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#1 Nov 10 2008 at 2:36 PM Rating: Decent
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I'm guessing very few of you right?

Maybe it's time to change your mind a bit:

Zwicky on TKA wrote:
Here are some numbers for you guys to ponder. Purely looking at AP gains / losses.

Now, assuming (for simplicity) 1 AP for a hunter boosts the hunter DPS by 1, and 1 AP for the pet boosts the pet DPS by 1. Thus, 1 AP for a hunter boosts total DPS by 1.22 and 1 AP for the pet boosts total DPS by 1.

HAP = Hunter Attack Power
PAP = Pet Attack Power

The equation for total attack power with Beast:
(0.22*HAP+PAP)*1.1

The equation for total attack power with Hawk:
0.22*(HAP+AotH) + PAP + AotH
*The AotH is the amount that the hunter recieves from the aspect. The rest of the equation relates to the pets attack power

Now set these two equal to eachother and solve for HAP

HAP = (1.22*AotH-0.1*PAP) / 0.022

AotH = 390 AP
PAP = 642 @ 80

HAP = 15072

Thats quite a lot to overcome, but wait
This doesn't include direct buffs to the pet's AP (BoM, TSA). - This would lower the break-even point.

Great now lets use a ferocity pet with Rabid, blessing of might and strength of earth.

HAP = (1.22*AotH-0.243*PAP) / 0.022
1.1*1.13 (the average dmg increase of rabid) = 1.243

PAP = 642 + 310 (SoE) + 550 (BoM) @ 80

HAP = 5037

Here are some eyeshocking numbers:

Great now lets use a ferocity pet with Rabid, blessing of might, strength of earth, Trueshot Aura, and a kibler's bit.

HAP = (1.22*AotH-0.367*PAP) / 0.022
1.1*1.13*1.1 = 1.367

PAP = 642 + 310 (SoE) + 550 (BoM) + 60 (KB)

HAP = -4430

Beast is better on a total plus to AP basis and its not even done as far as buffs go.

This has some big implications but again the caveats which haven't been addressed are:

This doesn't include the DPS has proc from IAotH. - This would raise the break-even point.
I'm assuming a straight 1 AP = 1 DPS. - Depending on actual values is where this could raise or lower the break-even point.
(Source)
True, IAotH, BW and true AP to dps values havent been calculated yet, but it's looking quite nice I think. Smiley: smile

Edited, Nov 10th 2008 11:52pm by Aethien
#2 Nov 10 2008 at 4:08 PM Rating: Good
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First off, this is my first official post on these forums. I like to consider Huntercraft at work and Alla is the only site not blocked by lightspeed (damnit to filters, yea to access to these forums!) I have browsed the forums for quite some time now, just haven't been able to post (I may not be blocked from browsing, but I am from logging in ><)

Am I reading this wrong?

The equation for total attack power with Hawk:
0.22*(HAP+AotH) + PAP + AotH
*The AotH is the amount that the hunter recieves from the aspect. The rest of the equation relates to the pets attack power


From the original post, it looked like he was only posting on PET attack powers (I could be wrong, but the first and second equation are different) The second equation does consider AotH, but it adds it in again... not quite sure what he is getting at but being a Math teacher- I don't like it!

It should go something like:

.22(HAP + AotH) + PAP

so...

HAP = (.22AotH - .1PAP) / .022

Making other calculations incorrect... someone please correct me if I am wrong.



Edited, Nov 10th 2008 7:08pm by browningguns
#3 Nov 10 2008 at 4:54 PM Rating: Decent
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Aethien, I'm so confused with haste in WotLK. If gear+quiver already lowers steady to the lowest attack speed, any other haste is really only increasing our white damage, and since shot rotations are out, and we are just blowing all of our shots on their CDs, how much DPS will the Imp Hawk proc really bring?
#4 Nov 10 2008 at 4:57 PM Rating: Good
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It's not that simple. I'll spend some time looking at the math, but just right off the bat:

You can't treat AP as a simple dps gain. all our shots scale with AP differently so you have to figure out what shots you're using at what rate. You would have to do the same thing with the pet skills obviously. While it's an interesting idea to be sure, it's so complex it'll really have to be figured out with a spreadsheet.

Edited, Nov 10th 2008 7:03pm by Xsarus
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#5 Nov 10 2008 at 5:05 PM Rating: Excellent
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Yuppley wrote:
Aethien, I'm so confused with haste in WotLK. If gear+quiver already lowers steady to the lowest attack speed, any other haste is really only increasing our white damage, and since shot rotations are out, and we are just blowing all of our shots on their CDs, how much DPS will the Imp Hawk proc really bring?
assuming your steady shot is above 1.5seconds a proc will increase your dps by 10% for the duration of the proc. If your steady shot is below 1.5 seconds then the proc will be less effective, as it will only increase white dps at that point. So ironically hawk is much better for marks and SV then it is for a BM build.
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#6 Nov 10 2008 at 6:00 PM Rating: Decent
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I suppose that Cookie Cutter SV builds are going to be 7/*/* or 5/*/* again for highest DPS.
#7 Nov 10 2008 at 6:01 PM Rating: Good
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Aight, did some thinking after my initial post and realized that he is talking about overall damage, he just didn't show it...

The equation for total attack power with Beast:
(0.22*HAP+PAP)*1.1 + HAP

The equation for total attack power with Hawk:
0.22*(HAP+AotH) + PAP + AotH + HAP

But, when you solve for HAP, you have 1HAP on both sides of the equation...

(0.22*HAP+PAP)*1.1 + HAP => 1.242HAP + 1.242PAP

AND

0.22*(HAP+AotH) + PAP + AotH + HAP => 1.22HAP + 1.22AotH + PAP

So by setting them equal to each other we are trying to find what HAP will result in AotB running the same (or better) as AotH

1.242HAP + 1.242PAP = 1.22HAP + 1.22AotH + PAP
.022HAP = 1.22AotH - .242PAP
HAP = 55.454545AotH - 11PAP

BUT.. like Xsarus stated shots treat RAP differently
Steady is RAP*.2
Arcane is RAP*.15
are just 2 examples
#8 Nov 10 2008 at 6:56 PM Rating: Decent
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Not to mention multi, and the whole bunch of math that's going to go with Explosive.
#9 Nov 10 2008 at 7:16 PM Rating: Good
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Explosive isn't any more complex then any other shot. If you're doing dps calculations it's only single target dps so at that point explosive is still just a set amount of damage.

I guess that when to use explosive will be an interesting simulation what with lock and load and everything else. That's why we love spreadsheets.

Edited, Nov 10th 2008 9:17pm by Xsarus
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#10 Nov 10 2008 at 11:28 PM Rating: Decent
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browningguns wrote:
First off, this is my first official post on these forums.
Welcome to posting :)


Quote:
not quite sure what he is getting at but being a Math teacher- I don't like it!
Another Math teacher Smiley: eek
You people are scary Smiley: frown and your colleagues ruined math for me, I used to like it but 2 of them made me hate math.....


Would've been nice to be better at it now... but ah well.
I can understand what people are doing/trying to do but I don't know whether they are right or not.


As for which shots we're using, that will be chaining steady shots while keeping SS up for the additional 10% damage from steady Glyph.
And I'm pretty sure that that'll be it.
#11 Nov 11 2008 at 2:04 AM Rating: Decent
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His Excellency Aethien wrote:
browningguns wrote:

not quite sure what he is getting at but being a Math teacher- I don't like it!
Another Math teacher Smiley: eek


My thoughts exactly. What's up with all the math teachers playing hunters?

WTB: Arcazua's ideas on the matter.

Edit: Welcome to the forums! It's always nice seeing a fresh new face ready and willing to intelligently pick apart the class.

Edited, Nov 11th 2008 5:05am by ProjectMidnight
#12 Nov 11 2008 at 2:13 AM Rating: Decent
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Don't know if Az is going to do the calculations, but I know Lactose was at least planning to do em.
#13 Nov 11 2008 at 6:59 AM Rating: Decent
I like a bit of theorycraft as much as the next guy but this confuses me, I'll stick to target dummy testing for now.

For me (1700AP 49/12/0) I lose dps with beast and no raid buffs, not tried with raid buffs up.
#14 Nov 11 2008 at 7:07 AM Rating: Good
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His Excellency Aethien wrote:
As for which shots we're using, that will be chaining steady shots while keeping SS up for the additional 10% damage from steady Glyph.
And I'm pretty sure that that'll be it.
Right, the modeling itself won't be super difficult, but it is important.

problem: He's adding his buffs whole scale, rather then only the difference. BoM would be there on either side of the equation, so most of it would cancel out. Only 10% of it should be considered.

Edited, Nov 11th 2008 9:17am by Xsarus
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#15 Nov 11 2008 at 7:41 AM Rating: Good
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I always like to look at it from a gain perspective, I think it makes it much simpler. As such:

AP gained by beast is .1(.22HAP + PAP)
AP gained by hawk is (.22 AoTH + AoTH)+proc = 475.8+proc- proc of course is a boost on the total dps

we'll set to equal to follow his math. ignoring proc


HAP = (475.8 - .1PAP)/(.22*.1) = (475.8 - .1PAP)/.022 -- right off we notice that the break even point is actually around 24K assuming hawk's proc is worth nothing.

The reasoning behind this is because he is not considering either gained AP or static AP, but some strange combination of both. Also his number is wrong, using his formula's it should be at 18709.

lets now add BoM, SoE, and some bits

HAP = (475.8 - .1(642+550+310+70))/.022 = 14481

if we go with rabid increasing damage by 1.13 then applying it to the outside of PAP should work out. ok, lets try that.

HAP = (475 - .1(642+550+310+70)*1.13)/.022 = 13552

As an elaboration on my earlier comments about shot cycle. This approach is actually fine if you can say that a point of AP is worth the same if it is added to the hunter or the pet. If it isn't you could just add a scaling factor, of course, have fun figuring out what that is Smiley: grin

Edited, Nov 11th 2008 9:44am by Xsarus
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#16 Nov 11 2008 at 10:53 AM Rating: Good
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Kelnoen the Malevolent wrote:
I like a bit of theorycraft as much as the next guy but this confuses me, I'll stick to target dummy testing for now.

For me (1700AP 49/12/0) I lose dps with beast and no raid buffs, not tried with raid buffs up.


Don't rely on target dummy testing too much. It's horribly innacurate and once I thought about it, I figured out why.

First, the example:

I tested my 46/16/0 build against the common 50/11/0 build.

Against the dummies, the 50/11 build actually LOST dps versus the 46/16 I had running. Fully raid buffed, the 50/11 did about 20-30 dps better on average than the 46/16. I will say that the 50/11 is far more pet damage dependent. It is a dps loss in fights where you have to keep your pet back. Nearly all the dps gain was in the pet and a personal overall loss. The pet holds aggro intensely with 50/11, but I think the 46/16 would be a better solo build than 50/11.

There are a lot of reasons why the dummies are innacurate, but the biggest I find are this:

• You are unlikely to be fully buffed when testing. This means that the numbers just won't be there for the talents that rely on certain levels of AP, Agil, etc. to interoperate properly.

• The dummies do NOT lose health and cannot die. Therefore, hunter/pet talents that trigger on health levels and death will never trigger. You can't compare a build using those talents against one that doesn't. The one that doesn't will likely outperform the one that does against the dummies, the reverse may be true in your actual use of the build though.

• Raid dummies don't move or fight back. Therfore movement talents that allow you or your pet to intercept a moving target faster really just 'take up points', so you won't see any benefit in real combat, PvP or PvE. Using the dummies to test PvP builds is mostly worthless. Some value but nothing super practical.

Don't get me wrong, I like the dummies, they give a 'general feel' to a build and you can test crit triggers and percentages, but really, they have little practical use in combat. The best 50/11 got me against a dummy was 1100 dps. In a real Kara raid, I was running 1450-1500dps pretty consistently. The dummies were pretty far off.
#17 Nov 11 2008 at 2:56 PM Rating: Decent
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ProjectMidnight wrote:
His Excellency Aethien wrote:
browningguns wrote:

not quite sure what he is getting at but being a Math teacher- I don't like it!
Another Math teacher Smiley: eek


My thoughts exactly. What's up with all the math teachers playing hunters?


Heh, my profession has no bearing on my choice of a hunter. It was RL events, me being an avid hunter myself that drew me to the class. That AND the fact that it wasn't a class offered in Beta so I wanted to play something new. Many, many years later and Blizzard still seems to treat us with the same "last minute throw-in" attitude in development (granted this latest patch was the biggest hunter change by far).

I am sorry for teachers wreckin you on math.. can I ask what class it was that started that dark path? If I were to guess it would be Geometry and Algebra II, those classes seem to strike great fear in all students.. or is it the math? There are some very freakin hard and confusing crap going on there....
#18 Nov 11 2008 at 3:09 PM Rating: Excellent
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@sloshot

I realize the validity in a lot of what you are saying, but on the other hand you have to get rid of such bias and delve deep to find the truth. Dummies are not interactive in any way, and thus you won't get true "real situation" DPS numbers. But they are a great base to get an idea of build, shot selection and pet DPS. You can't say that you will always do X DPS all the time, we all know this to be false.

S#%t happens, plain and simple- FD resist... eating floor. Dog jumps on your lap during a Teran fight and disconnects your keyboard and mouse- wonder who gets marked? A hunter pulls for the warrior who happens to be scarfing down his Dominoes pizza instead of taunting the mob from you.. repair bills. I mean with that type of reasoning then Cheeky's is a PoS also... NOT.

They are tools that help us try to maximize ourselves in the optimal setting, you know the good ol' days of tank and spank MC.... ahhh sweet memories. If you are concerned about raid buffs, have some guildies around. I realize you won't get all the nice buffage, but it will be a closer trial than by yourself. To get better you need to put in that extra effort in finding the Zen of Huntards.

You can't seriously expect to test cunning abilities of pets on dummies, like you said they don't lose health and don't die. Friends don't let friends DPS drunk.

In short, sorry about the huge block of text, I just don't want people who are trying to better themselves in the class to dismiss obvious tools in place to make them better. This will go a long way to rid our community of the cursed HUNTARD title (of which, I fully qualify!)
#19 Nov 11 2008 at 3:22 PM Rating: Good
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browningguns wrote:
@sloshot

I realize the validity in a lot of what you are saying, but on the other hand you have to get rid of such bias and delve deep to find the truth. Dummies are not interactive in any way, and thus you won't get true "real situation" DPS numbers. But they are a great base to get an idea of build, shot selection and pet DPS. You can't say that you will always do X DPS all the time, we all know this to be false.

S#%t happens, plain and simple- FD resist... eating floor. Dog jumps on your lap during a Teran fight and disconnects your keyboard and mouse- wonder who gets marked? A hunter pulls for the warrior who happens to be scarfing down his Dominoes pizza instead of taunting the mob from you.. repair bills. I mean with that type of reasoning then Cheeky's is a PoS also... NOT.

They are tools that help us try to maximize ourselves in the optimal setting, you know the good ol' days of tank and spank MC.... ahhh sweet memories. If you are concerned about raid buffs, have some guildies around. I realize you won't get all the nice buffage, but it will be a closer trial than by yourself. To get better you need to put in that extra effort in finding the Zen of Huntards.

You can't seriously expect to test cunning abilities of pets on dummies, like you said they don't lose health and don't die. Friends don't let friends DPS drunk.

In short, sorry about the huge block of text, I just don't want people who are trying to better themselves in the class to dismiss obvious tools in place to make them better. This will go a long way to rid our community of the cursed HUNTARD title (of which, I fully qualify!)
Pretty much exactly what I was going to say. The dummies are not in any way inaccurate. They're purpose is to measure standing still dps, and they do a good job of that. The 'boss' dummy will go below 20% too so you can simulate that phase of a fight.
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#20 Nov 11 2008 at 4:59 PM Rating: Decent
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Sir Xsarus wrote:
The 'boss' dummy will go below 20% too so you can simulate that phase of a fight.


Werd, I have not tested that out yet.. gotta not use the first one I target and look around more!
#21 Nov 11 2008 at 5:21 PM Rating: Decent
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I don't really know what you guys are expecting from a spreadsheet in regards to real world stuff that isn't what the sheet itself is designed to do. Of course human errors that are not meant to be calculated at all shouldn't be included (oh noes power outage, how much DPS do I loose?), but something like the slight downtime for the occasional FD should be interpreted.

On a slightly OT note, am I reading this right?.
#22 Nov 11 2008 at 5:30 PM Rating: Decent
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Yuppley wrote:

On a slightly OT note, am I reading this right?.


Yea I know all the haxxorz... but could someone help me with hacking lightspeed so I can log onto these forums at work? lol
#23 Nov 11 2008 at 6:49 PM Rating: Good
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aaaaahhh, old ugly skin!!!

Did you rate the top one? rating a post will cause the postcount etc to refresh.
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#24 Nov 11 2008 at 7:49 PM Rating: Good
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I actually said what you guys did in the last paragraph of my previous post. I realize you might not have gotten that far, as it was a long post.

I didn't know the Boss dummy lost health, never tested against it. Cool beans, gotta try that out. It is ?? level though so that will impact things.

Still, skills like Rapid Killing (clearly meant for high mob value fights) are useless in dummy testing, etc. As I said before, you can only get a 'general feel' for a build, and possibly test incomplete builds. (I didn't mention that previously, it's a toy for the wealthy toon.) If you are 'on the fence' regarding a set of talents and want to baseline compare them, you can if they aren't impacted by the dummies limitations (which I pointed out some of them). If they are, you can only test them in live combat.

So in the end, if you are dummy testing, you need to realize they are not a true combat test of your build and some of the talents that you may have that work against real foes, may not work against the dummies.

That's all I was getting at.
#25 Nov 11 2008 at 8:05 PM Rating: Decent
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Tru Storee ^^

Some things that get skewed (that I can think of right off the bat) is Multi-Shot (if you use it) and Volley. Volley IMHO is OP, that is a huge chunk of DPS in Kara. I remember cringing at the damagemeters when we made our way to Moroes- damn mages and locks used to whoop up on me that stint. But hell, I get to sit back and yell WHEE!! Lookit all the pretty numbers now! That skill in itself will overbalance your testing (unless you refrained from using it- I am not sure)

EDIT: I would like to personally apologize to Aeth, this thread seems to have been derailed... Pie anyone?


Edited, Nov 11th 2008 11:09pm by browningguns
#26 Nov 12 2008 at 1:16 AM Rating: Decent
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browningguns wrote:
I am sorry for teachers wreckin you on math.. can I ask what class it was that started that dark path? If I were to guess it would be Geometry and Algebra II, those classes seem to strike great fear in all students.. or is it the math? There are some very freakin hard and confusing crap going on there....
Not the math itself, but the teachers....
first I had one that lived in the same village as me, and I had to cycle past his house or drive a long way around (wich isnt fun to do if you're already ~10 miles from school) and he would comment on how late I got home every. single. class.

And the next year I got a teacher who was absolutely in love with homework, he gave us tons and tons to do and half of that I didnt do because a: the other half was the exact same stuff and b: I could do it all.
When I told him that in class, he asked me to prove it and if I could do it he wouldn't say anything.
I always managed to do it and he'd still kick me out of class...

Not that it was very surprising that he didn't expect anyone to be able to do the math because he was absolutely horrible at explaining anything whatsoever.

Best explanation he ever gave was "check your book".


And I live in Holland, and we don't have separate classes for geometry and algebra.

Anyways... go Smiley: pie go!
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