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World PVP with warriorFollow

#1 Nov 09 2008 at 10:05 PM Rating: Good
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I have played a shaman for over a year now. Too long have I suffered under the oppression of rogues, I have resigned to my fate and always took the gankings silently (although I did not go down without a fight).

Last night, I had had the pleasure of handing the rogue his ***. It was sweet sweeeet revenge for me and Mortal Strike/Overpower hell for the offending rogue. That is all.
#2 Nov 10 2008 at 12:07 AM Rating: Good
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wait till they get dismantle. stupidest skill in game, made even worse with prep and a glyph of prep.

unless your prot in uber tank gear. then its painful for the rogue.
#3 Nov 10 2008 at 12:18 AM Rating: Good
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You mean arms warrior ain't the bane of all rogues now? Sorry if I misunderstood, but I haven't played the warrior for long (lvl 50 atm).
#4 Nov 10 2008 at 1:24 AM Rating: Good
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before dismantle, yes. after dismantle, much less so. cheap shot to kidney shot to dismantle means youre effectively CC'ed for 20s straight. thats a lot of time to spend sitting there doing nothing.

prep and glyph of prep mean a rogue can dismantle again immediately, adding another 5s of disarm (and no shield as well in case you decide to try and turtle up). in that sense, being fury vs a rogue is better, or at least speccing weapon mastery (which means no bladestorm :( )
#5 Nov 10 2008 at 1:58 AM Rating: Decent
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Barely any serious PvP rogue has the prep glyph at the moment though. It's retarded; to have full use of it you need to be specced a combat/subtlety hybrid. And even then it's only real use is to reset the CD on dismantle; nobody in their right mind is going to use prep to reset the CD on kick (a 10 sec CD interrupt) or Blade Flurry (+20% attack speed).
#6 Nov 10 2008 at 9:25 AM Rating: Decent
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against rogues, know when you can pop your trinket and immediately fear them. then run like hell. lol.

rogues are easier to take if you get them first, so on my war i always always jump horde rogues when i see them.
#7 Nov 11 2008 at 8:44 AM Rating: Decent
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before dismantle, yes. after dismantle, much less so. cheap shot to kidney shot to dismantle means youre effectively CC'ed for 20s straight.


hmm... i guess that's when i'll be going out for a smoke and hopefully, when i come back, i'll have been AoE res'd in BG's...

#8 Nov 11 2008 at 3:04 PM Rating: Good
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its not so bad in a bg environment if youre supported in some way (even a HoT can be enough to last through the initial blast and take the rogue down). but in any kind of situation where its you vs the rogue with no little-to-no help and the rogue has most or all of his CD's, (2's arena as rogue/mage comes to mind) then dismantle is a royal pain in the ***. its much too close to an "i-win" button vs warriors. and other rogues. and hunters. and ret pallies. and enh shammies.
#9 Nov 12 2008 at 2:08 AM Rating: Decent
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but in any kind of situation where its you vs the rogue with no little-to-no help and the rogue has most or all of his CD's


Then again, a good rogue can kill anything when he has most or all of his CD's. But yeah, I think I agree. Dismantle is kind of a pointless talent, it's not like we really *needed* a disarm.

Not that I'm complaining tho =P
#10 Nov 12 2008 at 2:38 PM Rating: Good
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Then again, a good rogue can kill anything when he has most or all of his CD's. But yeah, I think I agree. Dismantle is kind of a pointless talent, it's not like we really *needed* a disarm.


exactly. they just "hunterized" (as in, "buffed unnecessarily in order to make it easier for the people who suck") the rogue class by giving them dismantle (at level 20 no less). now the crappy rogues have another tool to use to help make life easier for them, and the good rogues are shaking their heads while laughing all the way to the bank.

the fact that dismantle is disarm but better in every single way is just twisting the knife.
#11 Nov 12 2008 at 6:09 PM Rating: Good
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Quor wrote:
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Then again, a good rogue can kill anything when he has most or all of his CD's. But yeah, I think I agree. Dismantle is kind of a pointless talent, it's not like we really *needed* a disarm.


exactly. they just "hunterized" (as in, "buffed unnecessarily in order to make it easier for the people who suck") the rogue class by giving them dismantle (at level 20 no less). now the crappy rogues have another tool to use to help make life easier for them, and the good rogues are shaking their heads while laughing all the way to the bank.

the fact that dismantle is disarm but better in every single way is just twisting the knife.


Then I must have been lucky to have met up with a newbie rogue that had no idea how to use his abilities effectively. To think I rolled a warrior specifically to counter the sneaky bastards...
#12 Nov 12 2008 at 6:58 PM Rating: Good
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Then I must have been lucky to have met up with a newbie rogue that had no idea how to use his abilities effectively. To think I rolled a warrior specifically to counter the sneaky bastards...


keep in mind im speaking from a max-level perspective here. if you know what youre about and keep your gear updated as you level, warriors, especially arms, can do pretty well vs rogues. once pvp gear and all the talents of the level cap come into play a rogue becomes much much harder to kill, and in many cases can kill you if you dont get lucky (i.e. non-crit overpowers, resisted intercept stuns etc.).

its a tough call to say what class "counters" rogues now. assuming equal gear and roughly equal skill, a prot warrior has the best chance in a solo environment, while its a toss-up between the three specs in a group environment. some hunter specs can do well vs rogues, but its very much a battle of attrition where the hunter is trying to wear down the rogues CD's before the rogue can do the same thing to the hunter. prot pallies also can do very well, but they lack the ability to truly keep the rogue in combat, unlike warriors and hunters. the best that can be said now is that rogues are "soft-countered" more than anything. you wont find any lopsided fights like pally vs druid, or mage vs warrior; the rogue almost always has at least a fair chance of winning.
#13 Nov 13 2008 at 3:00 AM Rating: Decent
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I entirely agree, and that's why I find myself in a "If anything, rogues are overpowered" attitude. Like you pointed out, prot paladins are now our only real counter; and aside from the fact that you don't see them in PvP, it's incredibly easy to get away from them when needed.

On ray of light for you warrior lot though; prot warriors now have a 40/60 chance against a rogue (rather than 20/80 like it used to be). I've found a couple of prot warriors, and find them blocking, dodging and parrying more than half of my attacks. And is it me, or do they have some kind of talent that damages me when I hit them? Because that seems to be the way they're killing me.
#14 Nov 13 2008 at 10:05 AM Rating: Good
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they do. its called damage shield (aptly named, i know). it basically tosses back 10/20% of the warriors block value back to the attacker whenever the warrior gets hit or gets a block. it requires some pretty high end tank gear to make it work, and the current ideal at 70 would be 4/8 T6 with 4/5 S4 sprinkling in off-set pieces as needed, but if you have that gear, prot is pretty brutal to go against, even as a caster.
#15 Nov 14 2008 at 9:11 PM Rating: Good
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Ret paladins are a hard counter to rogues as long as they know the tricks. Innate disarm resistance and a couple of on demand AoEs. Not to mention stupidly powerful heals for a dps spec. I haven't been beaten by a rogue since the patch, barring absurd odds.

(Hand of Freedom breaks any and all stuns every 30 seconds. Hmm....what else....Retribution aura, rogue is taking at least 130 damage every time he strikes the paladin. 30% of crit damage is reflected....you don't even have to face the rogue to cast Judgements))

Edited, Nov 15th 2008 12:14am by ArtemisEnteri
#16 Nov 15 2008 at 4:49 AM Rating: Decent
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If you ask me, ret pallies have only become easier to kill since the patch. The main problem pre-patch used to be that I couldn't deal enough damage to kill them before the got me, thanks to their plate. Right now I actually notice a real difference between retardins, protadins and healadins in terms of survivability. Pre-patch, retardins had (aside from the heals) the same longevity as at least healadins.

Yes, they deal more damage, but it's fairly easy to avoid that damage if you know what you're doing. And you can kill them while doing so. Pre-patch, I could only manage the first.
#17 Nov 18 2008 at 11:47 AM Rating: Good
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Quor wrote:
lopsided fights like pally vs druid

hehe you should clarify specs...resto druid versus prot pally is a very fun fight. Unless it's your tank and healer for a heroic run and they start it up just as you summon your fifth. Guess it's a bit boring to watch 48k hp being burned down (16k times 3 with LoH & bubble/HL) via roots/wrath/cheetah...roots/wrath/cheetah...

Edited, Nov 18th 2008 2:47pm by AynLoD
#18 Nov 18 2008 at 2:50 PM Rating: Good
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prot pally vs druid? really? the pally didnt judge justice? mount up, hit sader aura, run up to the druid, judge, then beat druid down. end of story. the druid will run out of mana before the pally will, thanks to seal of wisdom and conservative mana usage. theres really nothing a druid can do there except try to outlast things and hope the pally is dumb and doesnt, for whatever reason, refresh judgement (assuming his autos dont do it anyway).

even if root is factored in, itll eventually be on DR. cyclone too. and once theyre both on DR, the druid is SoL (and likely LoM too, thanks to the costs of casting those spells).
#19 Nov 19 2008 at 6:44 AM Rating: Good
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Haha good point, I was wondering why I didn't consistently have justice on me. The dude that I was dueling, a buddy of mine, is great 1v1 on his warlock, so as a result of that perhaps I gave him too much credit re: pally pvp. If he'd kept justice up it would definitely have been a different fight.

That said, I have to disagree on mana. You're underestimating the amount of regen a resto has, especially vs the amount of dmg a prot pally can('t) put out. Lifeblooms (even in their less efficient 3.0.2 form), Rejuve, and Swiftmend are all I ever needed to stay up. Finished fight with 1/2 mana w/o using Innervate.

Also regarding DRs--in such a long fight with tons of kiting, there's plenty of time for roots DR to reset. Again, with Justice up the whole time, kiting would obviously have been much more difficult.
#20 Nov 19 2008 at 12:06 PM Rating: Good
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you also have to keep in mind that he can cleanse root. that right there with justice will keep him on you full time.

trust me, a good paladin is a terror to get away from as a druid solo. it requires two things: timely use of your trinket (to break justice) and proper usage of either bash or cyclone when his trinket is down. in a group environment its a bit easier, since youll ideally have support, but in smaller group stuff its murder.
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