Here are a few points that I've not seen addressed to any great length. All too often, I see posts containing something along the lines of: "This class is OP" or "How am I supposed to beat this class spec or that class spec" The next post is generally "L2P" or "Here is what I do". The concept of skill is often brought up when debating various strategies. Now here's where the line gets blurry. What exactly defines a skilled player? Is it the person who:
- Got to a 2300+ rating in arena
- Took on more than one person simultaneously
- Ran away from you right before you got the killing blow off
They're all skilled in my book.
Skill is much more than the abilities on your action bar. The only thing that two level 70's of the same class have in common are the abilities that they have learned from their class trainer. By no means is a character level an indication of skill or ability to use the tools at their disposal in an effective and efficient manner.
There are so many posts from players that are upset over not being able to beat another player but sometimes, it's just not a practical belief. For example, I wouldn't expect a protection paladin to prevail over a warlock anymore than I would expect a Restoration shaman to lock down a spell caster more efficiently than a rogue.
The other factor that ties into this is situational awareness. Something that is severely lacking in all battlegrounds I enter. Consider first the person running around with the gladiator title above their head. They didn't get that by themselves. It was a collective effort from everyone on that team. Communication was a key factor for knowing what the rest of their team was doing as well as their opponents.
What about that second person who fought mid field or on the road? How can that possibly be skill? If 2-4 people on the opposing team stop to eliminate one person on my team, that sounds like great odds to me. Granted they may not survive for a significant amount of time, but it does make a difference.
So maybe things didn't go as planned and you find yourself running away to safety. Living to fight another day is a very viable strategy. A dead player can't do anything, a player with 1 health left can still do something. Now some of you readers may be wondering why I would consider fleeing a fight that would result in a sure death as skillful right after I said that distracting opponents was a good thing. This all ties into situational awareness. Every player must weight the costs against the benefits in every in-game situation they are facing.
Edited, Nov 11th 2008 12:26am by HolyTeardrop