipped', not 'equiped'.
- It's 'independently', not 'indipendently'.
- It's 'applied', not 'aplied'. Again, you seem to have failed the first time(s) but eventually gotten it right.
- Extensive use of capital letters in a word could suggest anger. While this is a powerful tool when emphasizing something, it should be used with discretion.
- It's 'decrease', not 'dicrease'.
- It's 'traveling', not 'travelling'.
- It's 'happens', not 'happends'.
- Irregular use of capital letters in one word is considered strange and wrong in most cases.
[quote]No comments : http://www.wowwiki.com/Sunder_Armor[/quote]
You must realize that, technically, this is a comment.
I know the obvious counter to what I've just pointed out: 'well...LOL i m not even an enlish major!'
This is true. But if you're stupid enough to argue semantics when you can't even spell properly you can expect to get something like this shoved in your face.
Edit: Quoting seems to stop working after a while, so I split the post up. Edited, Dec 4th 2008 12:23am by Utarius