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Death Grip, OP or not?Follow

#52 Dec 17 2008 at 1:46 PM Rating: Decent
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death grip is on a 35 sec CD, warrior's intercept is 30 sec 25 if talented, rogues shadow step is 30 secs. How is it OP again?


The thing I don't like is in large group battles. Picture a good 15v15 fight.

With intercept, shadowstep, feral charge, you have to be careful charging into the group of enemies. You definately want a healer (or 3!) on your back.

With death grip, you suck an enemy into your group. That basically means domination, odds are pretty high they get zerged down quickly.


So intercept, shadowstep, put you right in the heat of battle and can get you killed. Death grip is much safer, and the person being pulled is almost guaranteed to die.
#53 Dec 18 2008 at 9:33 AM Rating: Decent
Overlord Theophany wrote:
Death Grip is definitely not OP in any way. Compared to abilites like Intercept, well, there really Indy a comparison.

If anythng it needs to be buffed.


DG is much better than intercept if you are part of a melee train. It doesn't have the pathing limitations of intercept. It can be used to put people into bad positions. It can be used while rooted. It has an interrupt wired in which, while inferior to the three sec stun of intercept, is better than the nothing of ShS and FCat. In fact, it is better in every single way than ShS and FCat, save you can't use it when the target is stunned or such.

It's not a bad ability compared to others of its type and, while I wouldn't be opposed to buffing it, you'd need to nerf DKs pretty massively in other areas to compensate.
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