Could someone please explain why Cyclone has a diminishing return in PVE?
I completely understand the idea that each class needs limitations, and crowd control is limited in some situations to make instances more interesting. But, the spell itself is already limited, by being so short. It's actually shorter in duration than Fear and Polymorph, which works on almost as many targets, yet they only have a diminishing return in PVP.
I'd like to suggest the following potential fixes, assuming the equal PVE and PVP diminishing returns are to prevent being over-powered:
Significantly increase the mana spent.
Increase the duration to 10 seconds.
Internal cool-down (6-8 seconds).
Works with the "stun" mechanic, so stun resistance and breaking effects apply.