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Tanking and The rest of the GroupFollow

#1 Nov 11 2008 at 12:13 PM Rating: Decent
It seems like only 1 out of 5 times I get a group that knows how to play their part and we all work together well and get the job done. The rest of the time I am in groups where it is total chaos. I was wondering how do you deal with other group members that do not want to listen and get offended when you try to tell them what to do. Examples: Dps members do not let me gain aggro, Dps always insist on pulling and when you tell them "no" they do it anyway, members that do not want to stay in the last room so I can pull mobs back to them so we do not aggro the entire mob room, hunters that do not want to take growl off their pets, not wanting to kill mobs in order, and etc. Is this a common problem on most servers? How do I make people do things right without coming off as a jerk?
#2 Nov 11 2008 at 12:24 PM Rating: Good
I've found that the best way to prevent these problems is to get into a decent guild and run with your guildmates. On occasion, you will find a PuG that might actually listen to what others have to say and will attempt to work with you, but it is uncommon if you ask me. A lot of folks get offended if you try and tell them "how to do their class", even if you are right.

Again, the best way I see in avoiding this altogether is to find a good group of people in a guild. Also, keep notes on those that you do run PuGs with that do have some common sense so that you can look them up some other time in hopes of running something with them.
#3 Nov 11 2008 at 12:25 PM Rating: Decent
Your the group leader? grats not only do you get to mark the targets but you also get to kick that annoying person from the group and find someone else. If your not the group leader... gess what you can leave group saying sorry not going to get a head ache becuase someone doesnt want to l2p their class withing an instance. Luck on the run and drops.. then leave group but before doing so put those that failed to lissen on ignore.
#4 Nov 11 2008 at 3:37 PM Rating: Decent
I'll happily play with anybody, no matter if they aren't geared up quite enough or how knowledgeable they are. As long as they're willing to learn from there mistakes and they can follow basic directions, I'm happy. If they don't fit that bill, they get one chance to change, after that . . . either they or I go buh-bye.

Remember, the only reason you shouldn't me marking up the mobs for the kill order and determining when to engage (it's helpful to learn how much mana your healer/casters likes to run with, the priest I play with likes to engage at any amount over 65% and it bugs the hell out of me, but it's a very rare occurrence for him to run out of mana) is if you don't know the instance well. In that case, let someone who is, do it. Don't forget, most of the time it's not that hard to find a dps willing to do something, tanks and healers are harder to find.

edit: grammer > me

Edited, Nov 11th 2008 3:37pm by Wulelendamuwi
#5 Nov 11 2008 at 5:51 PM Rating: Decent
I very much like the idea of keeping track of "good" players that I ran with in the past. My friend and I had to leave our last guild do to one member that just refused to do his part in the group. He was a sham that just kept "showing off" but we ended up wiping nine times. When we complained to the other group members who were also part of the guild they claimed, "It's ok we like dieing". So we just ended up quiting the guild, thinking why waste more time when he is going to be in future groups at higher lvl instances. Another problem we have is if we decide to boot a bad player, the other dps happen to be friends with him and they leave too. Also to clear things up I have no problem playing with people that make mistakes, we all do that. I just do not like playing with people that refuse to play their class. Part of the reason why I made this thread was to vent so thanks all for listening lol.
#6 Nov 12 2008 at 12:10 AM Rating: Decent
Gratz

Tank and healer are the most important people in Group so If you know the healer then y dont have to pay attention to what dps does. I have played with many annoying hunters and stupid-stupid stupid dps and come to this conclusion:
a. Lead the way , do it fast ... dont let dps have time to think ,pull and jenerally do their stupid things.Allways be the one that others will follow and not the other way around. Maybe y do it slow,mark slow,want to clear everything,mark every mob.Be everytime in front of group , not in the middle not in the back. If y see somebody go forward ,run to him and step there.
b. Allways pay attention to your healers mana and nothing else. Stop when his mana is low , attack when his mana is adequate.

c.Dont do Difficult instances that rely heavely on dps-cc(mgt) unless y know them well.Only then y can play organized and logical.
d.Pets-hunter= Dont rely on their cc unless y know them.Tell them to turn of their taunt or polite:'the pet is not needed in this instance ,just dps' .Or let pet die ,dont let hunter die though...
e.Ofcourse in order to do the above y need to know stuff like: Can I tank all 4 of them and not die?DO I KNOW THE INSTANCE PERFECTLY WELL-thash mobs-?Case 1 or 2 people leave... can we still make it...??If the answer is yes to all you are the Uber tank m8
#7 Nov 14 2008 at 6:48 PM Rating: Decent
***
1,073 posts
Step 1: find a healer (or healers) that know what they're doing. Make good friends with this healer.
Step 2: When you want to do an instance, call up this healer. Speaking from personal experience, people who level as healers like to do instances. >.>
Step 3: If someone isn't doing his job, talk to the healer. Give the player in question a warning that he will not be healed until he gets his act together.
Step 4: three possible outcomes here:
a) his inane methods actually work if he's left to himself and things go smoothly (rare)
b) he listens to you and straightens up (common)
c) he hangs in his own noose (hilarious)
Step 5: profit!

Nothing makes a tank's life happier than finding a good healer, in much the same way that nothing makes a healer happier than finding a good tank (or a DPS that knows how to protect the healer, known as a squishy-guard). As you develop, you'll find ways to deal with idiots, at least to an extent. So long as the tank and the healer are on the same page, you can compensate for most anything else. (Example: I once put a scroll of agility on a hunter's pet instead of him, saying the pet was doing more for the group. He was not amused. It didn't matter.)
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