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What spec will you be using to level?Follow

#27 Nov 12 2008 at 4:20 PM Rating: Default
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Especially the people (Zafire) that go 30+ points into Assassination to get Seal Fate. What a complete waste of talents. Especially as rogues that use hemo. Not getting Sinister Calling/Slaughter from the Shadows is retarded.


I put 31 points into assassination to get Overkill, not Seal Fate.
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50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
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#28 Nov 12 2008 at 6:25 PM Rating: Decent
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Zafire the Tulip wrote:
Quote:
Especially the people (Zafire) that go 30+ points into Assassination to get Seal Fate. What a complete waste of talents. Especially as rogues that use hemo. Not getting Sinister Calling/Slaughter from the Shadows is retarded.


I put 31 points into assassination to get Overkill, not Seal Fate.

Yes, because reducing hemo to 25 energy for 6 seconds is far better than reducing it to 30 energy permanently, nevermind the huge damage boost you get by speccing further into Sub.

Smiley: rolleyes

It's OK, Zafire. You're an idiot. You can admit to it.
#29 Nov 12 2008 at 6:41 PM Rating: Default
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Yes, because reducing hemo to 25 energy for 6 seconds is far better than reducing it to 30 energy permanently, nevermind the huge damage boost you get by speccing further into Sub.

Smiley: rolleyes

It's OK, Zafire. You're an idiot. You can admit to it.


Overkill is one talent point, slaughter from the shadows is 5. Getting Overkill allows other goodies from the assassination tree as well as 10 less energy hemo's for 6 seconds.

You have to remember that Overkill lowers Kidney Shot to 15 energy, Evis to 25 energy, Shiv to 25 energy, Rupture to 15 energy, etc etc.

It lowers Cheap Shot, Garrote, and all your opening moves by 10 energy as well. 30 energy cheap shot openers? Good stuff.

At 80 I will be specc'd 5/5 into sinister calling.

Don't really see the problem here.

Edited, Nov 12th 2008 9:43pm by Zafire
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#30 Nov 12 2008 at 7:15 PM Rating: Decent
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Zafire the Tulip wrote:
Quote:
Yes, because reducing hemo to 25 energy for 6 seconds is far better than reducing it to 30 energy permanently, nevermind the huge damage boost you get by speccing further into Sub.

Smiley: rolleyes

It's OK, Zafire. You're an idiot. You can admit to it.


Overkill is one talent point, slaughter from the shadows is 5. Getting Overkill allows other goodies from the assassination tree as well as 10 less energy hemo's for 6 seconds.

You have to remember that Overkill lowers Kidney Shot to 15 energy, Evis to 25 energy, Shiv to 25 energy, Rupture to 15 energy, etc etc.

It lowers Cheap Shot, Garrote, and all your opening moves by 10 energy as well. 30 energy cheap shot openers? Good stuff.

At 80 I will be specc'd 5/5 into sinister calling.

Don't really see the problem here.

Edited, Nov 12th 2008 9:43pm by Zafire

The fact that you're missing some of the best talents rogues can get for PvP?

ShS, ShD, Slaughter from the Shadows, HAT, and Filthy Tricks...it should be obvious that those talents are better than what, Lethality? Vile Poisons?

You're vastly over-estimating how good Overkill is. And yes, I've used it quite a bit, considering I've been mut for a while now.

The only possible reason I could see to spec how you do is if you want to level much slower than you would as a Sub-specced rogue. It's one thing using that kind of a build if you have AtoL (which you definitely don't, and with HAT it would now be better going full Sub), but using that build when your gear is as terrible as yours?

Well, anyway. Pretty much everyone on the forum knows you're an idiot, so I don't know why I bother anymore. If anyone actually uses some of your ******, half-assed ideas, they're probably dumber than you.
#31 Nov 12 2008 at 7:42 PM Rating: Default
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The fact that you're missing some of the best talents rogues can get for PvP?

ShS, ShD, Slaughter from the Shadows, HAT, and Filthy Tricks...it should be obvious that those talents are better than what, Lethality? Vile Poisons?

You're vastly over-estimating how good Overkill is. And yes, I've used it quite a bit, considering I've been mut for a while now.

The only possible reason I could see to spec how you do is if you want to level much slower than you would as a Sub-specced rogue. It's one thing using that kind of a build if you have AtoL (which you definitely don't, and with HAT it would now be better going full Sub), but using that build when your gear is as terrible as yours?

Well, anyway. Pretty much everyone on the forum knows you're an idiot, so I don't know why I bother anymore. If anyone actually uses some of your sh*tty, half-assed ideas, they're probably dumber than you


I hit 70 a month ago and it's my first 70. Damn me for not having good gear. lol

Assassination gives Lethality, which will make hemo do far, far more then full sub. 30% extra critical hit damage is a very very large enhancement.

Vigor, FLEET FOOTEED, COLD BLOOD, Seal fate/murder, and overkill.

You do know that you can reach 97% stealth movement speed with fleet footed and 3/3 camo, right?

The point of overkill/sub is to dish out as much damage as you can in 6 seconds. This will do far better then sub will. As it stands at 70 that's the way to win.

At 80 I actually might consider trying full sub, because I wont lose out on Lethality or Cold Blood. But at 70? Not me, i'll stick with 31/0/30. I really have a lot of fun with it, and I am #1 dps rogue in 4/5 BG's i'm in. So i'm confident it's alright.

What is AtoL anyways?
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#32 Nov 12 2008 at 7:52 PM Rating: Default
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Full Sub hemos hit just as hard as your Lethality hemos, considering that 15% weapon damage is approximately the same as 30% crit damage.

Fleet Footed and Cold Blood have next to no impact on leveling; if Fleet Footed does, ShS is infinitely better. Seal Fate doesn't play into the discussion, as HAT is Seal Fate combined with Ruthlessness and buffed up even more.

If you want to dish out the most damage you can in 6 secs, you're better off going Mut or ShD daggers.

Have fun with one of the worst rogue talents ever (Lethality). It's a filler talent.

And just FYI, at 70, I've tried your build, and compared to ShD it's terrible for PvP. You have next to no survival tricks, and insanely low mobility without the burst that Mut gives you. I won't even discuss the applications to PvE, as you have zero of the best DPS talents for rogues (HAT is one of them, provided the correct group).
#33 Nov 12 2008 at 8:18 PM Rating: Default
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Mmkay, theo, i'll be going full sub at 80. It really does look better. But a few things

Quote:
Full Sub hemos hit just as hard as your Lethality hemos, considering that 15% weapon damage is approximately the same as 30% crit damage.


Where do you get 15% weapon damage from? The only thing that raises hemo damage is SC, and i'd have that in my 80 spec. What am I missing?

Quote:
Fleet Footed and Cold Blood have next to no impact on leveling; if Fleet Footed does, ShS is infinitely better. Seal Fate doesn't play into the discussion, as HAT is Seal Fate combined with Ruthlessness and buffed up even more.


Well the discussion seemed to verve to PvP. At any rate, yeah. Cold Blood could be useful while leveling, though.

Quote:

If you want to dish out the most damage you can in 6 secs, you're better off going Mut or ShD daggers


Oh, for sure. I'm just trying to find a good way to work with swords that doesn't completely suck in PVP too. At 71 I get pre-med, so I can start out with evis on every mob. Plus I get hemo spam with seal fate, so I can probably get 2 5 point evis's off in about 8~ seconds. It'll work nicely for grinding I think. Plus i'm going to spec in MoS, so I can make the 6 seconds more precious. It's just a preference, i'm not really aiming for "level as fast as I can". At 70, 31/0/30 comes with heightened senses, prep, and a few more survival tools. That's *mainly* why I prefer it at 70 over mut in PvP. I have never had a problem with a Rogue getting me while stealthed since I started using this and using the engineering goggles. I love it

Quote:
And just FYI, at 70, I've tried your build, and compared to ShD it's terrible for PvP. You have next to no survival tricks, and insanely low mobility without the burst that Mut gives you. I won't even discuss the applications to PvE, as you have zero of the best DPS talents for rogues (HAT is one of them, provided the correct group).


I've been torn between mut and overkill/sub. Other rogues and feral's are a problem in BG's without HS. I don't notice them, or they notice me first, or I open on someone only to get opened on. I realize at 80 mut will have HS too, but we where speaking for 70. The only class I ever really have a problem with mobility on is hunters and paladin's. Sprint + Deadly Throw + CoS works on mages really well.

HoT does just look too good. I'm definately respeccing at 80.
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#34 Nov 12 2008 at 8:23 PM Rating: Good
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You two should get a room. ;)

Zafire wrote:
I really have a lot of fun with it,

Honestly, that's the most important thing for casual players. If you're not accountable to an arena partner/team or raid group, then it's all about what's fun to you. And no, I'm not being sarcastic. Really :D

Zafire wrote:
and I am #1 dps rogue in 4/5 BG's i'm in.

Not sure how you're measuring that. I've found that meters are very, very buggy in battlegrounds. And I think that your DPS average isn't really a mark to care much about anyway. Sustained DPS is a raid concern, not one for Battlegrounds. Generally people look at actual effect (HKs, KBs and total damage) in addition to goals achieved (nodes defended, flags carried, etc) to measure effectiveness. DPS is not an important stat as far as I am aware in any PvP situation aside from faction leader raids.

If you're trying to promote your build as being superior to the more standard builds, then you will need to show actual numbers and effectiveness comparisons; and you will certainly need to define exactly what "superior" means. Otherwise, it seems kinda fruitless to constantly bicker about it. Not being a richard about it, but proof is what min/max'ers look for.

Cheers.
#35 Nov 12 2008 at 8:43 PM Rating: Good
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Zafire the Tulip wrote:
Quote:
Full Sub hemos hit just as hard as your Lethality hemos, considering that 15% weapon damage is approximately the same as 30% crit damage.


Where do you get 15% weapon damage from? The only thing that raises hemo damage is SC, and i'd have that in my 80 spec. What am I missing?

I was replying to this:
Zafire the Tulip wrote:
Assassination gives Lethality, which will make hemo do far, far more then full sub. 30% extra critical hit damage is a very very large enhancement.

Because it's false. 15% weapon damage roughly equates to 30% critical strike damage (if not more), as damage done is doubled for melee crits.

To simplify, your hemo hits for 110% weapon damage, 220% when crit. My hemo hits for 125% non-crit, 250% when crit. You add 30% crit damage to yours, and you get 250%. So, roughly the same, yet I didn't have to spec into Assassination, my hemos always cost 30 energy, I have HAT, and I have ShS.

Oh, and I have more AP, and thus I hit harder.

When I say a build is terrible, I have reasons why I'm saying so.
#36 Nov 12 2008 at 9:38 PM Rating: Default
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Because it's false. 15% weapon damage roughly equates to 30% critical strike damage (if not more), as damage done is doubled for melee crits.

To simplify, your hemo hits for 110% weapon damage, 220% when crit. My hemo hits for 125% non-crit, 250% when crit. You add 30% crit damage to yours, and you get 250%. So, roughly the same, yet I didn't have to spec into Assassination, my hemos always cost 30 energy, I have HAT, and I have ShS.

Oh, and I have more AP, and thus I hit harder.

When I say a build is terrible, I have reasons why I'm saying so.


How do you get 125% hemo's o.o I would love to know that information.

I have 5/5 deadliness at 70

EDIT:

This is what i will start at 70 with:

http://www.wowhead.com/?talent=fheboeMoV0oZZe0rbhhdkV

This is what I will end at 80 with:

http://www.wowhead.com/?talent=fheboeMoV0oZZe0rbhhddAzV

Edited, Nov 13th 2008 12:54am by Zafire
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#37 Nov 13 2008 at 12:01 AM Rating: Good
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I'll change the tone of this thread for a few seconds with a bit of (now unrelated) anecdotal evidence from my experiments last night.

So I spec'd into HaT as suggested, but stayed with the daggers in order to make use of the backstab benefit. I'm using 8/0/53 build for the extra BS crit. I even took Shadowdance, which I'd not had much joy with in terms of finding a use for ... until now.

What I've discovered (most likely a considerable amount of time after the majority of you guys) is the most incredible stun-locking / high damage build yet. Opening with CS, and following with a BS almost always gives me 5 CP's (thanks to HaT). I can follow that with a KS, giving me more time to continue landing BS's. If the mob is not going to die by the time KS runs out (keeping an eye on debuff timers) ... then I'll either Evis if I'm sure that'll do the job, or, if I've have a bad run of crits, enter ShadowDance, CS, Ambush, whatever.

It was ... to put it simply ... amazing. The amount of control and damage pumped out was pretty awesome (and that with the SSO revered daggers - so far from optimal). Once I settled into a rythm, which was after about 10-15 minutes. I started moving through mobs taking them down in less than 10 seconds, taking zero damage, and therefore zero downtime. Now all I need to do is keep an eye out for some better daggers come Northrend, and I'm really set.

Ofc, I had a problem when I accidentally pulled ads ... blind is handy for one of them ... but any more is a problem. Then again, that's what vanish is for .. and if that's on cooldown, there's always prep .. woohoo.

A nice little aside, I'm mapped a shortcut key to outfitter to allow me to equip my 2 swords if if happens that I got do my regular opening strat - in which case, I simply burn the mob down with direct attrition. I will therefore need to make sure I keep 2 sets of weapons as up to date as possible.

It's probably not as "efficient" as combat or Mut in terms of overall kill time, but I'm actually not that interested in getting to 80 as fast as possible. I fully intend to stay stealthed, checking objectives out, deciding on a strategy ... blah, blah, blah ... the RPer in me is struggling hard to break free ;-)

Thanks for opening my eyes ... I had started becoming stuck in my ways .. I'm glad to have found yet another way of enjoying this class.
#38 Nov 13 2008 at 2:49 AM Rating: Decent
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I've been trying the same spec (ShD daggers) in PvP. All I can say about it at the moment is that it's like ******* with your arms; I suppose it can be done quite well, but it feels really unnatural and odd. Some aspects are *great* compared to mutilate (ShS <3<3<3, HAT, Prep), and some are horrible (lack of Deadly Brew, Positional requirement T_T, ShD's current interface).

I'll probably be sticking with mut/prep (my rogue feels like he's missing something without several assa talents), but ShD daggers will be my second spec once dual specs come in.
#39 Nov 14 2008 at 12:08 AM Rating: Good
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Mozared wrote:
All I can say about it at the moment is that it's like ******* with your arms;


Rofl ... very colourful Moz ..!

I'm yet to try Mut .. it's pretty much the only style I haven't tried yet ... who knows, I might like it (I hated it when Mut was positional - which is strange, seeing as I'm finding BS so workable now .. ah well, who can explain these things).

As for ShS Daggers sucking in PvP, I can't offer any input there ... I hate PvP (yes, even as a rogue), so any build I try will be focussed on solo play in the questing (and grinding at 80) arena.
#40 Nov 14 2008 at 2:22 AM Rating: Decent
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Thank you thank you *grins*

I have a feeling you'll like Mut, it's hard not to. To me, Mut feels as the most "solid" of all rogue builds. Full subtlety turns you into a machine which deals insane damage from stealth, then leaves you naked, energyless and vulnerable... Combat basically turns you into an alternative warrior. And Mut... provides fairly steady DPS, nice burst, and pretty sweet damage from stealth. It's the most 'stable' playstyle, without really edging to one specific side, I reckon.
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