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#1 Nov 10 2008 at 9:17 PM Rating: Excellent
Here are a few points that I've not seen addressed to any great length. All too often, I see posts containing something along the lines of: "This class is OP" or "How am I supposed to beat this class spec or that class spec" The next post is generally "L2P" or "Here is what I do". The concept of skill is often brought up when debating various strategies. Now here's where the line gets blurry. What exactly defines a skilled player? Is it the person who:

- Got to a 2300+ rating in arena
- Took on more than one person simultaneously
- Ran away from you right before you got the killing blow off

They're all skilled in my book.

Skill is much more than the abilities on your action bar. The only thing that two level 70's of the same class have in common are the abilities that they have learned from their class trainer. By no means is a character level an indication of skill or ability to use the tools at their disposal in an effective and efficient manner.

There are so many posts from players that are upset over not being able to beat another player but sometimes, it's just not a practical belief. For example, I wouldn't expect a protection paladin to prevail over a warlock anymore than I would expect a Restoration shaman to lock down a spell caster more efficiently than a rogue.

The other factor that ties into this is situational awareness. Something that is severely lacking in all battlegrounds I enter. Consider first the person running around with the gladiator title above their head. They didn't get that by themselves. It was a collective effort from everyone on that team. Communication was a key factor for knowing what the rest of their team was doing as well as their opponents.

What about that second person who fought mid field or on the road? How can that possibly be skill? If 2-4 people on the opposing team stop to eliminate one person on my team, that sounds like great odds to me. Granted they may not survive for a significant amount of time, but it does make a difference.

So maybe things didn't go as planned and you find yourself running away to safety. Living to fight another day is a very viable strategy. A dead player can't do anything, a player with 1 health left can still do something. Now some of you readers may be wondering why I would consider fleeing a fight that would result in a sure death as skillful right after I said that distracting opponents was a good thing. This all ties into situational awareness. Every player must weight the costs against the benefits in every in-game situation they are facing.

Edited, Nov 11th 2008 12:26am by HolyTeardrop
#2 Nov 11 2008 at 3:56 AM Rating: Default
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333 posts
And the point of this post was?
#3 Nov 11 2008 at 7:24 AM Rating: Decent
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343 posts
Though many people think that lvl 70 means that they are top dog, it still truly comes down to skill and people seem to forget that though the toon may be the same as they guy with a 2300 arena rank, it is still the human that controls the toon that wins. Not the toon.

HolyTeardrop was expressing that there seem to be a lot of dorks thinking that because they hit 70 they are gods, when truly they are just ignorant, and maybe unskilled if they are on the fourms asking how to kill....

Yeah, that's what I got.
#4 Nov 11 2008 at 12:07 PM Rating: Decent
I was trying to encourage people to think outside of the box that one day people may not see their own selves as the only mean to every end. I'll try to put things into perspective here.

- I have a friend who plays a Fury warrior and thinks that paladin's burst damage is overpowered. Instead of running into a paladin that thinks they can burst you down while bubbled, just intervene one of your teammates and double team him. You ARE staying with your team mates, right?

- I know there are a great deal of Retribution paladins who feel as if hunters will forever be out of their grasp. It seems that as soon as the fight starts, you're snared with a frost trap and their big red pet is intimidating you while the hunter is running in circles around you. If, by chance, you're all alone on the battlefield this is what I would do:
1. Switch to a 1h healing weapon and shield. Your opponent may be uncontrollable for 18 seconds but you'll easily be able to heal through the damage.
2. After they've thrown their best shot, switch back to your 2H and go all offensive. This is where Hand of Freedom comes in. Once you've caught up to them, Hammer of Justice them. If they trinket out of it, you're probably able to make it into melee range anyway. If it's resisted, you can still judge them.
3. Repentance may be used if you're really out of range. If they're out of range of repentance, then who cares? If they're that far from you, auto shot won't hurt you that much. If the fights taken this long, hopefully back-up will have arrived or the hunter figures you just aren't worth the HK.
4. If worst comes to worst, you can bubble hearth. Just a little paladin humor there.
5. If you're in a duel and there is nobody else to help out, just try some of the techniques listed above. Not everyone's going to play the same.
This is just what I would do. Take it with a grain of salt. These are just techniques which may or may not be useful to everyone. Remember, the fatal flaw in every battle plan is the assumption that you know more than your enemy.

My friend once told me "Hope for the best, prepare for the worst."
#5 Nov 11 2008 at 2:50 PM Rating: Decent
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1,503 posts
i dont mean to undermine your thread, it seems very thoughtout. i just dont get it.

Quote:
Here are a few points that I've not seen addressed to any great length. All too often, I see posts containing something along the lines of: "This class is OP" or "How am I supposed to beat this class spec or that class spec" The next post is generally "L2P" or "Here is what I do". The concept of skill is often brought up when debating various strategies.


followed up with:

Quote:
If, by chance, you're all alone on the battlefield this is what I would do: /snip


your first post seems to suggest: play your role and we all win.
but your second post suggests: how to duel.

i have a huge disagreement with this:
Quote:
Remember, the fatal flaw in every battle plan is the assumption that you know more than your enemy.


the fatal flaw is: NOT knowing more than your enemy. knowledge is invaluable.
- you need to know your own limitations
- you need to know your enemy and abilities
- you need to know your surroundings
- you need to know the situation and consequences

knowledge is the foundation of "skill", the other part is execution. if you fail at either the knowledge or the execution, then you fail at skill.
#6 Nov 11 2008 at 3:29 PM Rating: Decent
The first reply I got gave me the impression that the readers thought I was being more philosophical rather than realistic. No, I wasn't trying to tell anyone how to duel. That's why I said to take everything with a grain of salt. My follow up post was trying to give an example so people would hopefully understand what I was trying to say. I do agree with the last part of your post stating that NOT knowing more than your opponents is a very bad thing. However, I still stand by the idea of assuming you know more than the enemy is a bad thing. We both know that jumping into a fray without being fully prepared is bad. Though the last sentence of: "knowledge is the foundation of "skill", the other part is execution. if you fail at either the knowledge or the execution, then you fail at skill." told me that you were just saying what I was trying to get at without wording it the way I did. Hopefully we're on the same page. I know you're a smart person.
#7 Nov 11 2008 at 4:47 PM Rating: Default
Just want to say, dont think someone is great in arena just because they have an arena title, believe it or not, a hunter on our server literally paid a high rating hunter from another server to play his toon to gladiator rating, then after beeing made fun of for a month he promptly got out of dodge and paid character xfer
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