All of these are for Level 80 Feral with HotW (I have ignored the 6% to all stats from SotF for simplicity) :-
Strength
========
1 Str = 2.2 AP (Cat)
1 Str = 2.0 AP (Bear)
Agility
=======
1 Agi = 1.1 AP (Cat only)
1 Agi = 0.012% Crit
1 Agi = 0.024% Dodge
1 Agi = 2 Armor
83.33 Agi = 1% Crit
41.67 Agi = 1% Dodge
Stamina
=======
1 Sta = 10 Health (Cat)
1 Sta = 15 Health (Bear)
Intellect
=========
1 Int = 18 Mana
1 Int = 0.006% SpellCrit
166.67 Int = 1% SpellCrit
*** Intellet also increases the amount of health & mana regen you get from Spirit - not very important for ferals :)
Spirit
======
*** Spirit increases your out of combat health regen and your out of 5sec rule mana regen - not very important for ferals :)
Crit Rating
===========
1 CritRating = 0.022% Crit
45.91 CritRating = 1% Crit
Dodge Rating
============
1 DodgeRating = 0.025% Dodge
39.35 DodgeRating = 1% Dodge
Haste Rating
============
1 HasteRating = 0.030% Haste
32.79 HasteRating = 1% Haste
Hit Rating
==========
1 HitRating = 0.030% Hit
32.79 HitRating = 1% Hit
Cap vs Level 80 mob = 5% Hit = 163.95 HitRating
Cap vs Level 81 mob = 5.5% Hit = 180.34 HitRating
Cap vs Level 82 mob = 6% Hit = 196.74 HitRating
Cap vs Level 83 mob = 9% Hit = 295.11 HitRating (Raid Bosses)
Expertise Rating
================
1 ExpertiseRating = 0.030% reduction in dodge & parry chance
32.79 ExpertiseRating = 1% reduction in dodge & parry chance
Cap vs Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? ExpertiseRating
Cap vs Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.34 / ? ExpertiseRating
Cap vs Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? ExpertiseRating
Cap vs Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.13 / 491.85 ExpertiseRating (Raid Bosses)
*** The 10 Expertise we get from Primal Precision is equivalent to 81.975 ExpertiseRating so subtract that from the above figures if you have that talent.
Defense Rating
==============
1 DefenseRating = 0.008% dodge and 0.008% chance to be missed (and 1% reduced chance to be crit if you don't have SotF)
122.96 Defense Rating = 1% chance to dodge and 1% chance to be missed (and 1% reduced chance to be crit if you don't have SotF)
1 DefRating = 0.64 DodgeRating (counting misses as dodges)
ArmorPenetration Rating
=======================
1 ArPenRating = 0.065% ArmorPenetration
15.395 ArPenRating = 1% Armor Penetration
Resilience
==========
81.975 Resilience = -1% chance to be crit, -2.2% crit damage, -2% DoT damage & -2% mana drain reduction
1229.62 Resilience = 33% reduction from crit damage = the cap for this part of resilience's effect
Phew....that stopped me getting much done at work today :)
Please post any corrections or additions/modifications you think should be made, preferably with a link to where you got your info. Most of this came from wowwiki & ElitistJerks.
Edited, Nov 19th 2008 1:15am by RareBeast
Edited, Nov 19th 2008 7:48am by RareBeast
Edited, Nov 19th 2008 3:19pm by RareBeast