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Tree of life and aggroFollow

#1 Nov 16 2008 at 12:34 PM Rating: Decent
I have a bear tank, pally tank, warrior tank. It doesn't seem to matter which one I'm on but whenever I have a druid in tree of life form healing the druid seems to easily pull aggro on the non-main kill targets even when I'm getting hits on them. Is there some talent that these druids aren't taking? Is it a heal spell that generates a large amount of aggro they shouldn't use? Is there something I can do better to hold more aggro on the other mobs? I want to get this figured out. Thanks!
#2 Nov 16 2008 at 12:47 PM Rating: Excellent
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I could be completely wrong, but it sounds like you just aren't a good tank. Sorry. Try using consecrate, thunderclap, and swipe more.
#3 Nov 16 2008 at 12:52 PM Rating: Decent
Don't have any problems with other healers.
#4 Nov 16 2008 at 6:31 PM Rating: Good
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Sorry about my previous comment then. I'm not aware of any weird threat coefficient for druids in tree of life. Maybe they didn't take subtlety? I have no personal experience with druids in tree of life pulling aggro. At the risk of sounding elitist, I haven't had any problems at all; tanking has been made incredibly easy.
#5 Nov 17 2008 at 5:22 AM Rating: Decent
anonymosity wrote:
At the risk of sounding elitist, I haven't had any problems at all; tanking has been made incredibly easy.


/signed

I hold easily 5-6 mobs since patch 3.0.2.
I even hold mobs of 4 groups when every DD is going on seperate targets.
Healers gain aggro? Never had that.

Just how are your ability-rotations? Maybe u are doing something wrong.
#6 Nov 17 2008 at 8:52 AM Rating: Decent
I think the couple of druids that have been a issue were just tossing high threat heals way to fast and probably didn't have the talents to reduce aggro with their abilities. Everyone wants to blame the tank for EVERYTHING but the reality is that the whole group has to play their role for things to go smooth.
#7 Nov 17 2008 at 8:56 AM Rating: Decent
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If you're not at full health when you pull, and the druid has HoT's on you rolling, when you pull you have to do direct damage to keep enough hate on them.

If you're pulling with a ranged weapon that misses or does less damage than the heals are doing to you (cut in half and -30%) then the one mob you targeted out of the pack of mobs is going to run after the healer. I'm assuming that because it's a druid healer they are casting Thorns on you. That means each time a non-main target hits you, because you have reverberated damage, you now have threat on them and a threat list is created. But because Thorns does so little damage, if you're not AOE tanking or tab-sundering targets that aren't the main kill, they're going to pull off and run for the rest of the group - which is likely the healer.

bsgnitro wrote:
Is there something I can do better to hold more aggro on the other mobs? I want to get this figured out.


On your warrior, thunderclap and tab sunder targets, if you don't already hit the "V" key in game to show enemy health bars above their heads so your hot keyed abilities (i.e. Sunder on "1" Shield Bash on "2" etc) you can click on their health bar, hit the button and click back, boom aoe aggro.

It's the same for druid and paladin for their respective aoe abilities.

I've noticed also while I've been tanking as a druid in these new dungeons, that I'm only ever on the main target for a couple seconds at the most, one mangle, one maul, one lacerate then I switch targets to the non main kill targets to gather threat before the dps in the group switches. That way a lone mob won't charge my group members when the main kill is done and I haven't spent enough time on the others.
#8 Nov 17 2008 at 11:18 AM Rating: Good
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I haven't had healer pull aggro from me yet except those stupid plants in Nexus. They respawn fast and behind the group so they don't count as much. Have had DPS pull aggro but that is because they all attack a different target and have never heard of Omen.

In general trees are less likely to pull aggro as the HoT mechanic distributes healing threat over time.

Work on your rotation, especially at the beginning of pulls. Also if you are starting with no rage and DPS goes all nuts, pulls aggro and then needs heals then the healer pulled aggro off the DPS not you and that is the DPS's fault.
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#9 Nov 18 2008 at 3:09 AM Rating: Default
bsgnitro wrote:
I think the couple of druids that have been a issue were just tossing high threat heals way to fast and probably didn't have the talents to reduce aggro with their abilities. Everyone wants to blame the tank for EVERYTHING but the reality is that the whole group has to play their role for things to go smooth.


lol. dont get me wrong, but there are no "high-thread"-healing spells.
If you have the gear-level required for the instance u are running, then a healer should not get healing-aggro.
And if a healer gets aggro on a pull, then its almost ALWAYS the tanks fault... cause a healer wont even take aggro if u only hit a mob with normal white hits. so try using abilities and switching mobs for some aggro on the other mobs too.

My advise for you:
- check if you are undergeared
- if yes -> get some gear
- if no -> don't tank OR
-> practice in easier instances

A good tank should be able to handle healing-aggro in every situation. Even if you have added 2 additional groups u should be the one dieing before your healer.
Every tank has now nice AoE-Tanking abilitys so it should not be a problem.
Just check your abilities for some AoE-damage and use it as often as possible.

Edited, Nov 18th 2008 12:09pm by druidserg
#10 Nov 18 2008 at 7:26 AM Rating: Default
Now that I think back these druid healers struck me as tards. Something else was going on. Just wanted to see if there was some mechanic in play. Apparently not.
#11 Nov 18 2008 at 9:07 PM Rating: Good
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3,272 posts
I've pulled off of tanks as resto before. But most of the times I was pugging or it was a friends new 70 and we were gearing them. The only real reason a druid could possibly pull aggro is if you had low hp when a pull happened and they throw down a Healing Touch or if a dps pulled and they immediately HT'd them.

Other than that there really shouldnt be a reason.
#12 Nov 20 2008 at 3:07 PM Rating: Default
only reason i could see this happening is if there is the tree has HoTs on everyone in the group, this makes a lto of thraet, and there may be a mob that is onbly getting hit with Tcpal, not cleave or maybe you missed with a sunder stack
#13 Nov 21 2008 at 11:56 AM Rating: Decent
There is a talent that reduces healing aggro that is really hard to find the points to take because of the healing touch glyph which for me turns it into a 1 sec cast which heals for right around 3k in ToL. Start spamming that right from the start and you can get threat pretty easy without that talent to reduce.
#14 Nov 28 2008 at 3:17 PM Rating: Decent
Ive seen this problem in multiple groups, with multiply classes as healer, but mostly druids and shamans..

The problem is simple, VERY simple

The mobs we encounter now hit WAY harder, you hit seriously harder aswell, but most of all the healer is healing way more.. and i mean like 200-300% more
in TBC while doing a dungeon, a healer was slacking 75% of the time, in WOTLK so far while leveling dungeons i havent encounter more than a few dungeons that have packs that dont hit like trucks.

The healer has to jump in early, and will be healing non stop till 1 or 2 mobs are down, so either get more initial AoE treat, or use CC, cause its nothign the healer can do anything about.
If your gear doesnt do for aoe tanking, than dont...
I rememebr reading a blue post a while back saying that aoe tanking wasnt the way they planned us running thru dungeons, but they expected it nonetheless, so... either addept or be nice and follow bliz' intentions :P
#15 Nov 28 2008 at 4:46 PM Rating: Good
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3,272 posts
Get protadin, reach defense cap, stack stam, spell power, let fly the aoe.
#16 Nov 28 2008 at 5:32 PM Rating: Good
Heroics hit HARD. We had our warrior MT the other night who is Def Capped and has some T6 gear. For parts of some boss fights, I was spamming HT and that is all the time I had. I didn't have a global cooldown to spare to get a rejuv on as well. There was many, many times when she was sitting on Under 1/3 health and I was praying she wouldn't get hit before that my HT cast finished. A NS-HT isn't as good as it used to be either. It buys you a few seconds, but with no crit heals, it can take me 3-4 HT's to get the tank to full health - and that's with no incoming damage.

I am by no means an expert healer, but I think it is a while before our gear allows us to go back to AoE tanking in Heroics.

#17 Dec 01 2008 at 11:07 AM Rating: Decent
If your druid is pulling aggro from you then you need to review your tanking practices. Even without subtlety which has become a useless talent since the 3.0 patch you should be generating so much threat that no one should be able to pull from you.
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