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How I lost interest in PvP weapons for raiding...Follow

#1 Nov 14 2008 at 10:59 AM Rating: Excellent
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2,680 posts
Something that's been on my mind for a while now about PvE and PvP weapons: Now with the actual stat numbers increasing, the distance between each respective weapon itemization is getting to a breaking point. Becoming more specialized and less cross-pollinated. Where the difference in losing some small amount of PvE stats to PvP weapons was not too bad before, we're now looking at losing far more actual PvE stat itemization points when raiding with PvP weapons. If that makes sense...

Point being, I'm not finding it as easy to allow PvP weapons into my raiding plans as I did in t4/5 with the s1/2 available gear. You have to give up a lot more stat weight than before.

For comparison, two off-hands for combat swords: Hatestrike vs. Hateful Glad
You're sacrificing 22 hit and 25 agi for 25 resil (which is useless in PvE) and some stam. Whereas in t4/s2 you didn't really give up much due to the lack of decent off-hand swords (until ZA came online or progression into t5-6). Hell, the s1 and s2 weapons even came with a little bit of hit!

So, I guess the point of this rambling is to point out that for those of you expecting to honor-grind your way to raiding, you may want to consider other plans...

Unless I'm all screwy here and, if so, I really hope someone will point out if I am.

Cheers!
#2 Nov 14 2008 at 1:27 PM Rating: Excellent
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171 posts
Doesn't really matter at this point as new arena gear and pvp gear will be available soon as well as new instance gear. I haven't looked at the numbers on the new stuff yet but I would imagine its similar to when there was t4/5 and s1/2.
#3 Nov 14 2008 at 2:05 PM Rating: Excellent
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2,680 posts
That's (partially) my point. I'm talking about equal iLevel items. The stat itemization between PvP and PvE weapons of the same iLevel will be the same, of course. The difference arises not from that, but from the actual stat numbers needed to optimize. For instance:

Losing, let's say, 10 hit at level 70 by using a PvP honor-grind weapon instead of a PvE itemized one was not such a huge loss when trying to getting close to the hit cap (363). But with itemization points for level 80 items, you're losing much, much more by comparison. The current hit cap for combat will be 755 and losing ~25 hit at that iLevel is a much bigger itemization loss by comparison.

I guess this started in my head as I was looking at upgrade paths in 80 raiding between specs. I'm not seeing the utility of wasting a weekend or more on PvP weapons like we did when t4 was new (or even t5). It made sense to grind out s1 weapons when we were learning Tidewalker. But now.... not so much.

References: hit and stat weights (note: I believe sp00n was combat when he calculated those)
#4 Nov 14 2008 at 3:24 PM Rating: Excellent
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2,680 posts
To clarify: Hatestrike stats calculate to 205.57 MAEP, whereas Hateful Gladiator is 113.30.

Compare that to Akil'zon at 77.94 and Merc. Glad. at 78.27.

See what I'm saying?
#5 Nov 14 2008 at 7:24 PM Rating: Decent
I'd just like to throw in a complaint about the massive rift between top tier raiding weps and top tier arena weps. 14 dps more? Really? If Naxx wasn't an utter joke I'd mind less.
#6 Nov 14 2008 at 7:55 PM Rating: Good
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2,550 posts
I like this change.

I hate PvP.

Not needing PvP weapons to PvE=Win.
#7 Nov 14 2008 at 8:13 PM Rating: Decent
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811 posts
GodOfMoo wrote:
I like this change.

I hate PvP.

Not needing PvP weapons to PvE=Win.
.


But raping a 72 spriest at lvl 70 is f.cking fun! World PVP is the only reason I still play this game.
#8 Nov 16 2008 at 12:23 AM Rating: Default
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924 posts
I see xxy 72 warlock rolling around in his free S2.
Alt rogue with badge daggers and random **** gear goes EEEEEE


Cheap shot/mute/evis/CB mute and I have a dead 12k hp soul link warlock.



I'm exited for 77 when I can swoop in from on high ganking once more.
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