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Puzzling Pet DamageFollow

#1 Nov 11 2008 at 1:21 PM Rating: Good
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279 posts
I have a question about the damage of my gorilla, JoThePlumber. If this particular topic is discussed in depth elsewhere I'd gladly accept a nudge in that direction.

He seems to be hitting quite high on most occasions and extremely high on others. The damage seems to have a fair range (roughly 1100 - 1700) but is very consistently occurring. I have seen 2k+ critical hits on a few occasions (7 - 8 times). Could this be due to Kill Command being on my Steady Shot macro and I'm just getting a lucky sync of Kill Command and a Thunder Stomp critical or are all of the gorillas out there doing very nicely in the damage department?

As my hunter is my latest 70 (check signature) his gear is abysmal for the most part. This, in my mind, negates my stats having a huge contribution to his overall damage, but also makes me wonder about the damage some of you well geared hunters are seeing.

I am under the impression that a tenacity pet would have a lower damage output than a ferocity pet which makes me all the more curious to level a ferocity pet to see the damage it can provide. I am used to getting low numbers from the pet in exchange for survivability having leveled up with a big red crab (who will still be my primary pet <3) which makes these large numbers (at least in my limited perspecitve they are 'large') exciting.

All that said to ask this; Are your gorillas getting these numbers, or larger, like mine is? Any speculations/definitive answers as to the cause? Is the current damage formula for Thunder Stomp in need of adjusting? Lastly, have there been discusions by any game masters where they are suggesting gorillas are performing better than expected and are going to be recieving a change?

Thanks for any insight you can provide. :)
#2 Nov 11 2008 at 1:43 PM Rating: Excellent
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2,590 posts
I think those large hits you are seeing might be your own damage. ;)

Are you using recount or another damage meter addon to monitor your pet's DPS?

#3 Nov 11 2008 at 1:55 PM Rating: Good
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279 posts
Yes. I was running Recount, and normally do. I use it to monitor DPS, what percent of my dps is actually coming from my pet. You know, the basics. I also regularly monitor my combat log after each fight to check on certain -big- hits like the ones in question. I'm positive these hits weren't my own as I certainly checked the log to make sure. In fact, I've never personally crit above 1500ish with my Steady Shot -> Auto Shot 'rotation' (with current changes it's not much of a rotation anymore). I often make the joke that my pet can crit higher than me and am constantly reminded of the fact. /blush

#4 Nov 11 2008 at 2:02 PM Rating: Excellent
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2,590 posts
That is strange then... I'm pretty sure my Wind Serpent has never hit above 500-600ish (I don't keep that close of an eye on him) but then he is trained with Cobra Reflexes which decreases the damage per hit. If your pet doesn't have that talent, that might be part of it. Also, are you using a pet food or Aspect of the Beast?

Does he have unusually high DPS as well, or is it only that his hits are very heavy? (My Wind Serpent usually does about 300-500 DPS I think, depending on raid buffs and such, I can't imagine a Tenacity pet doing very much more than that except in AoE situations.)
#5 Nov 11 2008 at 2:02 PM Rating: Good
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27,272 posts
thunderstomp can crit for 2k yes, and i'm not sure what stats are affected by it, but I havent seen/heard of crits much higher than 2k yet.
#6 Nov 11 2008 at 2:06 PM Rating: Good
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279 posts
My gorilla has Cobra Reflexes also. (Side Question: When is situation in which I would not take this talent?) I toggle between Aspect of the Hawk, and Viper. I would have to get back to you on the actual DPS of my pet as I often look at his contribution of damage to my overall damage and check the graphs for his most damaging attacks.
#7 Nov 11 2008 at 2:09 PM Rating: Good
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279 posts
Thank you, Isyris and Aethien for your input. :)

Aethien: I have heard word that there is a change that makes Thunder Stomp a magical damage now instead of a physical damage. Could this, in turn, reduce the damage it deals or do we have stats that increase the bonus spell damage of our pets? Also, do you know if Thunder Stomp will even be effected by bonus spell damage?
#8 Nov 11 2008 at 2:59 PM Rating: Good
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1,519 posts
Exactly what kind of mobs are you seeing those kinds of numbers on? I've seen my gorilla hit over 1kDPS, but that's because I was AoE'ing about 10 ethereals out at The Heap.

The damage of Thunderstomp being changed from physical to magical, that shouldn't have too much of an impact on most mobs. Physical attacks are mitigated by the mob's armor. Magical attacks are mitigated by the mob's spell resistance. There aren't really many mobs out in the world that have significantly different armor and resistances (You'll mostly see them in instances and raids). Other than that, our RAP contribution to our pet's AP/Spell Power is about the same.

Edited, Nov 11th 2008 6:00pm by ProjectMidnight
#9 Nov 11 2008 at 3:17 PM Rating: Decent
when using kill comand and BW i have seen a thunderstomp crit for 2875 on my crit damage meter for top crit. and with that said it was aginst the invasion minnions.
#10 Nov 11 2008 at 3:23 PM Rating: Good
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279 posts
Thanks ProjectMidnight!

I couldn't say for sure which mobs I was fighting at the time, though it's not the dps I was questioning but rather the big hits. I've not measured my gorillas dps yet as I'm aware that it will be entirely dependent on how many mobs he's stomping on, though I figure I'll look into his dps as soon as I'm able to get back on.

Thanks for the information regarding spell power. I wasn't sure which stat would increase this but, as you said, there shouldn't be much of a change in the damage considering how it's formulated.

Could I look to see higher numbers from Thunder Stomp since magical damage is not mitigated by armor? Or, are the resistances to magic about on par with the damage reduction on physical? (Using non-raid mobs as targets)
#11 Nov 11 2008 at 3:30 PM Rating: Good
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279 posts
UndeadSinner: I think I'm going to try stage big crits by setting up a macro which will trigger both of these and do this until I get a crit on the first Thunder Stomp. Just for funzies, ya know. ;)

But, 2.8k? Nice! That's quite a chunk of damage!

Is anyone getting similarly high number with a ferocity pet? I don't have one that is 70 or I'd test myself. Are you seeing consistently high numbers, such as these mentioned, or just a large amount of mid-ranged crits?
#12 Nov 11 2008 at 5:16 PM Rating: Decent
the normal hit with BW and KC on are 1500 to every thing and crit run around 2k to hi 2.8k range and if u are running with a pally tank its ok to use this combo in grps but anyother thanks i would sugest using it as a last option cuse the extra threat the pet will get is omg imposable to heal thru. and dont for get the talent that increases your pets special wile under KC by 20% or 30% forget witch realy adds up in the thunderstomps damage
#13 Nov 11 2008 at 5:25 PM Rating: Good
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279 posts
Good tips. I'll keep them in mind. I do wish I could use Thunder Stomp in raids and such but I guess I'm better off with a ferocity pet when in there anyways. I mean, that's what they're there for after all. :P
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