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Turn The Tables - Comparative procsFollow

#1 Nov 06 2008 at 11:40 AM Rating: Good
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2,680 posts
For last night's KJ wipe-fest, here are the Gains, Buffs, Debuff procs. I just yesterday spec'd into Turn the Tables to try it out and was curious about it's proc rate as compared to all the other proc buffs. Actually surprised how frequent it is. Thought I'd share.

  • Combat Insight 469
    Exploit Weakness 106
    Envenom 86
    Lightning Speed 78
    Turn the Tables 59
    Light's Strength 49
    Battle Trance 48
    Devotion Aura 43
    Elemental Oath 35
    Band of the Eternal Champion 32
    Wild Growth 30
    Ferocious Inspiration 29
    Hunger For Blood 28
    Unleashed Rage 27
    Blood Pact 26
    Moonkin Aura 24
    Slice and Dice 23
    Tree of Life 22
    Concentration Aura 22
    Light's Beacon 20
    Retribution Aura 19
    Rampage 16
    Inspiration 16
    Earthliving 14
    Ancestral Fortitude 14
    Prayer of Mending 12
    Cold Blood 11
    Battle Shout 11
    Shield of the Blue 10
    Drums of Battle 9
    Cloak of Shadows 9
    Bloodlust 7
    Commanding Shout 6
    Divine Guardian 6
    Stealth 6
    Vanish 6
    Evasion 5
    Spell Reflection 5
    Sprint 5
    Healing Way 3
    Power Word: Shield 2
    Riptide 2
    Fel Intelligence 2
    Lifebloom 1
    Prayer of Shadow Protection 1
    Renew 1
  • #2 Nov 06 2008 at 2:20 PM Rating: Decent
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    924 posts
    Keep in mind that TtT is up a lot higher when out of sunwell. that -25% avoidance really hurts =P
    #3 Nov 06 2008 at 10:36 PM Rating: Decent
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    1,039 posts
    i just dont see much of a point in TtT. as mutilate thats 1 ability every 4-5 seconds, compared to master poisoner. even if i wanted to take both i'd have to take points out of CQC at 80 and CQC is always active.
    just seems like fail to me, which is sad because it looks like it could be a decently fun talent.
    #4 Nov 07 2008 at 12:59 AM Rating: Good
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    2,680 posts
    A bit more damage, and there is of course FA.
    #5 Nov 07 2008 at 11:37 AM Rating: Decent
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    924 posts
    Bit more damage, bit more FA, and a smaller chance of having only 2 combo points on a target. 2pt finishers are FTL.
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